**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
android.permission.FOREGROUND_SERVICE
android.permission.READ_EXTERNAL_STORAGE
com.google.android.play.core.assetpacks.AssetPackExtractionService
com.google.android.play.core.common.PlayCoreDialogWrapperActivity
com.google.android.play.core.missingsplits.PlayCoreMissingSplitsActivity
Not something that would break the compatibility for the mentioned devices, I'm guessing. Hmm, I think they have very capable developers as they can create, develop and maintain this game. They are also running this game for 6 years now, so they should have learned a lot about compatibility. Crashing a game because of an exception is thrown is something they should either fix the reason for the exception, or if it's in a different library handle the exception gracefully. Every software has it's bugs and unfortunately we cannot review the quality of their code (I wish I could, though). And sometimes with a new release there are certain bugs that let me think: did they test this before releasing it? But again, I cannot review their code and the developers must have a new release every month (seems to me a lot of pressure).
What 'bugs' me is that the communication from Kabam about this very limited. If it's a bug, say you are investigating it and try to fix this as soon as possible. If this an (un)intentional change in de Google Play Console, for example they've excluded specific devices, just communicate this to the players. All is better than being silent about it.
We're talking about 5 Separate OS' with the One Newest being the only one to have never been reported, yet, they don't have to test Everything but they would've tested a couple Devices and situations then relayed that info to us like they always did in the past.
With the way they've made 0 Comment on it before or after, the way the App isn't available on only Certain Devices across each OS, and it being 5 OS' which would make up a Huge Majority of the Android Players, I'm thinking this might be an Issue on the Google Play Store's end where they are either Reading a Requirement Incorrectly or someone at Kabam accidentally put an Incorrect Requirement in the list so GP automatically removes it from Devices without this one specific Incorrect thing.
Meaning either Kabam genuinely doesn't know yet, or they do but are currently having to go through a whole process with GP just to get the Incorrect Input corrected and simply don't want to say anything till they have something concrete (like they have in the past, even if the community can't stand it).
I don't think it's the OS itself that's the issue, due to the obvious swiss cheese of Compatible and Incompatible Devices on the same OS accross 5 out of the 6 Originally Compatible OS'.
It has to be some Side Requirement, whether that change by Kabam/Google Play was Unknown, Intentional, or Unintentional remains to be seen.
There has been VERY FEW Exceptions to this, and those exceptions were when the Community was going into a Frenzy for any sign that Kabam was working on it.
We hate it but that's the way they always do it, problem is this is such a nebulous issue that it's hard to tell if it's on Kabam's Radar or not. Normally if it's a Bug like "Oh this Champion has an Ability that just won't activate no matter what" obviously that's something very much tied to the Game Itself and is such a contained thing that it'll definitely be looked at, but this one is across Many Seemingly Random Devices and could have something to do with Google Play.
Could that have been the Change in Requirements for Mcoc?
Cause there's Devices in All OS' with Different Ram, for example my Phone (OS 7) has 1GB Ram and my Tablet (OS 8) has 1.5GB Ram.
There's OS 10 (and OS 11 for that matter) Devices with anywhere from 1-12GB Ram, that could explain how some Devices in OS 6/7/8/9/10 don't work but others do.
Though if this is the case, then why wouldn't have Kabam said something at this point or updated the Damm Support Info instead of letting us make such a big deal about it?
https://forums.playcontestofchampions.com/en/discussion/128920/ram-requirement-for-this-game
Edit:
This is interesting.
This link states 22 Jan 2021 (no info on min. ram required)
https://help.kabamsupport.com/hc/en-us/articles/360052392992-Device-Compatibility
This link states 17 Sep 2020 (2GM ram min)
https://help.kabamsupport.com/hc/en-us/articles/360051239812-Device-Compatibility
Why have 2 different pages of techical information device compatibility?
And FYI, MROC (Realm) also has an even higher level of Device Compat specs from both MCOC and Mirrorverse as well. They each have their own separate set of support pages that are branched off from the main KabamSupport site.
SAMSUNG Tab A, depending on the build, would be at that 2GB Ram minimum but possibly only on Android 5.0. Tab E has 1.5 GB Ram, J3 has 1.5 to 2GB RAM (depending what model), J7 has 1.5 GB RAM, J3 Luna Pro has 1.5 GB RAM, J2 Core has 1 GB RAM.
Samsung: Galaxy Tab A (2019 and 2020), Galaxy Tab E, J3 V, J7, Galaxy Sky (S320VL), J3 Luna Pro, J2 Core.
LG: K10, K8.
RCA: 10 Viking Pro
Nokia: 1 (Android 10 Go)
Yep, you hit on all the Samsung ones from list that people had said over the month that they were no longer compatible.
Why are they seemingly going out of their way to Ignore this Possible Change?
Tftf actually is in the same boat as Mcoc with no Official Requirement Listed yet
Probably from an old post:
Recommended Requirements:
CPU: Snapdragon 429 Quad Core 1.8 GHz or equivalent
GPU: Adreno 504 or equivalent
RAM: 2GB
Storage: 310MB
OS: iOS 9/Android 5.0
https://www.thecrydsdaily.com/p/marvel-contest-of-champions-requirements.html?m=1
From july 7, 2020
OS: Android 6.0 or later
CPU: Quad Core 1.2GHz
RAM: 2 GB
Free storage: 300 MB
https://plainmemory.com/piece/marvel-contest-of-champions-system-requirements-on-android-ios/
But it could be that they have enforced it last update.
Second link (8 months old) doesn’t say whether recommended or real for the 2 GB requirement, but those people affected had been still able to download and play prior to just this month.
Could very well be that requirement flags in game have now been changed to 2 GB, maybe as part of trying to avoid as many Android problems (on lesser devices) since they did say they were trying to implement some things to help that out. Just if that is so, they should have given plenty warning in advance (like they had done previously when they were gonna increase the OS version requirements in past).
You can always assume this to be the case no matter what your ram is, except for 8 gb and above. Probably this is why phones with 2gb Ram are no longer supported
It would appear they are now putting Mcoc in line with there other App's Requirements, again like @SummonerNR mention it could be due to them attempting to crack down on many of the Android Device Issues as well if they were caused by low ram capacity However Yet Again Why Couldn't They've Just Told Us This...
Side Note Ram does appear to have a fairly sizable impact on how well Internet Apps such as Mcoc Run on your Device, among other things of course but Larger Ram Capacity appears to be one of the simplest ways to increase App Speeds and Efficiency, which leads credence to the idea of them wanting Low Ram Devices no longer compatible if they were the main issue bearers.
Which I can help confirm after borrowing some of my family's Devices that had similar specs but different Ram Capacities, and trying out Mcoc out on them.
An OS 9 Device with 1 GB Ram didn't give me the option to download Mcoc period, an OS 8 Device with 2 GB Ram Did and worked well with the occasional crash then Loading was faster and swapping accounts was still kind of slow (better than my old OS 8 Device with 1.5GB Ram which frequently crashed), then an OS 9 Device with 4GB Ram had Great Loading and Super Fast account swapping as well I have yet to crash once. (As mentioned before all had fairly similar specs, also no other apps were open during testing)
So it's probably something more like Mcoc (just randomly guessing here) needs .6gb ram to run Efficiently with no internal issues, which if we take your point into account still leaves room for other apps on 2gb ram Devices and Plenty of room on +4gb ram Devices.
...only thing that still doesn't add up is (say it with me) Why. Didn't. They. Just. Tell. Us.
Yeah. I'm currently running on a 4 gb ram, and it is running okay for me. Thinking of upgrading soon before this one also becomes outdated..haha
RAM is only one factor, there would be others too. I think kabam did not tell this to the people because they themselves aren't aware of it. Just guessing here. Not sure if it's true. That's why no mod has commented here.
Anyways, let's hope for bug fixs, better experience, more fun and less drama.
Fyi on Apple iPad, pretty sure I saw someone this month post about iPad 9.7” 4th Gen saying still runs but was having lagging, etc (of course, it's old), but it does still meets iOS v10.0 requirement, and does still appear on my old 4th Gen App Store (although I no longer play it on that one).
BUT (looking at online specs, since Apple doesn’t officially publish) says 4th Gen only had 1 GB RAM.
So if they implemented a 2 GB RAM requirement, doesn’t seem like they did it for Apple, just Android.
And 7th Gen (2019) specs say they got an increase to 3 GB RAM.