I may have missed it, but will it unlock Act 5.3 or 5.4 (whichever are locked) maps. I've 100%, but others might wonder.
Updated the game but cannot see "preview" button.
Updated the game but cannot see "preview" button. Could be active for the next monthly event quest on Wednesday.
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2.
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2. This sounds more like a bug to me so thanks for letting me know about it. Made a ticket for it and I think I know what the issue is.Also for the rest of the suggestions from everybody, no promises on anything but I do like a lot of the ideas and will see if I can get a couple of them in.
Updated the game but cannot see "preview" button. Just to confirm what other people said is the feature will only be active on the September Monthly Meta so not currently visible. Tomorrow, when the quest goes live, should be visible then.
Greetings Summoners!My name is Kabam Zero, and I’m excited to introduce myself and talk to you about our upcoming changes to the team select flow, plus a bit of the current focus of the Genesis team. At Kabam, my title is Front-End Engineer, meaning that I’m one of many engineers responsible for creating and updating our many screens and user flows in The Contest. Some Features I’ve worked on are Auto-Move, the Restart Quest Button, and Caching Filters in the Arena and Upgrade ISO-8 Stash. I also recently updated the Champions Ability Page UI, allowing you to view Signature Abilities that have yet to be unlocked. Besides that, I’m also an avid Marvel Contest of Champions player currently sitting at Cavalier on the road to Thronebreaker!If you remember our Roadmap update earlier this year, we mentioned something called “Project Genesis”. Project Genesis is a game-wide modernization initiative to update, refresh and rework huge parts of The Contest bringing it up to the standard we all expect in 2021 and beyond. To that end, we’ve done a lot of user testing and have found that new Summoners especially struggle with what we call “the core-fight-spine.” This includes everything from when the player selects their team to the point before entering into a fight. MCoC has a growing number of deep and engaging RPG mechanics which can be punishing for players without prior knowledge of Champions/Nodes or proper planning through Quest Maps. As beginners, I'm sure many of us have shared the same experience-fighting a Champion like Iceman, and being totally unprepared for it. As MCoC evolves, our team is focusing a great deal of energy to make it easier for players to pick up the RPG/Strategy aspects of the gameWe’ve got a bunch of changes we’re currently working on to make this better, but something we found that we could get working and out the door to you quickly was what we call “Team Select Preview”. One pain point we’ve noticed is that currently when planning your team for a particular path or quest, the best way to do that is to start the quest, take a look around to figure out who you need then quit out, go back to the team select and finally pick your team. That’s a lot of steps, so starting in v32.2, launching August 30th, we’ll be enabling a preview button for our Event Quests that you can find in the Team Select screen.Clicking on the preview button will load up the quest while still having the team select screen up, like so.From here you are able to pan around the map and tap on boss portraits to see buff node information just as if you’re on the map normally. On the right side, there are menu buttons that will help you navigate the map. All of these buttons except the last one existed previously in the quest map but for thoroughness sake, I’ll explain them below: Boost Button - Access your boosts Portals Button - Shows all the portal lines, disabled if no portals exist on the map. Linked Node - Shows all the linked node lines, disabled if no linked nodes exist on the map Center On Player - This existed previously and would center the camera wherever the player is. In preview, however, it centers the camera on the starting location. This button is disabled if camera movement is locked. Center On Boss - New Button that centers on the end boss. If there are multiple bosses, it will center to the end node. This is also disabled if camera movement is locked.Besides the side buttons and the map now being here, you can still do all the things you could typically do on the team select screen. While this may not solve every concern or difficulty our players may experience in the “Core Fight Spine”, we believe it’s a nice start, and one we were able to get to you relatively quickly. We’ve got a couple more exciting things coming that I think will be far more impactful but they’ll need a little more time in our metaphorical development oven.While we are only releasing this initially in our Event Quests, we want to expand further. We are taking it a bit slow to properly handle all the many different types of quests we have and make sure there are no weird edge case scenarios before we let the floodgates open. Our v1 will not show any path-based rewards on the map, but that is something we will be adding in the future.That’s all for now. Thanks for taking the time to read this, and I hope to do another one of these in the future.Cheers,Kabam Zero
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty It's an odd balance to strike. The popup does already have 3 buttons there so adding a new one might just start to look cluttered. If we just changed the functionality of "Play Next", then for every quest, the preview function would happen. For many quests, I would gather people wouldn't want that functionality. If you were just clearing some of the lower-level content would you want us to force you back to preview each time between quests? I totally see the issue though just not too sure of the best solution.
The preview button now makes the original/initial screen obsolete. We should remove the original/initial screen b/c it no longer presents any unique information to the user. Instead, when you click on a quest, it should go directly to the preview screen.
As far as the discussion above, I wonder if the preview screen should even have a "begin quest" button. The map is there, so if the player wants to start, then s/he should be able to make a move on the map. Once that occurs, then the "edit team" button is removed and the player begins the quest as normal.
The preview button now makes the original/initial screen obsolete. We should remove the original/initial screen b/c it no longer presents any unique information to the user. Instead, when you click on a quest, it should go directly to the preview screen. Certainly worth consideration. Right now with the partial implementation(Some quests have it, most don't) Might feel weird, so it probably couldn't happen until it's a more universal thing. Another consideration would be that thematically there is some player satisfaction in setting up their team and then seeing them assembled before going into the quest. While not particularly intriguing to me, the amount of Reddit posts of people showing off their assembled teams does tell me that it does hold some value to others. As far as the discussion above, I wonder if the preview screen should even have a "begin quest" button. The map is there, so if the player wants to start, then s/he should be able to make a move on the map. Once that occurs, then the "edit team" button is removed and the player begins the quest as normal. This is one of those things that is sadly not as easy as it seems. To accomplish what we currently have I retrofitted the AVE map preview tech which has a cached version of the map data but is not the same map data that you get when you actually start the quest. This is why things like path rewards don't exist in the first implementation as that data is currently only received when the quest is started. If we were starting from scratch in designing the flow, this in my mind would be the ideal flow but would likely require large-scale changes in our server quest flow which would take a while and have a fair deal of risks to it bug-wise.
Upon finishing a chapter and you hit the 'Play Next' you are automatically taken to the next chapter without the team preview. It will help a lot specially when doing the cav difficulty It's an odd balance to strike. The popup does already have 3 buttons there so adding a new one might just start to look cluttered. If we just changed the functionality of "Play Next", then for every quest, the preview function would happen. For many quests, I would gather people wouldn't want that functionality. If you were just clearing some of the lower-level content would you want us to force you back to preview each time between quests? I totally see the issue though just not too sure of the best solution. The preview button now makes the original/initial screen obsolete. We should remove the original/initial screen b/c it no longer presents any unique information to the user. Instead, when you click on a quest, it should go directly to the preview screen.
The preview button now makes the original/initial screen obsolete. We should remove the original/initial screen b/c it no longer presents any unique information to the user. Instead, when you click on a quest, it should go directly to the preview screen. Certainly worth consideration. Right now with the partial implementation(Some quests have it, most don't) Might feel weird, so it probably couldn't happen until it's a more universal thing. Another consideration would be that thematically there is some player satisfaction in setting up their team and then seeing them assembled before going into the quest. While not particularly intriguing to me, the amount of Reddit posts of people showing off their assembled teams does tell me that it does hold some value to others. As far as the discussion above, I wonder if the preview screen should even have a "begin quest" button. The map is there, so if the player wants to start, then s/he should be able to make a move on the map. Once that occurs, then the "edit team" button is removed and the player begins the quest as normal. This is one of those things that is sadly not as easy as it seems. To accomplish what we currently have I retrofitted the AVE map preview tech which has a cached version of the map data but is not the same map data that you get when you actually start the quest. This is why things like path rewards don't exist in the first implementation as that data is currently only received when the quest is started. If we were starting from scratch in designing the flow, this in my mind would be the ideal flow but would likely require large-scale changes in our server quest flow which would take a while and have a fair deal of risks to it bug-wise. I just want to say thank you for walking us through your design and decision process. It’s really cool and informative to have a peek behind the curtain. Not just saying this isn’t possible but explaining why is really nice to see. And thanks for listening to our recommendations too!
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2. This sounds more like a bug to me so thanks for letting me know about it. Made a ticket for it and I think I know what the issue is.
2. When playing Book 1, if I restart or complete any quest, by default the screen get pushed to Book 2 (those who have it enabled). We have to press Back, click Book 1, select the Act and again dig that quest or the next one. Please make the screen stays at that same Act/Quest and not jump to Book 2. This sounds more like a bug to me so thanks for letting me know about it. Made a ticket for it and I think I know what the issue is. Happy to say I managed to get this into 32.3(next month's build) so will not bother ya'll for much longer.