**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dr. Zola
I was hoping more of Angela level. Instead, we get Nova level.
Ahh well. Gamora remains rank 1.
She doesn't have much utility and the only utility she does have is locked behind impracticality.
Sure if she could be better that would be cool but the above statement stands regardless of my desires.
If you liked and used her already, you'll like and use her more. Hopefully there's something that they neglected to mention like a Stat bump to help her Parry heavy game or no cap on her buffs.
Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.
IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.
She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
I love the Wasp-esque heavy idea. That would've made this concept different.
I am confused because the Vigilance buff allows attacks to bypass Miss, which is the similar wording, but defender's can still evade. For example, Silver Surfer doesn't counter evade normally; Cosmics in Cavalier EQ counter falter but not evade (that Ultron classic was pretty annoying).
Is this an example of Kabam describing the mechanics poorly or am I completely off base? Is the main difference the word 'cannot' and 'bypass' Miss?
- Increase the chance to get fury and cruelty
- Her increase duration ramp up will be ramp up faster
- 10 buffs + will counter miss
- Heavy now refresh all her buffs, yes that also mean her true strike can refresh
- Godslayer Strike add into her base kit instead of sig ability with 65% chance and 100s CD
- Her sig now will increase her chance ro active Godslayer Strike and reduce CD
- Her armor break has slightly decrease potency but last longer so it might practical to stack them
- Her true strike reduce from 11s to 9s but you can refresh it anyway so not even a deal
- Also her synergy get change as well like Gamora, instead of cruelty only, it became all her buffs and atk decrease.
If i miss anything, pls correct me.
So the 10 buff thing is for countering things like Falter, and SP3 True strike is for countering evade and auto-block.
Seems to be even less useful than I thought.