Onslaught (Mutant/Cosmic)
That Which Shall Survive
Signature Move - Astral Assault - Tapping into enormous psychic energies, Onslaught impales his opponent with psionic spikes only to then telekinetically rip his opponent into his grasp to deliver a concussive blast of energy.
Passive: Experience charge
Gain 1 Experience charge for :
every 5 hits thrown or received and on Well timed blocks.
Each charge reduces the opponent's ability accuracy ( both offensive and defensive ) by 9%.
Charges stack infinitely.
Passive: Taskmaster's ability accuracy cannot be decreased by any means.
SP1 : Bleeds for 90% of your attack over 3 seconds. Against bleed immune, armor break 30% for 6 seconds.
SP1 : Bleeds for 200% of your attack over 4 seconds. Against bleed immune, armor break 45% for 9 seconds.
SP1 : Bleeds for 300% of your attack over 6 seconds. Against bleed immune, armor break 90% for 12 seconds. Once per fight, permanently decrease the opponent's ability accuracy by 10 %.
( Successfully applying a bleed or armor break consumes 3 Experience charges)
Signature Ability(99)
Intercepting the opponent (intercepting a dash attack or heavy attack) : taskmaster consumes an Experience charge to gain a fury increasing attack by 10% per Experience charge active for 4 seconds.(Up to +1000% damage)
Intercepting or stunning taskmaster: taskmaster consumes an Experience charge to gain a +50% evasion chance for 2 seconds.
I really want quicksilver in the game....
You can't get the sister alone in the game(scar.witch)
With the retcon of Scarlet and Quicksilver's origin, it would make since to do a monthly event that added Quicksilver and the High Evolutionary. I just keep waiting for this to happen.
So many character suggestions some of which are awesome some not so much. I personally would like to see the main stream champs that are loved characters be reinvented and updated in their game play and special attacks. Maybe see the game progress a different direction than just adding new champs. Something to balance the power and prestige of older more fan favorite champs with the newer more powerful but less desirable characters. Maybe the next time they do a variant of a champ they can make it an upgrade to the existing champ instead of a standalone version. Maybe give them a 4th special that allows you to use a new upgraded move that will add pi and prestige to the champs that deserve to be at the top of the list. Just a suggestion. I mean the alternative is just adding another star* to the champs every year.....10* champs??? Really? Let’s think of something different before that happens. Lol
All specials
Stark AI: Target lock
Opponents cannot trigger passive evades
SP1: Lasers
4 hits, each with a 70% chance to deal a 30% bleed over 3 seconds.
Lasers have 70% block penetration.
Incinerate bleed immune champs the same amount.
SP2: missiles
Deals a 70% armor break lasting 8 seconds
Dazes for 12 seconds (80% ability accuracy reduction)
SP3
Triggers power gain for 33% max power over 6 seconds.
Deals a 120% armor break lasting 12 seconds.
Taser:When the opponent hits full power, he consumes a bar of power to tase his opponent, draining 33% of their max power, dealing 100% shock damage over 5 seconds and paralyzing them for 3 seconds( this has a 24 second cool down and does not trigger if tony has less than one bar of power)
Adaptive armour: decrease the opponent's offensive ability accuracy by 80% whenever an armour up is active.
Increase the armor up's duration
let his sig ability remain the same, decrease its potency of you want in exchange for all this versatility.
Superior ironman
Energy control
After losing more than 8% of his health to energy attacks ( not a single source), he gains 70% energy resistance for the rest of the fight (cannot be nullified)
Additionally he gains 40% more power from energy attacks
Every thing else can remain the same
War Machine
Give him a fury
40% for 6 seconds
12% chance
His armor ups in Empty the Clip should provide him crit resistance.
Additionally empty the clip should trigger at 25% health.
Hulkbuster
Increase his base damage by a good amount.
Increase his crit damage to about 200%
When awakened his armor ups should give him a good amount of crit resistance
Iron patriot
Give him a big boost of damage ( maybe +100% damage?) when he falls below 20% health for around 15 seconds. This will be independent of his arc overload and is there even when he is unawakened.
This will synergize well with his arc overload power gain.
Looking forward to more constructive suggestions and hopefully a reply from kabam.
The Lizard
Class : Science
Base Health : High
Base Attack : Average
Base Armor : Below Average
Base Critical Rate : Average
Base Critical Damage : Above Average
Base Block Proficiency : Slightly Below Average
Abilities: Regeneration, Bleed, Resist Physical, Cruelty
Passive : Regeneration :
The Lizard's enhanced genes heightens his ability to recover from damage, allowing him to regenerate X(7.5%) of his Health over 7 seconds at the start of the fight.
Due to this, The Lizard also has 65% Bleed resistance and 35% Tenacity.
When Blocking : Regeneration :
Holding block for 1 second generates a cold-blooded charge, which converts to a regeneration buff healing X(5%) health over 5 seconds, when below full health. Up to a maximum of 5 charges can be held at one time.
If The Lizard is under the effect of Healblock or is at full health, convert the cold-blooded charge into a cruelty buff, increasing critical damage rating by 334.6 for 10 seconds.
Passive : Resist Physical :
The Lizard's thick reptilian scales reduce incoming Physical damage, giving him 800 Physical Resistance.
All Attacks : Bleed :
All attacks have a 20% chance to inflict bleed on the opponent, dealing X(6.5%) damage over 0.5 seconds. If under the effect of a Cruelty buff, have a 50% chance to inflict Bleed.
Special Attack 1 : Reptilian Brutality : Cold blooded and ferocious, The Lizard makes sure that the meal never escapes.
This attack has a 100% chance to inflict bleed, dealing X(470%) over 11.75 seconds. If under the effect of Cruelty buff, increase the duration by 50%.
Special Attack 2 : Thick Skin, Thick Claws : Using the wounds dealt in battle, The Lizard makes sure the return the favor by shredding the opponent to pieces.
This attack deals up to 65% more damage based on lost health. If under the effect Regeneration buff, the attack also has a 100% chance be a critical hit.
Special Attack 3 : Rahhhh! : I don't know what it said, but it can't be good...
This attack increases attack by X(45%) if under a Cruelty buff.
This attack reapplies all active bleed effects on the opponent, dealing X(500%) over 20 seconds.
This attack regenerates X(10%) health over 7.5 seconds if under a regeneration buff.
Signature Ability : Vengeance :
The Lizard's want to to devour his opponent increases, giving him an additional cold-blooded charge capacity and enhances his abilities further.
If under a Regeneration buff, increase Tenacity by (20-65%).
If under a Cruelty buff, gain (15-20.5%) Offensive Power Gain.
If the opponent is Bleeding, inflict Deep Wounds upon them if they have less Health points then you, striking away (0.3-0.75%) of their max health away.
The effectiveness of this Signature ability is based off of Class Relations.
Quicksilver
Base Health : Slightly Below Average
Base Attack : Average
Base Armor : Low
Base Critical Rate : Above Average
Base Critical Damage : Above Average
Base Block Proficiency : Average
Class : Mutant
Abilities: Evade, Power Gain, Kinetic Rush, Momentum
Passive : Momentum :
Quicksilver's mutant physiology allows him to Shrug debuffs 10% faster than usual and a 8% Tenacity per Momentum.
Momentum : Persistent Charge :
Start the quest with 0 Momentum, but gain a charge when at full power for more than 5 seconds. May occur only once per fight. Maximum of 7 charges.
When Dashing : Kinetic Rush :
Dashing at super sonic speeds, Quicksilver's opponent has a 90% to miss every attack they throw at him. Additionally, Quicksilver instantly gains 5% of a power bar over 10 seconds per Momentum upon the opponent missing.
Passive : Evade :
With a more acute sense of perception, Quicksilver has up a 20% Evade based on his power meter.
Passive : Power Gain :
With precise control of his speed and power, Quicksilver gains more power at higher power levels.
Special Attack 1 : Catch me if can : Stole their wallet too.
This attack applies a Taunt on the opponent for 7 seconds, decreasing power gain by 25% and increasing the chance to activate a Special Attack by 70%.
Special Attack 2 : Sweet Dreams : Are made of this...
This attack deals a instant burst of (100% of Attack) as Physical Damage per Momentum charge.
Special Attack 3 : Whoop, too slow : I wonder what I should draw?
This attack applies a Taunt on the opponent for 20 seconds, decreasing power gain by 25% and increasing the chance to activate a Special Attack by 70%.
Signature Ability : Gotta Go Fast :
Quicksilver starts the quest ready to go, giving him 1 Momentum charge. Additionally, Quicksilver gets faster when the opponent activates a Special Attack, giving him a (6.5-10%) Evade chance per Momentum charge. Taunted opponents increase Evade chance by a Flat 10%.
Emma Frost
Jessica Jones
Red Skull
Nick Fury
Quicksilver
Odin
Surtur
Blackheart
Beta Ray Bill
Scorpion
Sandman
Mysterio
Kraven
Shocker
Sabretooth
Mystique
Pyro
Apocalypse
I would love to see Mysterio and Dark Phoenix. I know Jessica Jones was involved in the game a couple of years ago but I wish she was a playable character.
Comments
That Which Shall Survive
Signature Move - Astral Assault - Tapping into enormous psychic energies, Onslaught impales his opponent with psionic spikes only to then telekinetically rip his opponent into his grasp to deliver a concussive blast of energy.
Passive: Experience charge
Gain 1 Experience charge for :
every 5 hits thrown or received and on Well timed blocks.
Each charge reduces the opponent's ability accuracy ( both offensive and defensive ) by 9%.
Charges stack infinitely.
Passive: Taskmaster's ability accuracy cannot be decreased by any means.
SP1 : Bleeds for 90% of your attack over 3 seconds. Against bleed immune, armor break 30% for 6 seconds.
SP1 : Bleeds for 200% of your attack over 4 seconds. Against bleed immune, armor break 45% for 9 seconds.
SP1 : Bleeds for 300% of your attack over 6 seconds. Against bleed immune, armor break 90% for 12 seconds. Once per fight, permanently decrease the opponent's ability accuracy by 10 %.
( Successfully applying a bleed or armor break consumes 3 Experience charges)
Signature Ability(99)
Intercepting the opponent (intercepting a dash attack or heavy attack) : taskmaster consumes an Experience charge to gain a fury increasing attack by 10% per Experience charge active for 4 seconds.(Up to +1000% damage)
Intercepting or stunning taskmaster: taskmaster consumes an Experience charge to gain a +50% evasion chance for 2 seconds.
I like your thinking.
https://forums.playcontestofchampions.com/en/discussion/comment/71766#Comment_71766
They have a series next year, though. So if not now, maybe then.
You can't get the sister alone in the game(scar.witch)
With the retcon of Scarlet and Quicksilver's origin, it would make since to do a monthly event that added Quicksilver and the High Evolutionary. I just keep waiting for this to happen.
Previous posts have not gotten enough love.
Iron man
Versatility. He needs it.
All specials
Stark AI: Target lock
Opponents cannot trigger passive evades
SP1: Lasers
4 hits, each with a 70% chance to deal a 30% bleed over 3 seconds.
Lasers have 70% block penetration.
Incinerate bleed immune champs the same amount.
SP2: missiles
Deals a 70% armor break lasting 8 seconds
Dazes for 12 seconds (80% ability accuracy reduction)
SP3
Triggers power gain for 33% max power over 6 seconds.
Deals a 120% armor break lasting 12 seconds.
Taser:When the opponent hits full power, he consumes a bar of power to tase his opponent, draining 33% of their max power, dealing 100% shock damage over 5 seconds and paralyzing them for 3 seconds( this has a 24 second cool down and does not trigger if tony has less than one bar of power)
Adaptive armour: decrease the opponent's offensive ability accuracy by 80% whenever an armour up is active.
Increase the armor up's duration
let his sig ability remain the same, decrease its potency of you want in exchange for all this versatility.
Superior ironman
Energy control
After losing more than 8% of his health to energy attacks ( not a single source), he gains 70% energy resistance for the rest of the fight (cannot be nullified)
Additionally he gains 40% more power from energy attacks
Every thing else can remain the same
War Machine
Give him a fury
40% for 6 seconds
12% chance
His armor ups in Empty the Clip should provide him crit resistance.
Additionally empty the clip should trigger at 25% health.
Hulkbuster
Increase his base damage by a good amount.
Increase his crit damage to about 200%
When awakened his armor ups should give him a good amount of crit resistance
Iron patriot
Give him a big boost of damage ( maybe +100% damage?) when he falls below 20% health for around 15 seconds. This will be independent of his arc overload and is there even when he is unawakened.
This will synergize well with his arc overload power gain.
Looking forward to more constructive suggestions and hopefully a reply from kabam.
Class : Science
Base Health : High
Base Attack : Average
Base Armor : Below Average
Base Critical Rate : Average
Base Critical Damage : Above Average
Base Block Proficiency : Slightly Below Average
Abilities: Regeneration, Bleed, Resist Physical, Cruelty
Passive : Regeneration :
The Lizard's enhanced genes heightens his ability to recover from damage, allowing him to regenerate X(7.5%) of his Health over 7 seconds at the start of the fight.
Due to this, The Lizard also has 65% Bleed resistance and 35% Tenacity.
When Blocking : Regeneration :
Holding block for 1 second generates a cold-blooded charge, which converts to a regeneration buff healing X(5%) health over 5 seconds, when below full health. Up to a maximum of 5 charges can be held at one time.
If The Lizard is under the effect of Healblock or is at full health, convert the cold-blooded charge into a cruelty buff, increasing critical damage rating by 334.6 for 10 seconds.
Passive : Resist Physical :
The Lizard's thick reptilian scales reduce incoming Physical damage, giving him 800 Physical Resistance.
All Attacks : Bleed :
All attacks have a 20% chance to inflict bleed on the opponent, dealing X(6.5%) damage over 0.5 seconds. If under the effect of a Cruelty buff, have a 50% chance to inflict Bleed.
Special Attack 1 : Reptilian Brutality : Cold blooded and ferocious, The Lizard makes sure that the meal never escapes.
This attack has a 100% chance to inflict bleed, dealing X(470%) over 11.75 seconds. If under the effect of Cruelty buff, increase the duration by 50%.
Special Attack 2 : Thick Skin, Thick Claws : Using the wounds dealt in battle, The Lizard makes sure the return the favor by shredding the opponent to pieces.
This attack deals up to 65% more damage based on lost health. If under the effect Regeneration buff, the attack also has a 100% chance be a critical hit.
Special Attack 3 : Rahhhh! : I don't know what it said, but it can't be good...
This attack increases attack by X(45%) if under a Cruelty buff.
This attack reapplies all active bleed effects on the opponent, dealing X(500%) over 20 seconds.
This attack regenerates X(10%) health over 7.5 seconds if under a regeneration buff.
Signature Ability : Vengeance :
The Lizard's want to to devour his opponent increases, giving him an additional cold-blooded charge capacity and enhances his abilities further.
If under a Regeneration buff, increase Tenacity by (20-65%).
If under a Cruelty buff, gain (15-20.5%) Offensive Power Gain.
If the opponent is Bleeding, inflict Deep Wounds upon them if they have less Health points then you, striking away (0.3-0.75%) of their max health away.
The effectiveness of this Signature ability is based off of Class Relations.
Quicksilver
Base Health : Slightly Below Average
Base Attack : Average
Base Armor : Low
Base Critical Rate : Above Average
Base Critical Damage : Above Average
Base Block Proficiency : Average
Class : Mutant
Abilities: Evade, Power Gain, Kinetic Rush, Momentum
Passive : Momentum :
Quicksilver's mutant physiology allows him to Shrug debuffs 10% faster than usual and a 8% Tenacity per Momentum.
Momentum : Persistent Charge :
Start the quest with 0 Momentum, but gain a charge when at full power for more than 5 seconds. May occur only once per fight. Maximum of 7 charges.
When Dashing : Kinetic Rush :
Dashing at super sonic speeds, Quicksilver's opponent has a 90% to miss every attack they throw at him. Additionally, Quicksilver instantly gains 5% of a power bar over 10 seconds per Momentum upon the opponent missing.
Passive : Evade :
With a more acute sense of perception, Quicksilver has up a 20% Evade based on his power meter.
Passive : Power Gain :
With precise control of his speed and power, Quicksilver gains more power at higher power levels.
Special Attack 1 : Catch me if can : Stole their wallet too.
This attack applies a Taunt on the opponent for 7 seconds, decreasing power gain by 25% and increasing the chance to activate a Special Attack by 70%.
Special Attack 2 : Sweet Dreams : Are made of this...
This attack deals a instant burst of (100% of Attack) as Physical Damage per Momentum charge.
Special Attack 3 : Whoop, too slow : I wonder what I should draw?
This attack applies a Taunt on the opponent for 20 seconds, decreasing power gain by 25% and increasing the chance to activate a Special Attack by 70%.
Signature Ability : Gotta Go Fast :
Quicksilver starts the quest ready to go, giving him 1 Momentum charge. Additionally, Quicksilver gets faster when the opponent activates a Special Attack, giving him a (6.5-10%) Evade chance per Momentum charge. Taunted opponents increase Evade chance by a Flat 10%.
Jessica Jones
Red Skull
Nick Fury
Quicksilver
Odin
Surtur
Blackheart
Beta Ray Bill
Scorpion
Sandman
Mysterio
Kraven
Shocker
Sabretooth
Mystique
Pyro
Apocalypse
In addition, I would like:
Also Red Skull would be nice.
TOXIN
Basically all symbiotes
No... More... SPIDERVERSE!!!!!!!!!!!!!! *Turns super saiyan.
Absorbing man- Mystic
Adam Warlock- Tech
Ares- Cosmic (Skill?)
Attuma- Skill
Banshee- Mutant
Bishop- Mutant
Black Knight- Mystic
Black Tom Cassidy- Mutant
Blob- Mutant
Blue Marvel- Science
Caliban- Mutant
Cannonball- Mutant
Captain Britain- Mystic (Skill?)
Chamber- Mutant
Crimson Dynamo- Tech
Daken- Mutant
Dazzler- Mutant
Deathlok- Skill
Fantomex- Mutant
Forge- Mutant
Grim Reaper- Skill (Science?)
Havok- Mutant
Hellcat- Mystic
Hercules- Cosmic
Hulkling- Cosmic
Jack of Hearts- Science
Jocasta- Tech
Ka-Zar- Skill
Klaw- Science
Legion- Mutant
Living Laser- Science
Longshot- Mutant
Machine Man- Science
Manifold- Mutant
Miss America- Cosmic
Mister X- Mutant
Morgan Le Fay- Mystic
Mystique- Mutant
Namor- Mutant
Nightmask- Cosmic
Nova- Cosmic
Omega Red- Mutant
Polaris- Mutant
Pyro- Mutant
Quasar- Cosmic
Quicksilver- Mutant
Radioactive Man- Science
Rage- Science
Red Queen- Mutant
Red Skull- Skill
Rictor- Mutant
Sabertooth- Mutant
Sandman- Science
Sebastian Shaw- Mutant
Sentry- Cosmic
Shang-Chi- Skill
Shatterstar- Mutant
Skaar- Cosmic
Spider-Woman- Science
Star Brand- Cosmic
Strong Guy- Mutant
Stryfe- Mutant
Sunfire- Mutant
Sunspot- Mutant
Taskmaster- Skill
Titania- Science
Toad- Mutant
US Agent- Science
Valkyrie- Cosmic
Victor Mancha- Tech
Warpath- Mutant
White Queen- Mutant
Wiccan- Mystic
Wild Child- Mutant
Wonder Man- Science
X-Man- Mutant
I could keep going and should narrow this down but...
This would be an excellent addition to the game!
*Frigga*
Odins wife witchcraft and spells and stuff
He’s DC this is a Marvel game
How about we add Jessica Drew