**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Alliance Wars Discussion 2.0
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Comments
I think that was probably me, and I still think it is a good idea for casual alliances. If you don't like war, I recommend matching anyway and having your members go as far as possible without spending anything. Explicitly tell your members you don't care if you win or lose, so you don't want them to waste units. But if they want to they can still enter and fight - because you get small rewards for doing so and who knows: you might run into a similar alliance and actually win. Good practice if nothing else.
But either way, you might as well get the rewards for showing up while costing you nothing to get it. And here's the weird part. A lot of alliances don't participate in war constantly. They might not want to run war on day five of AQ, or their members might want a break periodically. But you can participate constantly because you don't care about winning. Which means you're actually collecting more rewards than you might expect relative to alliances trying to win every time.
Defender kills were good, but they obviously don’t want them anymore. So how about a compromise then? If a defender gets one or more kills before getting ko’d, you only get half the attacking kill points for that particular defender? I know it’s not much, but with rating giving such a slim margin of victory / defeat, it could still prove a tipping point.
keep the new map, but reinstate the old scoring system.
I believe their unspoken argument, which I predicted would happen a while back, is that by making nodes harder they are doing two things. First, they are reducing the likelihood of alliances consistently completing the map 100%. As long as both sides do not full complete, they can argue all other flaws in the system are irrelevant because both sides could have done more to win so its their fault. Second, they are making the nodes strong enough to put show-stopper node placement back on the table, which is essentially the mystic wars problem in disguise. People didn't place mystic defenders with MD because they were just hard: they did so because they had a decent probability of stopping the other side dead. With defender kills gone, the *only* reason to place a defender that isn't a diverse non-unique defender is because it is a show stopper (I believe the term being used by others is a "blockader"). The right defender on the right node can make the other side literally just give up, knowing they don't have the right attackers or the will to spend past, and that means (given the map configuration) that they are unlikely to complete when the other side will.
So they can argue that defender points (diversity and rating) don't decide wars (when they aren't 100%) and players are placing a diverse set of defenders, and strong defense is as important as it used to be.
Fascinatingly, they are doing that by taking their original problem - an attacker giving up - and converting it into whole alliances choosing to give up, and the original bad situation players were actually complaining about - mystic wars - and turning it into right-defender-wins-wrong-attacker-loses wars.
I'm having flashbacks to the statements given to some of the attendees to Comic con.
You know what? I agree with you! But then, they need to make an official statement and say something like "diversity no one want will stay and defender kills will never come back", then close the comments because no one is gonna agree with that. That's the only good thing they can do, accept it or leave it, end of story.
But if they want us to comments, what they'll get is only heat from angry players who pay their bills!
It's just clear. Defender Kills were removed. They outlined the reasons. We've had several iterations since and they have not been added. It hasn't been said outright, but the reasons they were removed still stand, and the discussion has revolved around them. I'm saying if we are moving forward, it's probably more productive to look at suggestions outside of them, that don't create the same issues that Defender Kills created. They haven't said they're not coming back outright. I'm displaying the evidence. Personally I would like to see suggestions moving forward, but the feedback has been centred around them. They're not here. I think it's more prudent to move on.
Actually, the problem is that while I'm open to compromise, Kabam's current position seems to be that we don't need to compromise because they are doing exactly what we're asking for, and are getting closer to that target with every iteration.
They are doing that because they are oversimplifying everyone's complaints to "everyone is 100% completing the map and everything is a tie and defender points are deciding wars" so anything that eliminates 100% completion fixes the problem. So of course cranking up difficulty is helping *us*.
The fact that I keep saying increasing difficulty is actually making the problem worse, I guess is being interpreted as I just don't understand game design math. But everyone that complains about the problem being that everyone is 100% completing the map is feeding the idea the devs have that what they are doing is the magic bullet to solving most complaints.
A prerequisite to compromise is both sides are speaking the same language. But three months and a couple thousand posts later it seems we can't get the devs to explain what their definition of "tie breaker" is, and why it is so different from the one used by everyone else in the English speaking world.
Ended up with 35 defender kills by juggernaut alone last week...we lost that AW by like11k because we didnt want to spend/waste money on revives, but our opponents felt it was necessary to spend almost $60 collectively just to take one bg....outscored them 150 defender diversity to 100ish as well...oh ya it really is gearing towards skill alright...skills if pulling out your credit card and typing the digits fast
***Please remove head from your backside and come to the realization that continually making the AW nodes harder isn't going to fix the problem the community has with AW. Your current scoring system is wayyyyyyyyy more broken than those nodes you keep tinkering with.
This would be no issue at all if they added a skill related scoring point. Wether it's defender kills or something else skill related [?], defender rating would cause little issues. So yeah, boosting or suicides would become irrelevant again.
This makes performance the key metric. It makes one extra kill, one more explored node, one anything decide the outcome.
In the case all else is even, defender kills will be nothing but a tiebreaker, not a major contributor to scoring,
If those are tied, well.. you tie. It can happen. Many battles and even wars end in a draw with both sides gaining little. That's life, that's competition. Football, futbol, etc all have ties. It's ok, bro. We can live with the occasional one when the majority of wars are decided on relative performance.
Goodbye to some old Nodes!
This is one that we know many of you have been waiting to hear… We’ve removed all instances of Thorns and Slashed Tires across every difficulty level!
and instead have decided to include nodes that are even harder and in some cases without 1 specific champ impossible like our happy go lucky Node 24 when a champ can regen 14,000 hit points just from you evading! Good Luck kids bet you wished Thorns and Slashed Tires were back!
Kabam - we'll adjust it
Players - again it's bad
Kabam - we'll adjust it
Players - again it's bad
Kabam - we're still adjusting ourselves, we are not interested in the players
P.S. the stronger the node = less 100% = less diversity
I just love it how my previous comment in here that said the same was deleted.
Defender kills tho
Yes with Stronger nodes now we just place hardest defense therefore eliminating diversity as Kabam has stated you aren't supposed to 100% all the time it should be rare. So if you aren't going to aim for 100% then you already lost. Doesn't make any sense as they have now removed diversity from the game as Spending alliances will spend to 100% and still win regardless of diversity. All I can do is shake my head.
Either way, the main problem will not go away until defender kills are brought back into the war in some form.
Now maybe they only give 5 points per kill, or you only start to earn points on the 2nd death or another method (there has been loads of possible suggestions), but we do need defender kills back to make war fun again.
The question we all have to ask, is the current war "fun & interactive"???
And the hilarious part about this...remember about a year ago when Kabam claimed they wanted all champions to be on more of an even playing field? "We want people to be able to rank the people they like and for them to be useful." Well, node 24 is the new thorns with minimal ways to get around it. Very disingenuous IMO.
Tier 1 wars and we lost