**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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New Arena Structure Feedback
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If this is how it's going to be with new arenas. My though process is a couple of different things
1.lower the milestones or put all units in lower milestones to make them more achievable
2.increase the amount of points earned by 5* and 4* in the 6* arenas
3. Add cavalier shards to 6* featured, not a must but would like to see it
4. Increase the battlechips earned or increase the drop rates of units in arena crystals. This would ensure people get the units back lost.
Overall, I don't mind the new arenas for myself due to me not being a heavy grinder, but the time taken to grind, has been doubled. So just adding those items above would make it worth while.
Before the change, for period of time I grinded two arenas, the 3-4* and the 4-5*, only for milesstones, to earn units, battlechips and gold. I recently switched to do only 4-5*, milestones only, due to lack of time and it was more than enough for me, but comparing the new system to the twoarena runs is more fair i believe. Completing previous arenas took me 44 rounds each, 88 total, running 10-10 rounds in the morning and in the late afternoon. With this schedule I was able to sit back and relax for the last day of Arena, and it got me total of 270 units if i remember correctly (never kept track properly)
With this new arena, I followed somewhat the same format, doing 10-10 rounds of 5* and 6* heroes. With the latter I wouldn't even be able to do more, as i only have 31 characters at the moment, 90% of them sitting at rank 1, some of them on level 1 as well. It took me total of 109 fight, 20 more than in the previous system, with having to use arena boost on todays last run (nearly used all of them), as I either wouldnt have been able to complete the milestones, or I'd have to grind even more with midway ranked 5* champs. However I put a lot more fights in this arena it still only gave me 180 units.
I never intend to grind hours to have a 5* champ, not to mention a 6* so having a 6* arena has no use for me. I'm only here for the milestones. With this said i found it highly irritating and tiring to puting more and more time in the arena, with having less resources at the end of the cycle. I also found it troublesome, that I couldn't do these runs in one sitting, as 6* champs took more time to refresh. I could only get around this if I even wake up earlier, or finish the last bits at late night.
In my early runs, I also met some 6R5 champs which was really weird and annoying for me, as they took even more time, more baiting specials to get around, since they have bigger healthpools. Arena should be fast fights, and these roughly 5 runs were anything but fast. Wouldn't consider them a deatchmatches, cause i could use 5R5 champs, but really questionable for me, why do i have to fight champs on a high rank that cannot be found anywhere else in the game (in cave eq, i only saw 6r2's so far), but this is the least of the problems for me. For smaller rosters could be a bigger issue.
Probably the biggest upside of the new setup is the grandmaster crystal shards instead of the PHC's, but i can't mention much more.
I didn't try the lesser arena's, as completing this was more than enough effort put in and i'm not intend to in the future either if it stays. The reason i stopped doing them in the previous system as well, is that they don't give any 5* shards, also i was more than bored using my 4* champs at this point. Worth to mention, that i can see that they would give me slighty more units than the pervious version, which is welcomed, but not enough, looking at the big picture.
Overall, this is probably my least favourite change of the game ever, I found it needlessly grindy, that could only be worse when there's an other arena in the game (like now, or like the christmas one, for the 6* shards), and not worth my efforts for the milestone rewards. I can only hope that my ranked rewards will somewhat compensate for it. Even tho I'm TB, around 1m rating, I didnt feel like this format is for me and my roster, not to mention smaller accounts, those who also had no problems before, going through all the milestones, without ever touching 6* champs. Feels like these arena's were aimed, for ratings above 1.5 mill (6* arena), and belove 500k (4* arena), and me, and my preferences were lost somewhere in the middle.
All i need i having the old system back, or a similar one, where i can grind the same amount as before, for the same rewards. Or a somewhat similar one, where the time spent and the rewards earned scales properly.
i have 12/13 6*, 24/25 5*, and many 4*, what are the issue i am facing?
1/ the refresh time is awfully huge for 6*, since i have only few of them it is becoming impossible for me to complete the milestone,
2/ i have few 6* and few 5* but mostly 3* and 4*, sad part is i have to play a lot more that previous just to get milestone rewards.
3/ the major problem is the death matches, after 50-60 fights i got death matches ( 4* vs 6* r3) seriously? i mean seriously?
look i understand that you guys need money but can you please for once, focus on people who are new and growing?
no disrespect but seriously i wanna quit arena!
this seems like you never ever want the freebie players to grow that easily.
previously i just played arena for milestone rewards, not it has become a nightmare for me.
please, i humbly requesting you to fix it.
Let me begin with how the old arena system worked for me:
I was able to hit every milestone in every arena within 27 hours of the arena beginning. The last time I tracked the total amount of time this took (back in September), it took roughly 7 hours overall of grinding. That will have gotten faster over the intervening 8 months as my 6* roster, in particular, grew significantly in that time. I estimate around 6 1/2 hours overall to hit every milestone in every arena, as a player who has 100% everything in-game but doesn't really spend much at all.
This old system took me 217 rounds overall to hit the milestones. I am excluding the catalyst arenas in both of my analyses.
Now onto the new system:
In total, hitting every milestone took 8h 45mins. That is a 33% increase, roughly, in the amount of time it took to hit every milestone, and it also took a day and a half longer to complete every milestone, which is a factor that cannot be discounted, as it is likely that people are not consistently available for the more restrictive 5 and 6 star refresh times. I think most people who lead 'normal lives', as in they don't spend all day at home with nothing to do, would be unable to run their 6*s twice, which would make hitting all the milestones nigh impossible, where it very much might have been before
It's a similar story in terms of rounds, roughly a 36% increase.
As you can probably guess, the largest increase in both time and rounds was found in the 6* arenas, as the required number of points with the same rarities of champion and multiplier almost tripled, from 12 mil to 33 mil.
While it's somewhat positive that my preliminary figure of a 100% increase in time taken, as the initial stats suggested, did not come to fruition, the fact remains that the new arenas are overtuned by around 33%. Each.
Another thing that I didn't set out to test, but that I had heard about and encountered on my alt account, is the severe lack of units available at lower milestones. My alt's roster is very sparse, so I don't consider it very representative, but due to its very limited size, not being able to utilize my 2 and 3 star roster tuned to their points hurt significantly, resulting in a decent amount less units under the new system than in the old. I didn't collect data on this, so I can't provide numbers, just some intuition, and I know others have talked about it at length.
So, how would I fix the arena to make the effort roughly the same as it was previously, and try to even the spread more.
First of all, let's consider the previous featured 4* arena. Most people ran 5*s in this arena to achieve 4 million points. If we tune this to 6 stars, which give roughly double the points as 5*s, and adjust the milestones accordingly, the 4* featured was worth about 8 million points.
Therefore, let's combine this with the old featured 5* amount, and you would get 20 million points for roughly the equivalent grind with 6*s as you were previously. But we now have two 6* arenas that are equivalent to the featured 5*, so I propose that the top milestone for each is brought down to 10 million points. While this might seem low, remember, it's basically a top milestone of 20 million points, but spread out over two arenas. Not to mention that 5*s have had their value halved in what they contribute to the arenas, and 6*s are much rarer for the majority of the playerbase, so that 8 million that has been transferred from the previous 5* arena is realistically more difficult to hit for most players.
The summoner trials is a really simple fix. Just bring it back down to 1.5 mil. Currently, people are getting fewer units for putting up 1.5 mil in the new arena than they were in the old one, which seems ludicrous to me. This should have been the clearest indicator that the new arenas took more effort. It's there. Clear as day. Players are getting less units with the same champions, multiplier, everything, for the same amount of points.
My final suggestion is around scaling. There is a not-insignificant portion of players that are now getting less units because there are overall fewer 'low-hanging' milestones. Let's take 'collected' players. Where they might have been able to get 35 units from summoner trials, the 3* featured, and the 4* basic, they can now only get...14? That seems crazy.
Therefore I suggest a system more akin to the catalyst arenas, at least in the summoner trials arena, where the milestones are very much front-loaded. Doesn't have to be significantly, just enough to make up the deficit. I know it's not an easy fix, and in the 6* arenas some might argue front-loading gives too much of an advantage to those with large 6* rosters. But, to be honest, I'm not sure players are that bothered about that as long as their units are at least equalling out to what they were before.
But there is another benefit to front-loading, that I want to throw out there, but not necessarily endorse. Front-loading, I think, would motivate more players with limited time to play arena, which must be a net positive for the gamemode. But additionally, if a good chunk of the unit share is front-loaded, people might need to spend less time overall in arena. Sure they wouldn't get the max, and people could still play to get the max, but I think with all the additional content and gamemodes that now exist, reducing the time players spend in arena would be a good move to allow more overall interaction with the various gamemodes, especially with solo competitive coming.
And one more final thing, I know I'm sort of chancing it here, but if we have 540 units available in total, why not have an even distribution of 180 across all arenas? I know you're pushing people towards uncollected, but you could even put the extra 40 in summoner trials in milestones beyond 1.5 mil. It would maybe make reducing the milestones in the 6* arenas a bit lighter on your conscience, if you need that kind of thing.
Anyway, I've rattled on long enough. I'll leave with this. If the arenas aren't changed, and relatively soon, players, including myself, are either going to get burnt out or demotivated. If the arenas aren't improved I'll probably be calling it quits. It's the thing that allowed me to progress in this game, and adding more time requirements over a longer period just isn't feasible for me.
End gamers can reach everything in those ones but me with 15 of 6* and 14 of 5*r5 is not possible.
You should create this arenas :
1 arena for those who are thronebreakers
1 arena for cavaliers
1 arena for uncolleters
and so on.
If you are not a thronebreaker you will not be able to see the first arena and so on
You have created crystals and offers in glory tab for thronebreakers so i am sure you can do that also in arenas.
OR you can decrease dramaticly the cd of 5 and 6 *
Until then i am very dissapointed about this new update
1.i can`t earn that much units
2.my plan to complete act6 is now for 2023 not 2022
3.the amount of bc has decreased by 50% per month.
Hope that the staff will understand that in this game are not only the players who have money / time to play that much to achieve decent amounts of milestones.
We are working , we have childrens , we have real life , we are still humans.
These new arenas and milestones are for robots.
Did only 2.250.000 points because the next milestone is just not worth the effort for what it gives.
3 and 4 * in the milestones without iso ? just for 1 signature ? or for a 4* that will not help me nowhere?
idk....for me it sounds like a marketing thing to get money...
They all want the 1-5% (a few trying for feature) for 1k 6* shards.. most in top ally’s want this as it gives chance for more champs.
As I keep saying not everyone is doing arena just for units. It is the best way (better with new update) to earn huge amount of regular shards if you don’t spend on crystals
With all this in mind, I am not seeing how restoring the old arenas and keeping the new ones will unbalance anything.
Those of us who want the old arenas back are still not going to play the new ones. I know I wouldn't.
And, unless they are lying about what they really want, it does not seem like the people who like the new arenas are going waste their time in the old arenas. Even if they wanted to, It does not seem like there is even enough time.
The only accounts that would probably benefit greatly from this are the bots, and those should be dealt with regardless of the arena structure so they are essentially irrelevant to the discussion.
Instead of limiting our choices with fewer arenas, give us more options, but make choosing each option only worthwhile if you commit to that option. Everyone gets what they want, and no one loses what they had.
Another alternative might be adding more lower level milestones in the 6* arenas, frontloading the unit awards to the lower milestones, so again, we unit grinders can get what we want, and the shard/champ grinders can get what they want.
I suggest getting all the units in milestones and distributing them within the first 4M-6M points. I don't mind the featured champion being in 9M, but let that be the only reward after 4M. One more suggestion is to add an arena for 2 and 3 star champions. I used my 3 -3 star teams in the 4 star nexus arena, but 2 stars didn't even have a chance.
Good for you. But this does not mean everyone is able to do it. Wondering how many hours did it take you to finish it?
A lot less than you think and people are suggesting. Once out suicides back on (after war season) it will also go much faster
Figuring 2.5 minutes a fight and 3 fights per series about 12 hours for 110 series.
I pulled 12 million in the feature 6 star, 225k in the trials and 2.25 million in the basic. That’s with me not having much time today to try for 3 million in basic. My goal is to get more units mad BC so I am a fan of front loading things in first few milestones.
Even if front loaded I would still chase at least 10.5 or 12 million whenever I have the chance. Front loading would really help the smaller player base achieve what they want in terms of champion and shards. I think 9 million for the featured 4 stay really isn’t bad and it’s guaranteed. You never know what a feature will go for these days as a 4 star. Under 3 million for the 4 star basic isn’t bad either, I know some went for 2 million or less but that’s with many more rounds with 4 stars or less.
I’m not saying this new arena is perfect but it has it pros and it has it kinks. Folks who say it’s horrible are just the usual folks who trash kabam everytime they launch something new. Folks who say it’s the best thing are also on the other spectrum of kabam foot kissers. I think if they reached out to 10 end gamers, 10 close to end gamers, 10 cavs, 10 UC, 10 proven, 10 conquerors and 15 new players they could really get something good here.
I can’t recall how long it went, but I didn’t miss a 4* basic arena in the 2016-2017 years and padded my 4* roster to the hilt. I believe I skipped a Abom and a OGBP arena one Christmas, but I played arena every time and never missed winning a 4* basic. And the deeper my 4* roster got, the easier it became to get the basic.
If the 5* basic is similar, you have my attention. At ~150 5*’s and ~
60+ 6*’s, it shouldn’t be a stretch to knock out a reasonable run without spend and grab the basic 5* or even make a run at the basic 6* with some refreshing/spend in the right scenarios. And for my roster, getting a full dupe of certain basic champs would still be useful.
But...if this is an experience where two arenas run side by side with the same amount of spend and other activities producing stratospheric scores, then I’m content to hit the cat arenas when I absolutely have to and no more.
I appreciate the effort to innovate. I’m hopeful it works out for all Summoners.
Dr. Zola
The new arena update, again, skews the game to be more favorable to whales. If the game’s updates continue to do this, you’re going to lose the majority of the middle-of-the-pack players and new players will quit before getting too far in the game.
Kabam, I hope that you actually listen to the feedback provided here.
For 3 million i got 250 5 star shards and 3 whole greater arena boosts! What I lost was the 5 star shards from duping a 4 on the way up or at the end! I have come up short on shards and gold and iso and units i would have collected with less effort.
KABAM your insidious plan will work! You will slow the f2p players down to a crawl AGAIN! If you leave the arena the way it is!
Roughly:
Units minus 105
Battleships minus 13k
4 star shards minus 200
5 star shards minus 100
6 star shards none minus 100
But I did get 3000 3 star shards.
Not a great improvement
There are only 3 choices:
Nerf the units in each arena so the total is the same across all as it was before.
(This would be bad, as it would force players to grind more for the same units)
Condense the number of arenas into less, but larger arenas.
(This is what Kabam tried to do and it was awful/current system)
Limit the number of arenas any player can grind per cycle so that there is a maximum units any player can grind.
(This is what I'm proposing. This could be worked in a way that would allow each player to have an opportunity to grind in up to 3 arenas that are best tuned for success with their roster. While also letting the grind for the max allowable units if they wish.)
If there's a fourth idea, that doesn't ignore the fact that Kabam will likely never add more units to the total available, that would be great to hear.