Marine31_ wrote: » The only thing that's being accomplished here is you guys are getting paid more the other thing that is happening is that if we don't spend to 100% every Map then we are in danger of losing other players under the old war system it was based on skill and if you spent to revive and fight that can lose you the game the way it's set up now is complete BS you guys should be ashamed of yourselves. I'm not even sure why people keep playing including myself. You can make the notes as hard as you want but if there's no repercussion for spending then that's all it's going to be is every Alliance is going to spend until they 100% everything now the only way to win is by the Defender rating the way war is now it's so stupid
Ryanbeatyou wrote: » I feel like the community is missing one piece of information with regard to the current state of war. Everyone I've read so far is commenting on the fact that if you spend items and get full diversity, it's always decided by defender rating. While that's true, this is not a problem for the development team. They tried to make the map more difficult to give more options for defensive strategy, but as near as I can tell no one has tried anything different. Let's look at a hypothetical war. Team A goes full diverse and places 50 unique defenders in each BG, with the bosses and harder nodes getting the premium defenders and everything else is a mismash. Their pre-attack score is 8mil rating for roughly 1600 points, and 150 diversity for 7500 points. Team B goes pre 15.0 with no diversity and places all MD, evade, hype, etc. They have a pre attack score of 8mil for 1600, but only 50 diversity for 2500. They are down 5000 points from the outset. For the result of this war, both sides clear the bosses in each bg, and Team B gets 100% expo due to easy map, but Team A can't, even after spending items, clear 100%. The break even point in this hypothetical war is 95%. If Team A can get more than that on expo, they win. If they can't, they lose. I don't like this arranged spreadsheet battle either, but the players create the meta, and right now the meta is unimaginative. That's all I'm trying to say. Sorry if TL:DR
hurricant wrote: » Ryanbeatyou wrote: » I feel like the community is missing one piece of information with regard to the current state of war. Everyone I've read so far is commenting on the fact that if you spend items and get full diversity, it's always decided by defender rating. While that's true, this is not a problem for the development team. They tried to make the map more difficult to give more options for defensive strategy, but as near as I can tell no one has tried anything different. Let's look at a hypothetical war. Team A goes full diverse and places 50 unique defenders in each BG, with the bosses and harder nodes getting the premium defenders and everything else is a mismash. Their pre-attack score is 8mil rating for roughly 1600 points, and 150 diversity for 7500 points. Team B goes pre 15.0 with no diversity and places all MD, evade, hype, etc. They have a pre attack score of 8mil for 1600, but only 50 diversity for 2500. They are down 5000 points from the outset. For the result of this war, both sides clear the bosses in each bg, and Team B gets 100% expo due to easy map, but Team A can't, even after spending items, clear 100%. The break even point in this hypothetical war is 95%. If Team A can get more than that on expo, they win. If they can't, they lose. I don't like this arranged spreadsheet battle either, but the players create the meta, and right now the meta is unimaginative. That's all I'm trying to say. Sorry if TL:DR No team in their right mind would place 50 diverse defenders. Those are easy points that account for most of the scoring that would be potentially being ignored. That's how you lose the war. The only way this would work is if every alliance decided to ignore diversity but that would never happen because the system Kabam has set up rewards diversity. Plus, a tier 1-2 alliance would get through your hypotherical MD stacked defense and explore 100% anyway because it's worth it to revive a few times (with no downside) for a bunch of nearly guaranteed shards. It's equivalent to in the old system putting a spider gwen on every node when defender kills were rewarded. Whatever Kabam rewards most is what teams will focus on, and in this case, it's diversity and rating.
Ryanbeatyou wrote: » @hurricant I agree with you that no right minded T1-2 alliance would do this. The map is too easy. But at T3 and down, I think it's viable. I believe this is what the design team is trying to do with their latest changes. The system is rigged to get as close to 50% win loss ratio anyway at the lesser tiers.
R4GE wrote: » Back on topic now, will we be receiving any new info on any more changes, or none at all?
Kabam Miike wrote: » R4GE wrote: » Back on topic now, will we be receiving any new info on any more changes, or none at all? We do have plans to make more adjustments, but don't have anything that we can announce just yet. At this moment, I can't make any promises either way on if there will be further changes to the Nodes, but the goals include making Defender Diversity the Tie Breaker it was always meant to be.