**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

15.0 Alliance Wars Update Discussion Thread

1110111113115116120

Comments

  • YoMovesYoMoves Posts: 1,281 ★★★★
    DNA...your entire thesis kinda seems shot in the foot with the extreme difficulty of the nodes presented in the new war. They are....cruel to the point of insanity, honestly. That's not engaging, and they're likely gonna force a ton of players to 'give up'...not out of defender kills this time, but instead out of the sheer hopelessness of fighting the node. Some of the nodes there more or less require a single champion, otherwise the difficulty becomes absurd to a level of impossible. (Looking at you, bleed/spite/burden of might node.)
  • JaffacakedJaffacaked Posts: 1,415 ★★★★
    So the reason defender kills went is they don't want people to feel like they have to stop attacking after losing a fight an still having healthy champs left. However with these new nodes they have done the exact thing they were trying to stop(classic kabam). I've seen plenty of screenshot in different group chats of people just sat on nodes knowing they can't get past it an are unwilling to use precious items on such bs.

    I don't understand why kabam don't get that they have taken all the fun out of war an are driving long time an new players away from the game. A few guys in our ally are leaving after AQ cos they need a break from this mess, again it's cos they are not having fun an the most enjoyable part of it(AW) has been ruined. Many others in other alliance's are also taking a break or I've even see a few just outright sell all their champs to make a clean break from the game.

    Time to dust off the PS4 I think just in time for cod ww2,
  • ToxinToxin Posts: 24
    Have you guys tested a hyperion/ md magik/ cable or any other full md champ on node 44 before releasing it? Cause only thing you can do there is just die.. I just fought a cyclops there and I needed to dodge 7 sp1 in a row just to decide to eat a sp3 and be done with it.. Cyclops wont one shot you most likely yet any of the above mentioned champs will.. NOTE THAT THIS NODE IS A BLEED & SPITE (18% POWER GAIN PER SECOND) NODE.. A go buy og vision and pots node basically.. On top of that it is a must do node in order to get to the boss as it boosts other lanes.
  • LocoMotivesLocoMotives Posts: 1,200 ★★★
    YoMoves wrote: »
    DNA...your entire thesis kinda seems shot in the foot with the extreme difficulty of the nodes presented in the new war. They are....cruel to the point of insanity, honestly. That's not engaging, and they're likely gonna force a ton of players to 'give up'...not out of defender kills this time, but instead out of the sheer hopelessness of fighting the node. Some of the nodes there more or less require a single champion, otherwise the difficulty becomes absurd to a level of impossible. (Looking at you, bleed/spite/burden of might node.)

    If you happened to read @DNA3000's thesis, then you would see that this was the inevitable result based on his conjectures. He's been predicting this for a while now, as the only way to get everyone to not 100% the map (without having defender kills count) is to make the map so hard that they are unable to reach 100%.

    So nope, he's still right. Hopefully his next prediction is one that has a brighter future for MCOC, because he's been on the money so far.
  • ToxinToxin Posts: 24
    Easiest fix ever

    1. Restore map to the 1 week before state
    2. Remove defender diversity, add instead a limit of 2 same defenders per BG (2 magik , 2 NC , etc) and award points based to that
    3. Remove crit buff from dexterity lvl1 (No one wants it, Neither my grandma wants it)
    4. Make defence rating steady (masteries and boosts should not count)
    5. ADD BACK DEFENDERS KILLS

    In Order to sum up , Firstly current map has ridiculous nodes which you clearly didnt test with specific masteries and or specific champs. Secondly, people claim previous map was not challenging because you forced us to use spider gwen in it. If you trully want to promote diversity you can star by removing the 5 black widow 5 Juggy 5 miles morales 5 uc from map 6. You can add spider gwen, karnak, and iron fist. That would do it.
  • VoluntarisVoluntaris Posts: 1,198 ★★★
    DukeZman wrote: »
    Let me start by saying, BRAVO on the latest node buffs.

    I feel like War 15.0 is finally getting to what it should be. Prior to this newest update, I had just discussed with our officers that the 15.0 update focusing on diversity had sucked all the fun out of AW and we even tossed around the idea of not running war at all until fixed. Well, let me say, that I feel like it is much improved and much more fun now.

    With the new nodes, we went from 100% clear in both alliances to now neither of us clearing. Definitely not a cakewalk anymore like it used to be. It will actually require some strategy from us for the next war.

    Also I'm seeing with this latest node update a reverting back to best defense and diversity being more of an afterthought rather than a "let's get our spreadsheet out and assign defenders for max diversity." That was a bore and it feels good again to be able to bring our best defenders and let diversity truly be only a tiebreaker instead of a game-winner.

    I'd still like to see defender kills come back and count for something - maybe 5 points each or something.

    My only beef right now is this: the portal after node 47 MUST be able to portal up to node 53. Currently only one portal can reach node 53 when all the rest can be reached by 2 or 3 portals. That can't be intended and if it was, it needs to be fixed to balance the map.

    Other than that, thanks for listening and making the map harder and more strategic

    @Kabam Miike

    We still fully 100%'d all 3 BG's.

    Same as it ever was.
  • Viper1987Viper1987 Posts: 728 ★★★
    Ok, feedback. Add defender kills. Nobody cares what you do with the nodes. You don't have to make defender kills 100 points or even 50 points because obviously that would defeat the purpose of diversity, but anywhere in the range of 10-25 points is ideal. Maybe 15ish because then roughly 3 defender kills = 1 diverse defender. That sounds like a decent sweet spot.
  • DukeZmanDukeZman Posts: 604 ★★★
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.
  • VoluntarisVoluntaris Posts: 1,198 ★★★
    DukeZman wrote: »
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    My alliance does 100% all 3 BG's every time ... no whining either.
  • JRock808JRock808 Posts: 1,149 ★★★★
    The new nodes are stupid.
    We still 100% the map.
    Many wars will still be decided before they begin.
    Nothing has changed.

    Fix the map. Reduce the tedium of constantly logging in, make the left side not a nightmare of boredom. 10 energy for 3-4 fights? Seriously.

    Bring back defender kills and remove diversity and rating from scoring completely. This is all that can save war.
  • R4GER4GE Posts: 1,530 ★★★★
    edited October 2017
    DukeZman wrote: »
    See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system.

    So don't think that EVERYONE hates the new update. Cuz that's not true

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    If you read the thread you will see that everyone believes that everyone SHOULDN'T 100%. Thats all this thread has mainly been about, so not at all sure what you're choosing to go on about. *EDIT: Not all its been about, but one of the main topics

    As far as negative and positive reviews its all gonna be determined on opinions based on what tiers players are in. So its important to mention tiers when giving feedback since the nodes are different.
  • hurricanthurricant Posts: 515 ★★★
    Still losing to higher rated defenders......... jeez I hate this so much now. What is the point even?
  • hurricanthurricant Posts: 515 ★★★
    Lost by 15 points. Defender rating of the other team higher. FIX WAR PLEASE. YOU KNOW WHAT WE WANT. DEFENDER KILLS
  • GamerGamer Posts: 10,035 ★★★★★
    Stil 100 procent with the node. ADD defens kils. Back Pliz
  • hurricanthurricant Posts: 515 ★★★
    Kabam just doesn't want to believe that no matter how hard the nodes are, higher tiers will still 100% the maps no matter what. It it worth it to spend some items to win if you know your defender rating is higher than the opponent. All this making nodes harder is futile. It just doesn't matter what Kabam does with the nodes. There HAS to be something rewarding good defenders.
  • DaywalkerUKDaywalkerUK Posts: 119
    DukeZman wrote: »

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber.
  • DukeZmanDukeZman Posts: 604 ★★★
    DukeZman wrote: »

    Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.

    Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber.

    Except there are people on this very page 114 who said "we will still 100% it." So the current expectation of some is to 100% it every time. I agree that the old Map was better but that's a moot point. Also I've been as high as Tier 4 War recently for perspective. I do agree with the roadboack point. But that comes down partly to strategic placement. And not every alliance i've fought recently has had anything close to a clue of what champs to place where. I guess I'm just glad to see a scaling away from the absolute necessity of diversity to a bit more skill based.
    But I'd also be glad to see all degen nodes and stun immune nodes go away because they are just not fun at all.
    I didn't mean to imply that all T1 alliances were whiney either. But there's certainly enough whiney people on this thread.
  • JRock808JRock808 Posts: 1,149 ★★★★
    The goal was not what was needed to fix AW is kind of the point.

    They can increase these nodes to an exponential degree, the fact remains that it will be cleared 100% and if two alliances clear it 100% then the sole tiebreaker is defender rating, aka, how much you can spend. It's bad design from a fundamental level in a head to head competitive game or mode of a game.
  • GroundedWisdomGroundedWisdom Posts: 36,192 ★★★★★
    The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.
  • Qu1ckshoT32_GamingQu1ckshoT32_Gaming Posts: 153 ★★
    The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.

    Have you lost a war by 15 points because they have a slightly higher defender rating then you do? What about when your defense vastly out does their defense in effectiveness; yielding you 30+ more kills?

    Defender rating can not be the metric at which wars are won and lost, that means that nobody has a chance at winning unless they spend units to run bigger boosts.
This discussion has been closed.