**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
You block and wait for your opponent to heavy. Dash back before they do heavy and do a heavy yourself. This is the second way of hitting stun immune except intercepting. News flash for you lol. You dont have to parry to hit an enemy with heavy attacks.
It's not about the tactic. It's about the combination of the Bleed from the Heavy with Enervate. It creates an inescapable scenario.
Dirty dancing reference for the win....you my friend are my hero....
>end thread<
How is pinning the opponent in the corner once enervate is applied and repeatedly using heavy attacks to apply stacks of bleed and reapply the power lock an exploit of a loophole? That's how GP was designed to be used. I don't feel like I was made aware of this proactively until maintenance had already started and everyone in my alliance was complaining that GP was getting nerfed for no reason.
It's not about spamming heavies, Christ.
It's the bleed chance, the bleed chance was ruined. It could've been reworked in another way, idc fix the dumb exploit, but don't ruin her heavy attack. 5% is wack, terrible. Needs a percentage increase and that's all, bring it up to a simple 15 or 20%, simple, even cut it in half or something like geez.
I know, but is that something anyone actually does? I did the LOL fight against juggy this weekend and had to bait heavy's in order to heavy him to remove the unstoppable. Why would you ever use her heavy though instead of a normal 5 hit combo?
It really isn't an exploit, it takes skill to achieve that plus it's not like it was possible against every champion.
I have GP and I don't even do it nor find the need to do it. Honestly you guys shouldn't classify this as a exploit.
It takes zero skill to heavy attach infinite amount of time.....
The Bleed chance of the HEAVY. The Heavy. Not overall. The annoying Heavy Bleed that resets everytime you use it.
And for what it’s worth I have her as a 4* 5/50 sig 99....change doesn’t bother me one bit
I saw. One doesn't work at all. One is actually worse than the actual nerf. One is just an attempt to reverse half the nerf.
When you suggest reducing the bleed chance to 25%, what basis do you have for believing that is a low enough number? It might be, it probably isn't.
Asking for the duration of the bleed to be reduced simply doesn't work at all, because while that would hurt people who were *not* using Gwenpool to corner, it wouldn't affect the players that corner at all. Since the heavy will immediately convert the bleed into the long duration bleed and cornering involves back to back heavies, reducing the duration of the 50% bleed to anything higher than two seconds would not do anything at all in the cornering situation. Remember: in normal play the duration of the bleed matters. In the chain heavy situation, all bleeds immediately upon being procced will get converted to the long duration version immediately. So while this suggestion doesn't hurt the players using heavy chaining, it does hurt the players that don't. That's backwards.
And applying a cooldown could actually be worse than the current nerf. The heavy has two features: it procs a normal bleed with 50% chance - which is the effect being changed - and it converts bleeds into super-long bleeds basically every time. The second effect isn't being changed at all, at least according to the patch notes, and that's the more useful effect. A heavy attack cooldown could lock *both* effects which would be far worse than the current situation. And even if the cooldown was targeted at just the initial proc and enervate's duration, you would be changing the situation from having a low probability to rechain enervate to a situation where there was zero chance to rechain evervate. How is that any better? The cooldown has to basically block rechaining completely because this is binary: either the cooldown is too long to rechain or it is not.
The only way to make the cooldown have any sort of non-binary effect is to make the cooldown so short that it is really no different from reducing the probability of triggering the bleed in the first place, by reducing the number of chances to proc the bleed (and then convert it to the long duration bleed). There are far more ways to make this end up worse for the players than better.
The overall contribution of initially procced bleeds from heavy attacks doesn't appear to be a major factor in Gwenpool's total bleed damage, except in the corner heavy chain situation. Outside of that, all other bleeds combined with the heavy's bleed conversion ability seem to be the most important sources of bleed. As long as bleed conversion isn't being touched, I don't think people are going to notice the change dramatically.
It's like you don't even play the game.
It is brother. It is her bleed damage.
That would be a MUCH bigger nerf. She can basically keep anyone power locked for whole fights, even if you play normally with enervate. That would actually decrease her usability lol.
Ok...reduce the percent to a fair amount. You think 5% is fair?
I play the game. I use her often. The stackable Bleed that applies with the Light is not what we're talking about. It's the chance to procure Bleed with the Heavy Attack that is being changed. That's what is stated in the Patch Notes. All this reaction over a change that prevents an exploit.
I think I agree with you here. But what Kabam is after I think here is to remove the ability from someone doing this to clear any content they want as long as they can bleed.
I want to know if the exploit was tested at, 10, 15, 25%. Post the results and show us. @Kabam Miike if possible. I can see the exploit happening at those levels but not continuous like kabam fears (even at 25%) because as I continued to go through the bleed did come off and the buff expired
Please no. That's a nerf about a hundred times worse than the 16.0 one. That nerfs everyone playing Gwenpool under all circumstances and not just the heavy chaining corner exploit one. It takes away her power lock ability in normal play.
I guess your are right LOL, sorry. I just feel brainless since they are nerfing my favorite champ.
Everyone seems to have their own personal definition of exploit. The definition of an exploit is a behavior in the game that significantly exceeds the intended boundaries of the game. One of the apparent boundaries of the game is that players should not have a combat tactic which permanently eliminates any chance for the computer AI to take any action at all. If that is a design rule the devs have for the game, then the Gwenpool heavy chain is an example of an exploit. The fact that it takes practice to do, or can't be used everywhere, is not relevant. Nowhere is the generally accepted definition of an MMO exploit stated to be something that doesn't require skill and can be used everywhere.
It's a nerf about equal to when they nerfed starlord
The ONE champ off the top of my head that has a heavy worth “spamming” for lack of a better term, is AA’s....and even then overusing any sort of attack repeatedly gets boring imo...
And for the love of sweet baby Jesus.....the poor souls that are up in arms about this “nerf”....why in the world would one even mention nerfing other champs as well? I understand maybe comparing like scenarios of other champs but to suggest a nerf to said other champs is just plain silly....
This ascribes power to a couple dozen people that they don't actually have.
If I thought these statements contained even a half percent of truth, I would be posting game change suggestions in every single thread that appeared on the forums. The "new meta" would be manipulating the game development with forum posts, and I'd be trying real hard to win that meta.
Magik 2nd Ult, lock in corner, power lock wears off, you have another ult two, rinse repeat
Psylock, power drain from ult one, lock in corner, keep reapplying as needed
Dormammu (Same as magik above)
The issue isnt the character or her chances, its the corner locking from administrators own comments. Theres many more out there with power lock or drain abilities Enervate is not special or exclusive type of ability, just a different name.
You stated the root cause yourself, corner locking with heavy attacks Theres your problem, not one specific character.
Now i have her, max signature, etc. I dont use her consistantly, if much at all. I do just fine, and i do well enough to have cleared road, rol, act five.
This is the strategy I use with GP consistently and it only works against certain opponents. This is IMO not an exploit of a loophole in the game, but using the character as designed against AI.
I'd take Blade over GP at the moment and would be perfectly happy recycling the T2A that I wasted.
WHY NOT AMIMATION CHANGE ?
well look at this way, even if they changed animation the opponent who’s pinned basically had no power for super and even if he had when he uses super you will evade- parry him - and do the refresh again. So this is a rational MODDIFICATION not a nerf.
And the guys who didn’t know the exploit probably never used heavy frequently including myself.