**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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I don't understand why kabam don't get that they have taken all the fun out of war an are driving long time an new players away from the game. A few guys in our ally are leaving after AQ cos they need a break from this mess, again it's cos they are not having fun an the most enjoyable part of it(AW) has been ruined. Many others in other alliance's are also taking a break or I've even see a few just outright sell all their champs to make a clean break from the game.
Time to dust off the PS4 I think just in time for cod ww2,
If you happened to read @DNA3000's thesis, then you would see that this was the inevitable result based on his conjectures. He's been predicting this for a while now, as the only way to get everyone to not 100% the map (without having defender kills count) is to make the map so hard that they are unable to reach 100%.
So nope, he's still right. Hopefully his next prediction is one that has a brighter future for MCOC, because he's been on the money so far.
1. Restore map to the 1 week before state
2. Remove defender diversity, add instead a limit of 2 same defenders per BG (2 magik , 2 NC , etc) and award points based to that
3. Remove crit buff from dexterity lvl1 (No one wants it, Neither my grandma wants it)
4. Make defence rating steady (masteries and boosts should not count)
5. ADD BACK DEFENDERS KILLS
In Order to sum up , Firstly current map has ridiculous nodes which you clearly didnt test with specific masteries and or specific champs. Secondly, people claim previous map was not challenging because you forced us to use spider gwen in it. If you trully want to promote diversity you can star by removing the 5 black widow 5 Juggy 5 miles morales 5 uc from map 6. You can add spider gwen, karnak, and iron fist. That would do it.
Can you confirm how long these new nodes will remain in place for your paying customers to test please, because then we can just not play AW until you realise what a monumentally stupid change this was.
In its current state I am highly discouraged to use resources. Thats due in part to the cost in not being worth the final payout. The rewards are low when considering the cost of resources.
More of a personal opinion, I feel the addition of Mephisto has ruined AW for me. I have never been one to complain about a specific champ as a defender but I find Mephisto to be very discouraging. Insane regen, power gain, forced damage, and immune to the only single champ in the game who is of value against incinerate. Combine him with MD and its a rough experience. Maybe I am looking to far a head and playing a huge guessing game, but knowing he was in fact specifically designed to be an AW defender worries me of what's yet to come with new champs that can eliminate any enjoyment of war or making the rewards worth the effort and frustration.
@DNA3000 is the smartest one in this thread and good with numbers, maybe he/she can easily correct me on my next comment. But it would seem that if an alliance was able to acquire 6 total Mehisto's they could ignore some diversity and plant him as boss and all 5 mini's and easily shut down another alliance. I am guessing on that.
This isn't meant to be a crybaby comment, just trying to give feedback on my experience and perspective.
EDIT: Should add that this is an opinion based on Tier 2
Well said!!! I agree 1000%.
AW just isn't fun. Adding harder nodes; adding more empty space onto the Map, requiring more of our time and in-game-energy contradicts some of the other nonsense they tried to tell us about how we play the game. We're not buying it and Im certainly ot buying anything or spending any actual money on this game, which has become a farce.
I feel like War 15.0 is finally getting to what it should be. Prior to this newest update, I had just discussed with our officers that the 15.0 update focusing on diversity had sucked all the fun out of AW and we even tossed around the idea of not running war at all until fixed. Well, let me say, that I feel like it is much improved and much more fun now.
With the new nodes, we went from 100% clear in both alliances to now neither of us clearing. Definitely not a cakewalk anymore like it used to be. It will actually require some strategy from us for the next war.
Also I'm seeing with this latest node update a reverting back to best defense and diversity being more of an afterthought rather than a "let's get our spreadsheet out and assign defenders for max diversity." That was a bore and it feels good again to be able to bring our best defenders and let diversity truly be only a tiebreaker instead of a game-winner.
I'd still like to see defender kills come back and count for something - maybe 5 points each or something.
My only beef right now is this: the portal after node 47 MUST be able to portal up to node 53. Currently only one portal can reach node 53 when all the rest can be reached by 2 or 3 portals. That can't be intended and if it was, it needs to be fixed to balance the map.
Other than that, thanks for listening and making the map harder and more strategic
EDIT: Feedback based upon Tier 7 War matchup
@Kabam Miike
We still fully 100%'d all 3 BG's.
Same as it ever was.
Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.
My alliance does 100% all 3 BG's every time ... no whining either.
We still 100% the map.
Many wars will still be decided before they begin.
Nothing has changed.
Fix the map. Reduce the tedium of constantly logging in, make the left side not a nightmare of boredom. 10 energy for 3-4 fights? Seriously.
Bring back defender kills and remove diversity and rating from scoring completely. This is all that can save war.
If you read the thread you will see that everyone believes that everyone SHOULDN'T 100%. Thats all this thread has mainly been about, so not at all sure what you're choosing to go on about. *EDIT: Not all its been about, but one of the main topics
As far as negative and positive reviews its all gonna be determined on opinions based on what tiers players are in. So its important to mention tiers when giving feedback since the nodes are different.
The old map being better is NOT moot, unless you operate under the assumption that Kabam does as Kabam does and damn the rest, which is looking more and more the case.
If people do not speak then we will have no one to blame but ourselves for what we get. At least we can absolve ourselves of that indignity.
If the map can be cleared 100% it will be. If it will be then the deciding factor is rating and rating alone. As a programmer you must assume that if it can happen it will happen. And if your system isn't designed to handle the basic assumption that rating has been, can be and will continue to be the sole deciding factor in wars you have missed the mark and that's not a great time for those involved.
They can increase these nodes to an exponential degree, the fact remains that it will be cleared 100% and if two alliances clear it 100% then the sole tiebreaker is defender rating, aka, how much you can spend. It's bad design from a fundamental level in a head to head competitive game or mode of a game.
Have you lost a war by 15 points because they have a slightly higher defender rating then you do? What about when your defense vastly out does their defense in effectiveness; yielding you 30+ more kills?
Defender rating can not be the metric at which wars are won and lost, that means that nobody has a chance at winning unless they spend units to run bigger boosts.