**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If that is how you really feel, you really shouldn't play this game or any other MMO. Or at least you shouldn't spend money on it. I can understand your unwillingness to pay for things that might change in the future, but all MMOs change and they generally state so in their terms and conditions.
Fundamentally speaking, you are spending money on an experience. You don't own the characters, you don't own your roster. The characters are not even Kabam's to sell in the first place. They have the right to shut the game down tomorrow, and you have no right to ask for anything if they do.
You have the right to dictate what you buy, but you don't have the right to dictate what other people sell. All MMOs, MCOC included, explicitly refuse to sell permanence. They sell gameplay in an impermanent world. That's what you spent money on. If you think you're spending money on something different, you're simply wrong.
It is a lazy fix. That's my biggest issue with it. It's as if he got to leave work for a long weekend once the "exploit" was fixed. Miike even stated it was the easiest fix. It literally took 10 minutes on the forums before someone came up with a better idea. [/quote]
I can understand seeing the changes as lazy, and wanting the numbers to be beefed up, but asking for RDT isn't making going to make Kabam take you any seriously( I would assume they'd be less inclined to make any changes if people demand them).
They fixed an issue with her putting enemies in a infinite heavy loop, although "lazily" as you put it. They didn't change her bleed damage, nor her core identity.
If they can the change 1 champs heavy atk effect from 50% to 5% in one night, while we grind for the champs for 1 year, basically they are telling you no matter how many effort or $ u spend on, we are the god of this game and we change it as we like, so you can choose to bear with it or leave...get it?
Do you realize her heavy bleed damage was one of the highest or the highest in the game? Please analize this. Did you see the options i spoke about besides reducing this to 5 percent?
People know they only used heavies on gwenpool for the infinite, and they're demanding rank down tickets due to that.
I never hinted at RDTs to be clear. It does change the core of her heavy and her ability to get bleeds. I've admitted multiple times that I understand the need to fix the exploit. I just don't like the way they did it. It is a nerf to her heavy.
I've never relied on the Bleed from the Heavy to begin with. It's the stackable Light that is more useful.
Sure you're right but it might be the highest in the game fine, but that doesn't mean it's the best option for attack. That's what in saying. 5% Does seem like a huge drop off from what it is but as a company, kabam has been known to over compensate needed changes. Nevertheless, theres not many scenarios where I would use Gwen pools heavy attack as it stands today. From the video I posted I was on pace to attack him well over 1000 times. And it's much faster to fight without the exploit
Not at all, actually. The Bleed Damage comes from the Light Attack and RNG. That Heavy has never been the source of usefulness. I don't know anyone who spams Heavies with high AI. Unless you're in a corner and panicking. It was exploitable with the Enervate. That's what's being addressed. Not her use of Bleed overall.
I agree with part of your comment but this nerf is like giving hyperion 5 percent chance to gain fury on heavy attacks? How would you like that?
It's not going to make Gwenpoole awful and it only affects fights against the AI.
I mean, yeah, it sucks... but they are making people aware of it, and of all the changes that could be made to a champion this is extremely minor.
Although I do like giving champions other reasons to use heavy attacks than just the damage.
Or you could just hit them with a light attack
That's totally not the same. Hyperion heavy is the ONLY source to gain furies.
It would be the same if they reduced her normal attacks to inflict bleed chance from 30% to 5%. Now THAT would've been a true nerf.
Actually, I'm not sure FPC3's idea is a "better" idea. First of all, I think he misunderstood the nerf in the first place because his suggestion doesn't actually improve the situation he referred to as being the one he was concerned about. Second, I cannot stress enough how relatively light the change to the heavy was, and how much you really, really don't want the devs to seriously look carefully at how the heavy directly interacts with enervate.
I guarantee you every other change the players might convince the devs to look carefully at will be worse. A lot of people seem to think this change hurt the heavy attack a lot, but its biggest utility was in converting bleeds into the extra duration bleeds to feed enervate and stack up for stuns. As far as I'm aware that hasn't been changed in 16.0. I'd want the devs to stay away from even looking in that direction at all costs.
@Kabam Miike
This is exactly what should be happening to address the exploit.
Sooner or later there’s only one fix and it’s not a positive outcome for kabam
Pin an opponent in the corner, yes this statement is true but only if you are fighting a easy mode in arena , or easy modes of the quests , or easy modes AQ and AW, since the change now even if you block while opponent is hitting you or he is using his special, you will be pushed back far away from the opponent, this game doesn’t allow you more then 5 hits or loop of hits , so in current scenario, Pin down an opponent in Hard mode on any quest is impossible, when the game system itself gives the chance to push you back from the opponent when they are hitting you or using the special on you, even if you parry them you get pushed away from your opponent. Now if you nerf a champ on this situation I don’t agree with this. If still someone can pin down a opponent in a corner it’s not an exploit it’s a skill which is not in common.
I can't get furys to stack well with him as it is right now. But you still need to be skilled to utilize it to it's max potential. As it stands now though you don't need skill to clear through content with Gwen pool. And I agree a Nerf is warranted. But 5% seems too extreme.
I didn't even consider heavies being the only source of hypes fury. Gwen pool has other means of getting the job done
Why is this considered an exploit of a loophole? It's a viable strategy that only works on a few opponents. It definitely doesn't work on Dormammu or Mordo and it takes time and skill to land heavy attacks.
That was how the character was designed and I used a ton of resources to get her to the Sig level I have her at. I like using her heavy attack after parrying and power locking or armor breaking my opponent and that's the strategy I have always used with her. She is only really good against opponents that bleed and power locking them with the heavy attack was my go to strategy. When will I receive RDT for her specifically so I can go for Blade? Please advise @Kabam Miike
Your probably right. Usually are but when I read a 45% reduction I sort of lost my mind..lol.
But that light attack dont give hyperion his furies to become God like. Do you understand the comparison?
Same goes with gwenpool. Almost 9000 bleed damage now almost eliminated from her ability. They could have make her heavy ability direct bleed damage then with 1 second duration similar to Nightcrawlers bleed. There are several ways to not nerf the champ but this move is just a sad slap in our faces.
Oh shut up and just admit you nerfed her
I haven't even heard of such a loop before
Congratulations kabam u just nerfed my top champ
Fools