**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It’s QOL change that has gone in reverse imo.
No way any “heavy arena grinders” signed off on this disaster. I didn’t complain about the arena changes before, but this is just ridiculous.
Basic arena - they removed the advantage of six stars (higher points) but retained the disadvantage (harder matches). So, six stars are now less valuable than five stars. Total slap to any player with a decent six star roster. Why not just remove six stars from the arena?
Featured arena - this arena will get flooded with players leaving the basic arena in order to get value when they run their six stars. That will affect cutoffs, probably negatively for everyone.
Milestone reward changes - the milestone rewards remain completely inadequate for the effort involved. The changes are insignificant.
Before this, I could just do a run when my six stars recharged every 11 hours and get enough points for 1-5% in the basic arena. So, two runs a day in the arena. Nice for QOL. But now that I am losing the six star points advantage, I will need to run my five stars as soon as they recharge in order to keep up. I will have to make three runs a day of five stars and two runs a day of six stars to keep up. Way too much time to invest for pitiful rewards.
Bottom line. I see no significant advantage for any player in these changes but see a serious disincentive to building a six star roster since they have completely destroyed the usefulness of six stars in the basic arena.
170+ fights for the 6* feature milestones.
Roughly 102 rounds for all milestones, 3 days 34-40 rounds a day.