**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I run the strength in numbers lane in section 3 so when I time out with Cap against the Mags mini where I don't gain power do I need to revive now? There's no reason this post is made without clearly defined parameters. I probably won't be doing map 8 from day one but it won't be long I'm sure. Removing fight timers is the right play here, completely eliminates the timeout method without having to go out of their way to end around a champions ability. I know it won't happen since apparently it was abused but given the games poor stated there should be a grace fight for game crashes, at least until these issues are fixed.
Also, why are people doing the Corvus Cheese? Because (1) attack values are ridiculously high, therefore leaves no room for mistakes (hence immortality from Corvus was great) and (2) because the health pools are high, you’d want to get through “this stale mode” as quick as possible. I would also add (3) who can do it better than Corvus?
I have better options for my lane, minis and boss. I never even realized this cheese was a thing till it was talked about last. And still have not brought him to AQ.
Honestly is AQ that hard for some of you that you have to use this cheese? If so isn’t it time to contemplate either lower maps, or you know “git gud”
So many other champs are better at that mode it’s not even funny how many people are still lacking and having to use this method.
Besides it seems like we have more people complaining that this will actually effect. I know personally some of you run map5 and are complaining. I’ve had a few of you Line DM me asking for tips on map5 minis. So why are you complaining about something that does not impact you currently. Y’all still have some time to get better with other champs before this will trickle down to your level.
You can still use corvus, use your charges, survive, recharge charges, rinse, repeat. If you kill off your opponent within the timer, you are safe.
Let's be honest, you are hitting that pause button after mistakenly bringing the opponent to Special 3, or failed to dodge part of a special, or in the middle of being comboed into oblivion.
People is doing corvus cheese because they can. It's cheap, it's easy, doesn't require to think or rank up counter characters. That's why it's called "cheese"
also it is a requirement to avoid the game to get stuck. I can start a fight, leave the phone paused and block off all the other players forever if I don't have a timer.
I'm sure there are technical reasons too. The fight happens on the device while the map progress syncs to the server. If you don't have a timer or something breaks in the connection, the map could be stuck forever because the server does not receive the device signal that the match is over. I think this is the biggest reason why all multiplayer content has timers while all single player doesn't. They could still increase the timer but this will lower the bar to clear the content.
Is this really that bad....no but game bugs should be fixed first.
Also where are mastery setups? Lots of information provided on the road map hasn't been discussed. Wish crystal no information. Costs for maps should be removed theres no point. There are many other things that should be fixed before implementing this. Maybe allow 1 timeout per day per quest. I dunno top 100 in arenas has made me basically quit arenas altogether and I really lost interest in the game. 170m cutoffs are unrealistic for most people.
At the end of the day corvus interaction has little impact on me it's the build up of all the other problems.
I do agree, too many problems in game to worry about changing a fundamental aspect of the game for any champion just to stop corvus.
Maybe they should just ban corvus on map 8 like they introduced attacker bans in war.(sarcasm)
glory store got zero update, so we are still paying for overpriced t5b/t5cc. And worst of all, the potion prices, and the potion health healed IS THE SAME. When is this ever going to be updated? When can we heal more than a thimbleful? When is it going to stop costing the inflated cost during the time the game sees a lot of control issues.
This is not an update, this is , as Maw put it, just harder content for the blubberies.
I appreciated AI tweaks are always controversial, but there is another solution:
How about we do something similar to how in AW and incursions, and bump up the fight timer. While 5 minutes would be a fair fight... if the goal is to truly punish those using the timeout cheese... make it 12 minutes (which there are currently map 7 links to the minis with this time limit)... you won't have people Corvus cheesing out of laziness, but it will provide the option of not trying to rush a fight, or feeling the need to use a timeout, rather than risking taking a SP3 to the face.
Alliance mode is still extremely expensive, and if you take into consideration bug costs to that - it's not a great time to introduce this change.
edit: Just to comment that point about roster growth removing the need for "tricks" like timeout isn't necessarily true for everyone either. Only the top spenders or massive grinders can count on steady roster growth (and getting new champs) as a counter to some of the punishing AQ nodes particulary vs bosses.
Anyway, forgetting Corvus for a moment—
if someone fights 3 minutes using Luke cage and both Luke and the defender finish with 2% health when time runs out, why does the Luke get KO’d but the defender stay alive?