This month has been very underwhelming
Defenestrated
Member Posts: 304 ★★★
To start off with, you have two new not-so-exciting champions released this month, both as bland as a turtle’s backside.
Then, you have a side quest with randomized fights and rewards with tricky nodes that you have to go through with only 3 champions. You can’t even peek inside to see which bosses you have to fight to set up your team, you just have to guess. It’s not hard, but it’s not easy either. You have to make sure you play perfectly well or else you might end up using revives, and who wants to use revives in a side quest? Not to mention, RNG might screw you over and you only get gold, sig stones, and T4b fragments, which you have to beat the boss or wait until the next day for the rewards to refresh, but only after having to duel someone to obtain a key to enter.
Finally, you have V7 rewards, which don’t really help endgame players all that much. No T2 alphas, no 6* sig stones, no 6* rank up gems, not even any T1 alphas. I mean, if you’re going to give us 5* R2-R3 and R3-4 gems, why not T1 alphas to go along with it? In fact, why not upgrade the rewards to 5* R4-5 (2017) or 6* R1-2 (2017) gems? There’s no sense of accomplishment in completing or exploring V7 because the rewards are so outdated.
I feel like I’m just playing this game because I have nothing better to do rather than playing it for fun.
Then, you have a side quest with randomized fights and rewards with tricky nodes that you have to go through with only 3 champions. You can’t even peek inside to see which bosses you have to fight to set up your team, you just have to guess. It’s not hard, but it’s not easy either. You have to make sure you play perfectly well or else you might end up using revives, and who wants to use revives in a side quest? Not to mention, RNG might screw you over and you only get gold, sig stones, and T4b fragments, which you have to beat the boss or wait until the next day for the rewards to refresh, but only after having to duel someone to obtain a key to enter.
Finally, you have V7 rewards, which don’t really help endgame players all that much. No T2 alphas, no 6* sig stones, no 6* rank up gems, not even any T1 alphas. I mean, if you’re going to give us 5* R2-R3 and R3-4 gems, why not T1 alphas to go along with it? In fact, why not upgrade the rewards to 5* R4-5 (2017) or 6* R1-2 (2017) gems? There’s no sense of accomplishment in completing or exploring V7 because the rewards are so outdated.
I feel like I’m just playing this game because I have nothing better to do rather than playing it for fun.
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Comments
Not every month will be a Mutant Island Month.
Not really fair. Obviously we can’t get the best rewards every month but having something fair for all would be appreciated.
This variant is very easy but im enjoying it, plus it will boost my alt up nicely.
SQ is very boring and daily rewards are very meh, but im super pumped for the milestones.
I finished with a P2 Ally this month, which was super cool.(Leaving tho)
I am joining my first ever 7x5 epic ally in 2 days, and im incredibly excited.
Aside from all thr t5cc tech, this is a very enjoyable month for me. Obviously some of this is not gonna be for everyone, but personally im really liking April.
I mean people will complain when it's not December levels of activity every month and when it is finally December, people complain the game is packed with TOO MANY activities..
This month has its challenges—but it is far from terrible. It’s pretty good, even with the disappointment of pRNG rewards.
Many of the players in this thread are TB, and there’s definitely a TB hangover effect. Just getting another R3 is fun, but it’s not quite as fun as your first or the first time you get the title. Like so many things in life, the game can start to feel sloggy after hitting big milestones.
July 4 is just around the corner. Everyone can gorge themselves again. And then there’s the holidays after that...the cycle never ends.
Dr. Zola
The SQ is ****. The rewards could be the best ever, but it wouldn't change the fact that it's a bland, tedious, and unfun grind of an event.
V7 is fine. Anybody looking for something to do with their 6r3s is gonna have to be fine with alliance modes for now. Kabam isn't gonna make content that takes a new player 2-3 years to get to; they want that money ASAP. \\\\ 6r3s were a mistake.
I honestly expect Kabam to throw a bone to the top 0.5% with some godawful event, but I also expect most of these players who clamor for difficult content to whine about said difficult content. It's always like that, in every game community I've been in... except Dorf Fortress, but those people are weirdos.
I don’t want a hit cap like in abyss to force revives, that’s not skill.
If you like it so little, no one will miss you if you leave.
Act 6/Abyss/The Maze was great content, to answer your question.
What we have here is a paradox. You seem to think that the 5* shards, the 5* rank up gem, and the 5* awakening crystal are not helpful rewards to an endgame player. Fair enough: if you think that an end game player no longer ranks up 5* champs. But no 6* rank up requires T1 alphas. What player doesn't want a 5* r4->r5 rank up gem, but *does* want T1 alphas? What are they using the T1 alphas for?
The V7 rewards are nice, it’s just that I expected more for exploration. It’s like Kabam see how players love V6 and just copied the reward structure without putting too much thought into it. A lot of endgame players are struggling to accumulate T2 alphas and would like the T5b/T2a ratio to match 6* rank ups.
And once you get past that point, high Cav to TB players are going to tend to find the content much easier to do, and commensurately the rewards themselves will be less important to direct progress but also more "for fun" rewards. As those players are devoting most of their resources to 6* rank ups, there's a tendency to be unable to rank any 5* champs due to rank up resource bottlenecks, and the 5* rank up gems give them "an excuse" to do rank ups "for fun" that are not critical to progress. Experimental rank ups, say, or roster fill ins for a champ they are struggling to snag as a 6* or a synergy champ they don't want to drag around as a low rank.
When you're spending all your resources on "essentials" it can be good break when the game hands you something you literally cannot spend on an essential, forcing you to take a break from the rat race. As a player moves from Uncollected to Cav to Thronebreaker, the Variant rewards act as a kind of transition between high 5* and low 6* roster focus. Instead of jumping abruptly between the two, players can use Variant rewards to ease across that transition, and when they are finally fully across to Thronebreaker the Variants become less transitional rewards and more entertaining non-progressional ones.
I had a post in this thread that is no longer here. It was on point. It was game related. Why is it no longer here? What’s the deal? Why was it deleted? Why are my posts getting deleted? Which mod is deleting posts? Whats the problem?
And yes, underwhelming.