I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. Everyone complained when 7.1 beta was first launched vs the final product. It was brutal some paths had only one counter. That is why it is easy now, have you done 6.2.5 it was worse than that. Wish they had more fights like the final boss of 6.4.6. They did say they are planning something harder for endgame players. Miike said clearly in the past that variants are for endgame players. It clearly isn't that way difficulty wise, but they are supposedly the endgame target. How many times and with how much content can we say "no, not for you, wait your turn" and expect that portion of the playerbase to stay engaged in the game?Conversely, why should all content be geared toward the midgame player?
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. Everyone complained when 7.1 beta was first launched vs the final product. It was brutal some paths had only one counter. That is why it is easy now, have you done 6.2.5 it was worse than that. Wish they had more fights like the final boss of 6.4.6. They did say they are planning something harder for endgame players.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect.
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it".
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena.
Venom and Miles were not fun fights at all.
Well I explored it all within the first 8 hours and used 4 revives that I could've saved if I just restarted the path. It was very easy, yes. But it was so freakin fun. I'll take some fun content with great rewards any day. But hopefully we get some challenging content in the very near future.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Well to me Variant has never been intended to be the most difficult content. Isnt that what abyss and lol was for? I think variant should be accessible to most of the player base to build to content such as abyss or act6/7 etc. And i agreed with the fact there should be more difficult content avaliable but i dont think thats what varients are intended to be
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Well to me Variant has never been intended to be the most difficult content. Isnt that what abyss and lol was for? I think variant should be accessible to most of the player base to build to content such as abyss or act6/7 etc. And i agreed with the fact there should be more difficult content avaliable but i dont think thats what varients are intended to be https://playcontestofchampions.com/dev-diary-added-difficulty/When introduced, they were meant to expand the endgame experience, as per the blog post.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Well to me Variant has never been intended to be the most difficult content. Isnt that what abyss and lol was for? I think variant should be accessible to most of the player base to build to content such as abyss or act6/7 etc. And i agreed with the fact there should be more difficult content avaliable but i dont think thats what varients are intended to be https://playcontestofchampions.com/dev-diary-added-difficulty/When introduced, they were meant to expand the endgame experience, as per the blog post. When introduced, 3 years ago, before abyss and act 6 or 7. There is quite a lot that has changed in the game since then. 90 percent of the player base complain and say that act 6 is too difficult and its very champion specific with nodes that dont reward the player but when they release 3 variants that give you the option of using a variety of champions with nodes that reward the player people say its too easy. To me the problem isnt this specific content being too easy becasue i think it needs to be playable by the majority of the player base there needs to be MORE content released that covers a wide variety of difficulty whilst still giving people the oppurtunity to build their rosters to tackle it. Maybe another difficulty of this content needs to be released or they need to release more than Varients and story content to fill the void we all have after the first week of the new EQ.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. it doesn't matter the difficulty of the content because of the whales who complete it no matter what on the first day. they paint a very unrealistic picture of this game to the people who simply "watch" and perhaps for some on the message boards.when Abyss came out and it was done in a day, the mystique of it diminished. now, people think spending 3K+ units on something is somehow not hard?? i'd say heck yeah it is. i still haven't done Abyss. and don't plan to anytime soon. i just don't see the fun in spending 3K+ units on something for just a clear .. not exploration.Kabam is unfortunately creating content now to keep pace with a few select pockets of players. Variant 7 is fun to me. it's not the most difficult but at the same time, it's not the easiest. there are some challenges .. those will scale of course depending on skill and roster. This a fundamental misunderstanding of the end game players. We're not all whales. Personally it took me around 6 months to finish exploring abyss, and every month it seems I'm offering advice to my ally members on abyss in a P2 ally. You don't have to find spending 3k units a path, the thing is, those kind of challenges are what I play for. By continually reducing the difficulty, the game is no longer what I found enjoyable about it. I hope it changes soon, because I'm questioning why I'm bothering the hunt for T5CC when I clearly don't need it.
Kabam's biggest mistake was letting people's roster outpace the content.I think they should make more content like V4, except harder. Much, much harder. Hell, make an absolute hell-mode 3*-only variant. It'd give a reality check to people who bust through these things with God-tier 6r3, or even 5r5s.If there's anything that rando-incursions have taught me, it's that most people suck at this game. It's incredibly weird handholding players with a trio of 6r3 gods, but it's less uncommon than you'd expect. it doesn't matter the difficulty of the content because of the whales who complete it no matter what on the first day. they paint a very unrealistic picture of this game to the people who simply "watch" and perhaps for some on the message boards.when Abyss came out and it was done in a day, the mystique of it diminished. now, people think spending 3K+ units on something is somehow not hard?? i'd say heck yeah it is. i still haven't done Abyss. and don't plan to anytime soon. i just don't see the fun in spending 3K+ units on something for just a clear .. not exploration.Kabam is unfortunately creating content now to keep pace with a few select pockets of players. Variant 7 is fun to me. it's not the most difficult but at the same time, it's not the easiest. there are some challenges .. those will scale of course depending on skill and roster.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it. doesn't that mean they should add more harder content so that players are forced to improve? Im not an endgame player by any means but imo, act 6 completion was harder than 7.1 exploration and my roster was very similar from 6.3-7.1.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression. Honestly, while I'm not saying V7 is super hard or anything, that doesn't mean much coming from you or any other higher end or even end game player. Lagacy and BG did one run to reach Cav with their mini's with basically **** rosters other than a couple high level champs. Doesn't make it easy for others.You're end game. Done with Abyss, Done with Act 6 before nerf, Done with all content in game. And you do T3 wars at the very least.So even if you have a limited roster, you have the skill to manage with it.
As someone who went through all variants on a mini account with limited roster recently, i can safely say variants are just getting easier. There are no two ways about it. You just start with the latest and progress all the way to v1. That’s how difficulty is. Nothing to do with roster progression.
I agree that from what ive run so far it does seem easy. However for the guys that are complaining its too easy you can make it a challenge for youselves if you REALLY want to make it difficult. Run it with 4 stars or r1-2 5 stars and challenge yourselves if you feel so strongly about it. It would be nice to see more difficult content come out for endgame players as someone who has completed everything myself but lets not make the difficulty so difficult that ONLY endgame players can complete it and everybody else gets left behind How are people left behind? Once they develop the rosters, they can also do the most difficult content. By that logic, Kabam cannot create any content since someone will always be left behind. There needs to be a goalpost for anyone to work towards. As it is, only AW seems to be the difficult content available for people who have explored everything. Goalposts require "skill". Roster breadth need not qualify for that. Difficulty is also subjective, what may be difficult for someone may not be for someone else. How do you quantify that? Make it "difficult" that you hope the players will be able to gain those "skills" later on? "skills" reduce items but lets not forget, a bunch of players will not be doing act6 at all. These "hard" pieces of content are better off as limited time events with decent rewards, the main lure being "the challenge of it". But people also need to develop the skill to tackle the difficult content. I am not saying there should be content geared towards end game players completely. But when I see the comment that you can use 3 stars to complete content, it just makes me wonder if the R3 rank ups I make are only useful for AW and not for actual content. I am currently exploring V1, its very frustrating, but its also very interesting to do.
The point is not that Variant 7 could be easy. Point is that I am going to 100% it in a couple of hours and after that there is anything else to do in this game. To that id say, arena. Ah, yes. Arena. That place where, famously, I can use my top tier champions and flex my skill as a player. Maybe come up with a unique synergy team for this 7000 PI Iron Man? Maybe I’ll use a clever playstyle to defeat this unnoded Jane Foster. The world is my oyster!Less sarcastically, as a player who has completed all of the content in the game, what am I grinding arena for? I have no need for 5* champions anymore, so no point in aiming for a top spot. I have no content to clear that would need items, so a unit grind doesn’t seem terribly appealing outside of trying to build-up for big sale events like July 4th. And, I cannot stress this enough, arena is *painfully* boring. I’ve worked in literal jails that looked more fun than a weekend arena grind. I’ll pop in every now and again to complete a solo objective or something, but good god do I hate arena.
The irony is that the most people that tell the endgame players to use 3 stars and 4 stars to make content more challenging are the same people saying they won't explore act 6. I want variants to be atleast as difficult as act 6 so that people can explore that and use the resources to explore act 6.