I can't imagine how many players you lost in the past 10 days Probably not many. Probably many. Proof? I'll say, I've already uninstalled the game. I've played since 2016. But as a developer my self, it's pretty inexcusable that something like this happened. Their development sprints are so poorly managed that I can't deal with it anymore. There's no way something like this should have gotten through unit testing, review, QA testing, and UAT (which they obviously don't use) if something like this happened at my company the entire team would be replaced. But that's just me.
I can't imagine how many players you lost in the past 10 days Probably not many. Probably many. Proof?
I can't imagine how many players you lost in the past 10 days Probably not many. Probably many.
I can't imagine how many players you lost in the past 10 days Probably not many.
I can't imagine how many players you lost in the past 10 days
For me, I lost a champ in AQ, EQ, and 2 in arena, losing me the 3x multiplier. I’m not going to start from scratch. It is so frustrating, especially since it can’t be adjusted to.
I've been playing perfectly normal, no issues here
I've never had the bug
Did anyone experience an issue that the champ dash backward when you try to use heavy?
Good old Mr. Holl, what happened this time? Did you start taking rock damage from hitting Korg through block?
I can't imagine how many players you lost in the past 10 days Probably not many. Probably many. Proof? I'll say, I've already uninstalled the game. I've played since 2016. But as a developer my self, it's pretty inexcusable that something like this happened. Their development sprints are so poorly managed that I can't deal with it anymore. There's no way something like this should have gotten through unit testing, review, QA testing, and UAT (which they obviously don't use) if something like this happened at my company the entire team would be replaced. But that's just me. Same man. I have been creating software at startups since 2006, and I am a Director of Software Architecture now helping approve all design/product/architecture/DB decisions, mentoring/pairing with team members, implementing entire SDLC process (they used excel when I first got there and now were are running many teams in scrum of scrums lol), helping build the terraform to scale our infrastructure, etc. etc. I am in disbelief Kabam didn't simply revert or figure out what changes you made even using just pure guesswork if you don't know your devs don't understand your codebase by reverting game mechanic changes 1 by 1 in the amount of time it has taken. This would never stand where I work and we have to maintain 3 9s of functioning product uptime, and we would have had a hotfix if a product-breaking issue slipped through our process. Seriously, I will come work for you if you guys need help. If I had to guess based on observation, the original devs probably left when Netmarble acquired you and you lost all the subject matter expertise that they had regarding the code and side effects from changing areas in the game, which snowballs further into a positive feedback loop of a high turnover rate. I don't remember the game really having ANY noticeable bugs prior to 12.0 being released, which was the first release after Kabam was acquired.Let me know if you need help. I probably know the product requirements better than many of your own employees having played since 2016. I'm not trying to sound elitist or be condescending towards your team or process, but rate of game-breaking bugs and community frustration should be worrying when you guys are losing so much revenue (or maybe you aren't and that's why you haven't invested in code quality). This is what happens when tech debt is ignored and turnover is high. It's sad to see for a game that has had so much potential. I just cannot understand how after over a week "you think" you have a fix and didn't revert the mechanics changes and figure this out on a branch instead of making the community suffer.Otherwise, it is a bummer to not be able to play the content.