Out of curiosity do you know his block proficiency? He requires a lot of dashing back and holding block to maintain the furies so if it’s not high that could be a major weakness.
It looks like he doesn’t reduce potency of poison and bleed effects anymore. just reduces the AA of abilities that inflict poison and bleed.
Wish it was -25% potency. A flat -25%, too. Given that it's 25% AAR, there's a good chance it's not even a flat 25%, which feels pretty meh when 1 bleed or poison can ruin your day in the late game. With a potency reduction we could trade damage for utility and willpower healing.The damage potential looks amazing, but also looks like it requires a cooperative AI to be sustainable. Will most likely be one-off burst damage where you convert, parry, throw the SP3, and spam heavies in the corner. That said, this is definitely one of those things that can't be know without testing.It looks like it's a major improvement, no doubt. He's probably Hulkbuster level now.
Words. With the AAR, that one bleed or poison might not even apply. There is no stack limit to high the AAR can go, so domino is countered with her Bleed Abilities and AAR
Words.
276.12 x 50 is potentially 13,806 extra attack lol
276.12 x 50 is potentially 13,806 extra attack lol Sounds like the kind of stuff folks were saying about Guardian when he was announced. Yes possible huge numbers but you'd have to spend a lot of time building it up first and you can lose it pretty easy if the enemy isn't cooperating with you.
276.12 x 50 is potentially 13,806 extra attack lol Sounds like the kind of stuff folks were saying about Guardian when he was announced. Yes possible huge numbers but you'd have to spend a lot of time building it up first and you can lose it pretty easy if the enemy isn't cooperating with you. I can't agree with you on Guardian. One sp3 and a sp2 destroys a 30k defender (same special count as Doom). The charges from an SP3 do not expire and he is a tank, so what is there to "lose" in a long end game fight? His value will only go up with the rising health pools.
276.12 x 50 is potentially 13,806 extra attack lol Sounds like the kind of stuff folks were saying about Guardian when he was announced. Yes possible huge numbers but you'd have to spend a lot of time building it up first and you can lose it pretty easy if the enemy isn't cooperating with you. I can't agree with you on Guardian. One sp3 and a sp2 destroys a 30k defender (same special count as Doom). The charges from an SP3 do not expire and he is a tank, so what is there to "lose" in a long end game fight? His value will only go up with the rising health pools. no what i mean is, when Guardian was announced people figured out the huge sp2 thing, and when the month started and we all got a free 3* character to play with, people uploaded 10 second clips to youtube and twitter with his crazy sp2 and a lot of people thought he was going to break the game, which of course, he didn't.same thing here - youtubers are making thumbnails like "+700% damage??!?!?" and people in the comments are going bananas over it without thinking about how that just isn't going to be achievable in actual gameplay like ever.and i love Guardian, he's in my main questing team for pretty much everything and one of my incursions workhorses - he's a cracking champ but he didn't become the new #1 champion like folks thought he would
Words. With the AAR, that one bleed or poison might not even apply. There is no stack limit to high the AAR can go, so domino is countered with her Bleed Abilities and AAR If the AAR is a flat -25% per Armor Up and if his Sig Ability gave him 4 persistent AU buffs at the start, then I'd prefer it. I will never depend on chance when I could just use a poison/bleed immune champ instead.Same with any champ that has AAR. If it can't reach a usable 100%, then it's only a neat little extra. You wouldn't rely on a parachute that worked 90% of the time, lol.I know, it's just 2 5 combos away - but that's if the AAR is flat, and even then you can be just a few bad rolls away from disaster.
276.12 x 50 is potentially 13,806 extra attack lol Sounds like the kind of stuff folks were saying about Guardian when he was announced. Yes possible huge numbers but you'd have to spend a lot of time building it up first and you can lose it pretty easy if the enemy isn't cooperating with you. I can't agree with you on Guardian. One sp3 and a sp2 destroys a 30k defender (same special count as Doom). The charges from an SP3 do not expire and he is a tank, so what is there to "lose" in a long end game fight? His value will only go up with the rising health pools. no what i mean is, when Guardian was announced people figured out the huge sp2 thing, and when the month started and we all got a free 3* character to play with, people uploaded 10 second clips to youtube and twitter with his crazy sp2 and a lot of people thought he was going to break the game, which of course, he didn't.same thing here - youtubers are making thumbnails like "+700% damage??!?!?" and people in the comments are going bananas over it without thinking about how that just isn't going to be achievable in actual gameplay like ever.and i love Guardian, he's in my main questing team for pretty much everything and one of my incursions workhorses - he's a cracking champ but he didn't become the new #1 champion like folks thought he would He is number 1(at least to me)https://youtu.be/TrEGwR8YwMQEnds fight in act 6 with 99% HPAnd has damage what more do you wantDon't sleep on guardian
Words. Words. AAR is always a flat value. Case in point, Archangel shuts down all abilities with 3 neuros when above the appropriate sig level. You're right. I do wish they'd be more consistent with labeling flat and non-flat percentages, though.
Words. Words. AAR is always a flat value. Case in point, Archangel shuts down all abilities with 3 neuros when above the appropriate sig level.
Words. Words.