I like The Hoods new mechanics / changes, but he need a slightly adjustment
Hello everyone, from the first I would like to start with the fact that I write through a translator, there may be mistakes, I apologize in advance
Someone can agree or disagree, this is everyone's business, I am not trying to convince anyone and this is just purely my personal opinion
I would like to talk about the hood abilities changes and I think there is a difference between buff and ability changes.
They increased the chance of inflicting stagger from critical hits from 88% to 100%, but at the same time reduced the duration from 7.5 seconds to 5 seconds.. = Is it good or bad? it depends on which side you look at it
on the one hand, these 5 seconds may not be enough for buff control, but on the other hand, he will steal opponents health every 5 seconds instead of 7.5 seconds every time the stagger ends.
Now let's talk about his new mechanics with persistent charges
The Hood starts the fight with 28 bullets, but you can load max 42.
Nullify a buff load 2 bullets = i hope he can recharge more, per buff nullified at once
Make the opponent Miss while Invisible: Load 1 Bullet when the Invisibility ends = The question is 1 bullet per invisible mode or per missed hits ?
I do not think that he will become like Diablo with this mechanics, since Diablo has only 16 charges and he can recharge them only with the help of synergy...
+ still basically, as far as I know, the hood is taken to control the buff / nodes where there is a lot of buffs,
in such places, he certainly will not remain without bullets, especially since he recharges bullets due to a miss / nullify...
I don't think it's worth worrying about "what if the enemy does not receive buffs ", in such cases you have 4 more characters in your team + he doesn't need the bullets charges to place staggers even with 0 bullets you can place staggers but not hex charges.
The only thing that in this mechanic i do not understand is why his medium attacks are not non-contact if he shoots with bullets ?
Now let's talk about his invisibility
before he had a 45% chance for normal attacks and for non-contact flat 90% and now 120% but each time the opponent Misses an attack, this Miss chance is decreased by a flat 20% until the Invisibility ends. = the first question that comes in my mind is it is possible to parry while in invisibility mode ? and also it's useless againts multi hit projectiles.
on the other hand, against regular attacks, you can counter after one or the second miss like a ghost.
I liked the changes in his signature ability, he has stun immune in cooldown but now while in invisibility mode
I think it's good because you have more control for example against encroaching stun node, what all you need its just dash back and hold the block before the node triggers.
I know that people did not react negatively to the changes themselves, but only to the fact that they removed from his second special attack fateseal and ability accuracy reduction = I don't know what to say, They should have left it as it is. The problem can be solved very quickly and easily, just return it.
In any case, regardless of the result, you need to respect someone else's work, someone tried to make him more interesting to play and no one is perfect, at least he tried, you can't please everyone.
Personally, in general, I like the changes, if slightly tweaked/corrected/adjusted..
In any case, regardless of the result, he is still one of my favorite character, even if he has only one line in his abilities i will still play / use him.