I wish you would just say we are capping the rewards and making it more difficult for players to get throne breaker because these new nodes are make it more restrictive and increase the difficulty. I’m still upset that falcon cannot get fury buffs like elsa and Nick fury. But if you wanted it to take less time, how about you remove some paths and give us the old nodes back?
Hey Kabam, yoy have completely ruined the Cavalier difficulty for me and players like me who are still with a growing roster of 8-10 R5 champs. I was specifically ranking champs of classes keeping Cav difficulty in mind that was good enough before. Now it's completely worthless node design for most of my champs. I liked the previous node designs much better. It has gone horribly difficult now.
This months Cav Difficulty was the worst one yet. I have 30 5/65, 6 r3 and 13 r2 six stars. This was a step backwards. Last month was a lot better with time spent. I feel the changes to the global nodes narrowed down the champs that you can use. I think that there needs to be better balance to the time spent playing it and the rewards you receive. If you do not have the proper counter in the benefitting class you can use a different class but plan on being over 100 hits even with a 5/65. I would open the gates a little to allow more champs of that class to be useful if that is what the end goal is. I also would not keep changing the nodes if you are going to force us to rank up champs that we will typically not use for other content. Rank ups are costly. This is Cav Difficulty and Not Thrown Breaker.
New nodes absolutely sucks! yes you made it more flexible with the roster you can use in the eq cavalier, but also made nodes harder especially those intercept with unstoppable with same rewards, recent nodes were way better and you think this changes was a good news for players lol... This is a downfall
Il tell you what this is a joke now. Make it harder than it was. And with rubbish rewards too. Am taking a break . Seatin won't even do it 100% that should tell yous that something is wrong. Won't listen/don't listen
This months Cav Difficulty was the worst one yet. I have 30 5/65, 6 r3 and 13 r2 six stars. This was a step backwards. Last month was a lot better with time spent. I feel the changes to the global nodes narrowed down the champs that you can use. I think that there needs to be better balance to the time spent playing it and the rewards you receive. If you do not have the proper counter in the benefitting class you can use a different class but plan on being over 100 hits even with a 5/65. I would open the gates a little to allow more champs of that class to be useful if that is what the end goal is. I also would not keep changing the nodes if you are going to force us to rank up champs that we will typically not use for other content. Rank ups are costly. This is Cav Difficulty and Not Thrown Breaker. This is nothing near what TB should be. If you think that this is TB and not Cav, you're mistaken.
This months Cav Difficulty was the worst one yet. I have 30 5/65, 6 r3 and 13 r2 six stars. This was a step backwards. Last month was a lot better with time spent. I feel the changes to the global nodes narrowed down the champs that you can use. I think that there needs to be better balance to the time spent playing it and the rewards you receive. If you do not have the proper counter in the benefitting class you can use a different class but plan on being over 100 hits even with a 5/65. I would open the gates a little to allow more champs of that class to be useful if that is what the end goal is. I also would not keep changing the nodes if you are going to force us to rank up champs that we will typically not use for other content. Rank ups are costly. This is Cav Difficulty and Not Thrown Breaker. This is nothing near what TB should be. If you think that this is TB and not Cav, you're mistaken. It is disappointing how many players believe that "Cavalier tier difficulty" is supposed to be trivial to complete for anyone who manages to get past 6.1. Like the point to becoming Cavalier is that once you get that title the game starts fanning you and peeling grapes for your consumption.This is a progression game. The reward for reaching a progression point is opening the door to earning the next progression point. Cavalier difficulty is not meant to feed rewards to Cavalier players through a tube. It is meant to challenge them. Like, a lot.I wish I could say that the number of people who think the current Cavalier EQ difficulty was Thronebreaker-appropriate was surprising, but it is not. A lot of us were predicting more or less this attitude before Cavalier difficulty itself was announced.You know, I've completed every 4* objective challenge for Cavalier difficulty since the first one. I remember when UC first came out: it was a struggle, and no way could I have done UC with 3* champs. Even a year later I don't think that's something I could easily do. On a relative basis, Cavalier difficulty is easier for me today than UC was when it was released, and it allows for more ways to tackle it in my opinion than UC did, which often required a lot more brute force or narrower options (relative to what existed back then). It is very hard for me to reconcile the complaints about difficulty, even from what appears to be veteran players, with the game's history. Have we collectively gotten that soft?
This months Cav Difficulty was the worst one yet. I have 30 5/65, 6 r3 and 13 r2 six stars. This was a step backwards. Last month was a lot better with time spent. I feel the changes to the global nodes narrowed down the champs that you can use. I think that there needs to be better balance to the time spent playing it and the rewards you receive. If you do not have the proper counter in the benefitting class you can use a different class but plan on being over 100 hits even with a 5/65. I would open the gates a little to allow more champs of that class to be useful if that is what the end goal is. I also would not keep changing the nodes if you are going to force us to rank up champs that we will typically not use for other content. Rank ups are costly. This is Cav Difficulty and Not Thrown Breaker. This is nothing near what TB should be. If you think that this is TB and not Cav, you're mistaken. It is disappointing how many players believe that "Cavalier tier difficulty" is supposed to be trivial to complete for anyone who manages to get past 6.1. Like the point to becoming Cavalier is that once you get that title the game starts fanning you and peeling grapes for your consumption.This is a progression game. The reward for reaching a progression point is opening the door to earning the next progression point. Cavalier difficulty is not meant to feed rewards to Cavalier players through a tube. It is meant to challenge them. Like, a lot.I wish I could say that the number of people who think the current Cavalier EQ difficulty was Thronebreaker-appropriate was surprising, but it is not. A lot of us were predicting more or less this attitude before Cavalier difficulty itself was announced.You know, I've completed every 4* objective challenge for Cavalier difficulty since the first one. I remember when UC first came out: it was a struggle, and no way could I have done UC with 3* champs. Even a year later I don't think that's something I could easily do. On a relative basis, Cavalier difficulty is easier for me today than UC was when it was released, and it allows for more ways to tackle it in my opinion than UC did, which often required a lot more brute force or narrower options (relative to what existed back then). It is very hard for me to reconcile the complaints about difficulty, even from what appears to be veteran players, with the game's history. Have we collectively gotten that soft? Calling a massive portion of the playerbase soft is a massive understatement. Anything remotely difficult gets labeled BS and anything incredibly easy gets called "fun"
This months Cav Difficulty was the worst one yet. I have 30 5/65, 6 r3 and 13 r2 six stars. This was a step backwards. Last month was a lot better with time spent. I feel the changes to the global nodes narrowed down the champs that you can use. I think that there needs to be better balance to the time spent playing it and the rewards you receive. If you do not have the proper counter in the benefitting class you can use a different class but plan on being over 100 hits even with a 5/65. I would open the gates a little to allow more champs of that class to be useful if that is what the end goal is. I also would not keep changing the nodes if you are going to force us to rank up champs that we will typically not use for other content. Rank ups are costly. This is Cav Difficulty and Not Thrown Breaker. This is nothing near what TB should be. If you think that this is TB and not Cav, you're mistaken. It is disappointing how many players believe that "Cavalier tier difficulty" is supposed to be trivial to complete for anyone who manages to get past 6.1. Like the point to becoming Cavalier is that once you get that title the game starts fanning you and peeling grapes for your consumption.This is a progression game. The reward for reaching a progression point is opening the door to earning the next progression point. Cavalier difficulty is not meant to feed rewards to Cavalier players through a tube. It is meant to challenge them. Like, a lot.I wish I could say that the number of people who think the current Cavalier EQ difficulty was Thronebreaker-appropriate was surprising, but it is not. A lot of us were predicting more or less this attitude before Cavalier difficulty itself was announced.You know, I've completed every 4* objective challenge for Cavalier difficulty since the first one. I remember when UC first came out: it was a struggle, and no way could I have done UC with 3* champs. Even a year later I don't think that's something I could easily do. On a relative basis, Cavalier difficulty is easier for me today than UC was when it was released, and it allows for more ways to tackle it in my opinion than UC did, which often required a lot more brute force or narrower options (relative to what existed back then). It is very hard for me to reconcile the complaints about difficulty, even from what appears to be veteran players, with the game's history. Have we collectively gotten that soft? Calling a massive portion of the playerbase soft is a massive understatement. Anything remotely difficult gets labeled BS and anything incredibly easy gets called "fun" I dunno, easy can be fun. Depending on context. Just saying.
New nodes absolutely sucks! yes you made it more flexible with the roster you can use in the eq cavalier, but also made nodes harder especially those intercept with unstoppable with same rewards, recent nodes were way better and you think this changes was a good news for players lol... This is a downfall Oh so having less restriction is a bad thing? Alright.
New nodes absolutely sucks! yes you made it more flexible with the roster you can use in the eq cavalier, but also made nodes harder especially those intercept with unstoppable with same rewards, recent nodes were way better and you think this changes was a good news for players lol... This is a downfall Oh so having less restriction is a bad thing? Alright. whats the sense of less restrictions? yes you can use other roster and it is more flexible but will you be able to walk pass the new harder nodes? what about players who has average skills? THINK
I find the nodes just more annoying this month. If you don’t have the right science counter you’re stuck with a weakness. Even with the right counter, I’m slogging through fights with my 6*R1 Luke Cage. The skill evade is just annoying. The mutant one really doesn’t benefit. And constantly playing around the unstoppable with the mystic quest is annoying. I’m not trying to say the content is too hard and needs to be easy. I want a challenge with it, but I just find those quests more annoying than enjoyable to play.
I find the nodes just more annoying this month. If you don’t have the right science counter you’re stuck with a weakness. Even with the right counter, I’m slogging through fights with my 6*R1 Luke Cage. The skill evade is just annoying. The mutant one really doesn’t benefit. And constantly playing around the unstoppable with the mystic quest is annoying. I’m not trying to say the content is too hard and needs to be easy. I want a challenge with it, but I just find those quests more annoying than enjoyable to play. No issues with the Science one.Loved the skill one.Namor massacred the mutant one.Doom tore through the mystic one.Those complaining just don’t see the interactions between the nodes and fury gain at times.
I find the nodes just more annoying this month. If you don’t have the right science counter you’re stuck with a weakness. Even with the right counter, I’m slogging through fights with my 6*R1 Luke Cage. The skill evade is just annoying. The mutant one really doesn’t benefit. And constantly playing around the unstoppable with the mystic quest is annoying. I’m not trying to say the content is too hard and needs to be easy. I want a challenge with it, but I just find those quests more annoying than enjoyable to play. No issues with the Science one. False this one was annoying af
I find the nodes just more annoying this month. If you don’t have the right science counter you’re stuck with a weakness. Even with the right counter, I’m slogging through fights with my 6*R1 Luke Cage. The skill evade is just annoying. The mutant one really doesn’t benefit. And constantly playing around the unstoppable with the mystic quest is annoying. I’m not trying to say the content is too hard and needs to be easy. I want a challenge with it, but I just find those quests more annoying than enjoyable to play. No issues with the Science one.
Well that’s that 100% done.As usual, pretty easy. Though some of the new nodes are slower imo.Namely the science (could be solved by having furies cap at 10, instead of 20, with double the current potency) And cosmic (Could be solved by making it a 20-30% fury chance per armour break).Also not a huge fan of mystic node as it’s seemingly set up so that you nullify the unstoppable to make your prowess permanent, but really you’re only pulling that off safely with stagger or a nullification aura of some kind, but it is possible to work around with most opponents by nullifying the other buffs.