**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
/s
But yes, something new. I’m still pitching that seasonal EQ, the more I talk about it on here the better of an idea I think it is.
I love the idea of Act 6, pre-nerf, but I hated it because we all have personal RNG and mine is the worst. Or was the worst, anyway. I found a way to get better champs, I just have to pay the featured markup. Act 6 was too niche, but in perspective, it does make sense. Act 6 was the culmination of Book 1. Anytime you ever meet the Big Bad you usually got a helluva fight on your hands. You needed to think about counters constantly. A game inside a game inside the game.
My counter is that Act 7 is the beginning. Everyone saying 7.1 is too easy is right. 7.1 is the first chapter of the new book. You instinctively want to compare it with Act 6 because it immediately preceded 7, but it's more akin to Act 1. I think the foundation they set for Act 7 does allow it to get incredibly more difficult. Honestly, imo the difficult level in 7.1 is right, but the paths are short. That's what I was the most taken with. It feels like an EQ with a handful of fights and then the boss. I guess I got used to fighting for what feels like forever before I can FINALLY get to the boss. I love that it's not like some super long path, but I wouldn't mind dropping the energy/step and adding more fights.
Revives and pots come free in game so have no issue using them and also not issue using them
If I mess up in fight. In act 6 u mess u you get punished and die - I’m ok with this. Play perfect fight you don’t die.
I’m now sat watching the revives and pots expire every few days, unless I remember to sell them in time
People are bored now, people want more challenging content now. And if people have to wait 1/6th of the games life so far for it to be challenging something is wrong.
It’s time to make the node combinations TOUGH again but keep lower attack values. It allows room for a mistake here and there.
7.1 was definitely too easy, but I think it helped get them going in a good direction. The 7.2 beta was certainly harder than 7.1 but still kept the fun aspect. I’m excited for its release
Ok I get your point. But how long do we need to wait until act 7 gets hard? 7.2 won’t be out for a month or so, 7.3 won’t be here for half a year 7.4 maybe towards the end of the year. Is the answer to when are we getting hard content really just wait a year?
People are bored now, people want more challenging content now. And if people have to wait 1/6th of the games life so far for it to be challenging something is wrong.
No, I do feel you. I was really only speaking for the "act 7 too easy" part of it. I don't know when the difficulty will ramp up or if they will ever see story content as endgame content again (thinking about their dev diaries and why they nerfed act 6).
I think they need to redefine endgame, because it sounds better than what it is - end of game. Being an end of game player means that you have nothing left to do. I like playing Assassins Creed, but once you beat the story in any open world game, you just kind of run around looking for side missions and doing full completion. But the "game" is over.
I don't know what the answer is, but I think the challenges for endgame players do need not be fixed content. I understand entirely the need to grow into something and eventually there will be an abyss replacement, but I don't know that I agree that it needs to be story content. I say that because unlike in video games, I can't change the difficulty level in story content.
I think some people could benefit from the Hard/Insane/Crazy difficulty choices video games provide our varying skill levels. To me, story mode is 'Normal' mode and always has been. I want to challenge myself, but I also enjoy the story aspect. To me, I think the idea of endgame content to grow into should be a floating target (that floats around much more often, like Wicket's seasonal pain idea).
The concept of incursions is badass. Why not create a version that scales specifically for solo players? You can do a live leaderboard and have some prizes that rotate out "seasonally". Could they do the same thing with the concept of The Maze? I don't know, I haven't given it much thought, but I think once you reach endgame, the game should evolve. I think that's where you start getting into how you rank against others. I just think that's the natural evolution after you've 'graduated' to endgame player without forcing those players to look for another game.
Alternatively, I guess they could create a 'variant' difficulty for story.
You say those who complain it's too hard can rectify the situation by practicing, getting better and stronger heroes, and so on.
Well, u can rectify ur situation as well by trying to complete these challenges with weaker heroes. U just choose not to. Right now, they have 3* versions of every hero except maybe the exclusive ones.
You talk about wanting a challenge. Well, nothing more
But I agree that there needs to be challenging content. I just don't know if that challenging content should be fixed content like story. I say that because we don't have a variant difficulty on story that can become the insane/God-mode/brutal difficulty that other video games offer.
The problem is endgame means just that, end of game. If you run out of game what do you do? Honestly few options. Sit around and wait for new content to drop, or quit. And fwiw, I've put in 6 years and quite a bit of cash into this game, so I definitely understand how invested someone else could be.
But I agree with the general consensus is that the challenging content should return more often. Whether that's season of pain, the maze, mulaney's challenge or something entirely new - there should always be a new challenge. And they keep using Cav as the filter, but it should be TB. Even though there are two types of TB (new and old) they are closer to the type of endgame player that Kabam is targeting than a Cav player (and I say that as a cav waiting for my first formed t5cc)
It’s like going through Pokémon with only a ratata. Sure, you can do it, but why do you hate yourself
This game definitely need new modes or new exciting contents...
You're talking to people who beat the game at the highest difficulty (because there is no variant MCoC) and then said well make it more difficult on your own.
One of my favorite games is Assassin's Creed. Once I beat the story, I am endgame. Now, I have to figure out what to do. I still want something to do with my fully "maxed" character that I've invested all the time into building. Why would I want to start over? Instead, I want to continue the story. I can buy the season pass there though. Not the same here. So I would have to wait.
This is where the endgame player is in MCoC. Waiting. Probably for a fight that's longer than a minute.