YoMoves wrote: » DNA...your entire thesis kinda seems shot in the foot with the extreme difficulty of the nodes presented in the new war. They are....cruel to the point of insanity, honestly. That's not engaging, and they're likely gonna force a ton of players to 'give up'...not out of defender kills this time, but instead out of the sheer hopelessness of fighting the node. Some of the nodes there more or less require a single champion, otherwise the difficulty becomes absurd to a level of impossible. (Looking at you, bleed/spite/burden of might node.)
R4GE wrote: » Not a fan of the new nodes. I do like a challenge but I feel frustration was added to the system, which eliminates the fun aspect of it all. I think its the combination of increased nodes along with a total of 5 mini bosses. In the original map I think I would have liked these nodes a lot better. The map was smaller and only had 2 mini bosses. In its current state I am highly discouraged to use resources. Thats due in part to the cost in not being worth the final payout. The rewards are low when considering the cost of resources....
DukeZman wrote: » Let me start by saying, BRAVO on the latest node buffs. I feel like War 15.0 is finally getting to what it should be. Prior to this newest update, I had just discussed with our officers that the 15.0 update focusing on diversity had sucked all the fun out of AW and we even tossed around the idea of not running war at all until fixed. Well, let me say, that I feel like it is much improved and much more fun now. With the new nodes, we went from 100% clear in both alliances to now neither of us clearing. Definitely not a cakewalk anymore like it used to be. It will actually require some strategy from us for the next war. Also I'm seeing with this latest node update a reverting back to best defense and diversity being more of an afterthought rather than a "let's get our spreadsheet out and assign defenders for max diversity." That was a bore and it feels good again to be able to bring our best defenders and let diversity truly be only a tiebreaker instead of a game-winner. I'd still like to see defender kills come back and count for something - maybe 5 points each or something. My only beef right now is this: the portal after node 47 MUST be able to portal up to node 53. Currently only one portal can reach node 53 when all the rest can be reached by 2 or 3 portals. That can't be intended and if it was, it needs to be fixed to balance the map. Other than that, thanks for listening and making the map harder and more strategic@Kabam Miike
Cosmic_Ray13 wrote: » See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system. So don't think that EVERYONE hates the new update. Cuz that's not true
DukeZman wrote: » Cosmic_Ray13 wrote: » See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system. So don't think that EVERYONE hates the new update. Cuz that's not true Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.
DukeZman wrote: » Cosmic_Ray13 wrote: » Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively. Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber.
Cosmic_Ray13 wrote: » Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively.
DaywalkerUK wrote: » DukeZman wrote: » Cosmic_Ray13 wrote: » Yeah I actually just posted a long POSITIVE review of the newest AW update. I like it. Problem is everyone thinks they should be able to 100% the map ever time and get all whiney when they die. In a good war, one team should win decisively. Speaking as a tier 1 player, we don't expect to 100% the map x3 at all actually. We hardly ever used to in old AW and it was only Kabams changes that made that a regular thing. It's certainly nice to be able to but nobody is going to "whine" that they can't. There's a large divide however between clearing the map and getting stuck on a node on the first section because you don't have the right attackers to beat it. There was never anything like these new nodes in the old war and they serve only to fix a problem that kabam created themselves. It's not a 'tweak' to the difficulty, it's a potential road block. I'm sure they don't cause anywhere near as much trouble in tier 7 and your feedback suggests you welcome them, which is fine. But let's agree that you won't label those in expert tier who are frustrated with this ongoing nonsense as whiney and I won't tell you that your AW experience is a joke compared to tier 1 where you'd face rank 4 defenders on nodes with double the health boost, double the attack boost, double the regen and nice little additions like limber. Except there are people on this very page 114 who said "we will still 100% it." So the current expectation of some is to 100% it every time. I agree that the old Map was better but that's a moot point. Also I've been as high as Tier 4 War recently for perspective. I do agree with the roadboack point. But that comes down partly to strategic placement. And not every alliance i've fought recently has had anything close to a clue of what champs to place where. I guess I'm just glad to see a scaling away from the absolute necessity of diversity to a bit more skill based. But I'd also be glad to see all degen nodes and stun immune nodes go away because they are just not fun at all. I didn't mean to imply that all T1 alliances were whiney either. But there's certainly enough whiney people on this thread.
GroundedWisdom wrote: » The goal in a War is to try and 100%, yes. It's up to the Ally to gauge if they want to spend to do that or not. That's always been an option. Defender Rating is a metric. As such, it's going to have some effect on the outcome. It couldn't be any less significant than a tiebreaker. If the belief that what is needed to fix Wars is a revert, I'm afraid that goal may not come to pass.