Legends Titles
hwood1287
Member Posts: 10 ★
I thought I had what it took to do a legends run. I spent way too many units changing my masteries for it. Only to find out after I attempted that not using an iphone basically disqualifies you. I think there should be a system to reward top so many people for ios and the top so many people across other devices. Just a thought. I did the goldblum challenge in 1:51 and I didn't die at all. I've honestly never played so well before that day. I think extending it to 200 winners is a good idea, top 100 for ios and top 100 across the others.
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Comments
It's not impossible if they changed the system. This post was to give an idea to kabam. I'm a samsung user and I don't believe it is a bad device at all. Just thought I would express my ideas and hope for results. And I was aware of needing an iphone to do it but i tried anyway. It just sucks that only iphone users are eligible for legends.
that havng said, not everyone can 'afford' the latest apple product. even older iphones wont cut it now...
there needs to be a new 'legends' system.
IMO the original 10 tht beat ROL will always be "Legends".. the time attack 'legends' will only be speedsters with spare time, latest device and lots of energy refill...
maybe a different title for quickness ?
seen too many 'legends' floating around takes away the uniqueness of the title.
As I read this comment on my new android that has better hardware than the latest iPhone all around, it's been said many times before that Kabams code base is optimized for iOS, it's not that all androids are inferior.
The load screens would only slow you down by say 5-7 minutes, which does matter, but it's still very much possible if you are going faster than other people.
You are not immediately disqualified just because of your phone, but having a good phone does matter and does help.
Kabam has said already that they would like to change it to in fight time only, but they don't know how to do it yet. They aren't responsible for peoples phone processors though.
There are most certainly people with Android phones who have legend titles.
Im willing to bet that anyone that has a legend title in the past 3 or 4 months has only got them on iphones
I also had 0 points in my defensive masteries and filled my offense completely. I thought that would give me a little bit of a chance. Used all the greater attack and greater champion boosts and had a 12% tech special damage boost active.
Remember you don't have to believe what you read. So, if you want to calculate the actual number you can.
If the Android adds say 5 extra seconds per loading screen and per map you run (just say about) 30 fights that's 30 x 5 = 150 seconds or an extra 2 and a half minutes. If there are 6 maps and it's the longest loading screen every time it adds around 15 minutes on a regular monthly event.
On a special event like Webslinger it's all one pathway so it doesn't even take away that much.
Mind you this just all my estimates. My point is that you can calculate it yourself if you wanted to and find out the difference. However, part of my point was also that Kabam has not adjusted the game to be slower on Android, it's just variations in phone processing and operating system which they can't do anything about.
Preferably they will find ways to make it easier on Android users on the future, but for the time being it's not within their capability to constantly adjust the game to every possible phone variation.
Instead of blaming Kabam for the slower load times, why not look towards Android and get them to optimize their systems more? Just a suggestion.