Champion Update Concern

ChubsWhiteChubsWhite Posts: 474 ★★★
Remember last year when Kabam first started updating champions?

An the moment came, they updated Colossus — and he became a god! Kabam decided not to update the 1* version because “it’ll be too complex for new players.”

Black Panther was just updated yesterday with the new update. Kabam also updated the 1*. Y’all don’t think that’ll be too complex and difficult for new players?

I wonder are they gone revert him now, update Colossus, or delete this post.



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Comments

  • TerraTerra Posts: 4,670 ★★★★★
    edited May 4

    Terra said:

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    Considering how fast a normal player can get through acts 1-3, it's entirely possible for them to only play 1*s for a couple hours at best before moving on to 3*s. It's all because of the accelerated progression the game has recieved, so that first part doesn't make sense. Add that guides exist everywhere for this game so a new player learns very quickly.
    There is a difference between guiding a newer player and handholding them the entire time.
    This is not the average experience of a new player. Most new players do not finish Act 3 in their first day or two (though we want to push people that way in the future), and do not look at guides.
    The average experience for a newer player is highly individual. I dunno, when people encounter a new game they find interesting, and they see it's somewhat complex, guides usually are something they search up quite fast. Beginners guides for example. People pick up skills fast with repeated usage. Interesting note about act 3.
  • VoltolosVoltolos Posts: 1,026 ★★★

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    but intercepting
    Intercepting helps you play the Champion well, it doesn't add something like a Stun, which you have never encountered before.
    Any new player that goes on the forums or Reddit and says what shall I do, they get told to unlock dex and parry. The two fundamental abilities in the game, they don’t get told to intercept.
    That is not what most players do though.
    completely acceptable . Albeit unpopular
    You have to pick one. Something cant be completely acceptable and unpopular at the same time, especially if its a decicion
  • JadedJaded Posts: 3,354 ★★★★★
    No_oneuk said:

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    but intercepting
    Intercepting helps you play the Champion well, it doesn't add something like a Stun, which you have never encountered before.
    A stun you've never encountered before

    An intercept you've never encountered before

    So why would one be harder to learn than the other? And why do you think it's that way round?

    A few years ago when I was growing up in the game folks usually said you'd do good to learn parry around act 2/3, and you'd do good to learn to intercept around the end of act 5 / start of act 6. Obviously that's just the opinions of Youtubers and other experienced players, but it seemed generally accepted and agreed upon... at least, at the time.

    I believe personally that intercepting is significantly harder to pull off than parrying is - there's a higher window for failure with intercepting. If you mess up a parry you're probably going to take some blocked hits. If you mess up an intercept that's a whole combo you're taking to your face, maybe even a special attack...
    You have to unlock masteries for parry, you can intercept out the gate. People giving advice as to when you should learn it are different stories. It’s not what the company sees, as per what miike is saying.
  • ChaosMax1012ChaosMax1012 Posts: 487 ★★★
    This is good for v4, not complaining
  • BitterSteelBitterSteel Posts: 3,933 ★★★★★

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    but intercepting
    Intercepting helps you play the Champion well, it doesn't add something like a Stun, which you have never encountered before.
    Any new player that goes on the forums or Reddit and says what shall I do, they get told to unlock dex and parry. The two fundamental abilities in the game, they don’t get told to intercept.
    That is not what most players do though.
    Fair enough, hadn’t considered that
  • GroundedWisdomGroundedWisdom Posts: 26,981 ★★★★★

    No_oneuk said:

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    but intercepting
    Intercepting helps you play the Champion well, it doesn't add something like a Stun, which you have never encountered before.
    A stun you've never encountered before

    An intercept you've never encountered before

    So why would one be harder to learn than the other? And why do you think it's that way round?

    A few years ago when I was growing up in the game folks usually said you'd do good to learn parry just before act 3, and you'd do good to learn to intercept at the start of act 6.

    I believe personally that intercepting is significantly harder to pull off than parrying is - there's a higher window for failure with intercepting. If you mess up a parry you're probably going to take some blocked hits. If you mess up an intercept that's a whole combo you're taking to your face, maybe even a special attack...
    New players also don't know what an intercept is. They're not going to fail it unless they try. A parry stun can occur without ever trying.

    I get what you guys are going for, but you're solely looking at this through the lens of an experienced player, or a player that is aware of what to do when you start a new game and want the best info available. This is not the common experience of most people that download a new game on their Mobile devices.
    This. I've made this point many times. While Players have a great deal more information than when I started, and it depends on their own time and motivation, there's an average rate that new Players develop. Most often people look through their own lenses and experience, and compare how easy it is for them to advance an Alt. Only, people who are just picking up the game don't have the same knowledge and experience.
  • SpideyFunkoSpideyFunko Posts: 15,038 ★★★★★
    Crcrcrc said:

    Not nearly as much. Keep in mind, the majority of players using 1-Star Champions are within their first hours. They learn about things like DOT Debuffs and Immunities with 1-Stars. What they don't learn about is Parry and Stun. That happens later, usually in the 2 Star Range.

    While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.

    but intercepting
    Intercepting helps you play the Champion well, it doesn't add something like a Stun, which you have never encountered before.
    Any new player that goes on the forums or Reddit and says what shall I do, they get told to unlock dex and parry. The two fundamental abilities in the game, they don’t get told to intercept.
    That is not what most players do though.
    Yes, but parry and dexing are required to progress and you are forced to learn them. Intercepts are never required to learn to progress
    you do need to intercept in the grandmaster fight tbf
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