Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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There's no question Kabam had to respond to the complaints, but they didn't respond by making the changes players were demanding at the time. Similarly, the changes made to how the devs create content now might have been prompted by the OG 7.1 beta, and the fallout of that spilling over into the general forums and Seatin's burnout video, but I think a lot of people forget that Seatin's video didn't focus primarily on content difficulty design. If you go back and watch that video, Seatin covers wide ground, and ironically his biggest focus was on pushing the envelope in interesting ways for top tier end game players. In terms of directly addressing Seatin's complaints, the devs have done almost nothing to directly address them.
The complaint that was sparked in the OG 7.1 beta was not just difficulty, but the crushing one-dimensional difficulty that became one component of the general complaint of burnout, which meant a lot of things to a lot of different people. The changes to Act 6 and the way content was reimagined for Act 7 *don't* directly address the general complaint of burnout. They *do* target one tangential piece of it for some players. But the devs didn't just react to the complaints and implement what the players asked for. They went back to the drawing board and rethought their approach to the content design and even who the content targeted in the first place.
But that's what Betas are for in the first place. They just don't often have the wide-reaching effects this one had, because this one became the proxy for a lot of complaints that had built up over time.
My alliance didn't just get around to doing abyss, majority of us finished abyss last year including myself, my remark about my teammates completing abyss was to say that people that aren't into that type of content are now doing it because there's little to do. That was the point I was trying to make. Regardless you still failed to address my issues regarding end game content for myself and others. So your post did nothing but troll.
EDIT: you recently completed end game content. I can refer to post made in november stating you hadnt finish abyss at the time. I had mine complete in mid JUly last year. I can also refer to your posts complaining about act6 difficulty. Ironic, isnt it, mr high and mighty?
Also, I complained about the Champion boss and attack values in act 6. I still finished 2 weeks after 6.4 was dropped. None of that is hidden and I'm not ashamed of getting better lol. So I don't understand your point. Currently, I have all content done and I'm an end game player. So my perspective has changed and I'll check out your profile now. Mine is TheTalents.
Regardless I don't think we really disagree all that much. I just want harder content at this point and Kabam Miike said it will be here soon so I'm assuming 7.2 will be harder than the beta.
I agree we need harder content, my only rebuttal was i make it harder for myself with alt accounts/ different champs.