nuggz wrote: » @GroundedWisdom Their current system discourages players from attacking more then defender kills ever did. Once we find out what the other alliances defender rating is, we make our decision to push or quit as does the opposing team. If our opponents have a higher rating then we don't push forward. So far we've had honest opponents in match ups. The photo I posted above was an alliance that didn't give us their rsting so we had to push. We won because our rating was higher and that alone decided the war. Most wars are started out by exchanging that information because we know both of us will 100% complete the aw map if need be and diversity is always maxed out. The only factor we never know is rating, which again, is they ONLY war winning deciding factor in our tier of game play. The proof is in the pic. Had there been defender kills we would have lost as we should have but the push would still have been there.
GroundedWisdom wrote: » The scenario you're describing is quitting based on an assumption.
GroundedWisdom wrote: » People are going to lose. No matter what system is in place, that is inevitable.
DNA3000 wrote: » GroundedWisdom wrote: » People are going to lose. No matter what system is in place, that is inevitable. Water is wet, sky is blue, and old Satan Claus is out there, getting stronger, and looking to put defender kills in people's stockings.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » People are going to lose. No matter what system is in place, that is inevitable. Water is wet, sky is blue, and old Satan Claus is out there, getting stronger, and looking to put defender kills in people's stockings. When we're talking about not participating for speculation of losing, it's worth pointing out that losing is inevitable.
Tushar_16 wrote: » I have unistall then install again but still not working .. i am unable to fillter any thing pls help me out ..
DeathBringer77 wrote: » Omg. People are still arguing with this guy. Lol.
Jaffacaked wrote: » DeathBringer77 wrote: » Omg. People are still arguing with this guy. Lol. I bet half of this thread is of him arguing with someone. Not sure why the Mods let it go on. It just makes things so much harder an more frustrating when coming to the forum looking for info an answers
TrendlyFynn wrote: » GroundedWisdom wrote: » People are going to lose. No matter what system is in place, that is inevitable. But we as community don't want our losses predetermined based on factors that cannot be controlled, regardless of how good you play. Losing because you made a mistake in a few battles...losing because they had a boss that kicked you teams behinds. Those are great ways to lose... They don't demoralise you as a player. But losing before you play... On the basis that other team has a higher defender rating. Why play? Are u going to hope that the other team makes a mistake and doesn't 100% the map?
nuggz wrote: » When we say wars aren't challenging we aren't just talking about the fights we are talking about the champs being placed and lack of defenders that are ment for defense. The answer they gave us was node increases. It's like making a wish to aw genie. Unless your very specific they grant you something way off base. Kabam is flat out being hard headed here. They are letting their pride get the best of them and as we all know ends up making you look like aw fool if it's not put in check. There's nothing wrong with admitting you're in the wrong kabam. This is a war. Please start treating it as such. Don't try and passively control what champs we can and cannot place. Defender kills need to return. 1. Scratch diveristy 2. Bring back defender kills 3. Fix dexterity buff influencing MD
Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary.
NevvB wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. So is node 24 working correctly cause i dont see anything being changed for that?
Kabam Miike wrote: » NevvB wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. So is node 24 working correctly cause i dont see anything being changed for that? Node 24 is working correctly, but definitely requires planning ahead! It's a hard node for sure, but it is beatable.