This is a feature, not a bug. Yes, an overused, lame, pathetic, game breaking feature but a feature nonetheless. It's not a bug just because they declare it as one.
Kabam doesn't sit on game busting bugs this big for 2+ years and merely go over the data, they fix it immediately with emergency maintenance. There's a reason they let it go on for so long.
The fact that the ability description says he can't die doesn't mean anything in this context. We don't expect Corvus to survive other situations where the players get knocked out as a design of the content. Players are supposed to understand that some content features override others, and this is clearly one of those situations. No reasonable person should believe that the timeout feature in AQ was meant to be something some champions could simply bypass indefinitely, because that's a constraint of the game mode, not an RPG challenge to be nullified by a champion's abilities.
Also, there are exploits and then there are Exploits. Some exploits are severe enough to draw punishment from the game operator. Some exploits are just colloquial exploits that are unintended, but for whatever reason the game operator chooses not to punish players for using them. The Corvus timeout was one of the latter ones. They decided to allow it to continue because they had balanced higher maps in an environment where that bug existed, and thus their statistical information on how difficult the maps were to alliances were contaminated by that bug. Removing it arbitrarily could cause AQ to become harder than intended, so that's why they decided to allow the bug to persist until they released the next higher map.
Divide by 0? You've had an undefined number of timeouts?
I knew someone was gonna point this out. But it wasn't gonna be me.
Yeah I feel quite upset at myself for messing that one up. I was so I to trying to make that part funny I messed up. I take 100% ownership of that mess up. And can laugh that off.
This is a feature, not a bug. Yes, an overused, lame, pathetic, game breaking feature but a feature nonetheless. It's not a bug just because they declare it as one.
Kabam doesn't sit on game busting bugs this big for 2+ years and merely go over the data, they fix it immediately with emergency maintenance. There's a reason they let it go on for so long.
This is funny. As I stated before this is about in a fight from combo/special/dot damage. Not from timeouts. To keep bringing this up is laughable.
This is a feature, not a bug. Yes, an overused, lame, pathetic, game breaking feature but a feature nonetheless. It's not a bug just because they declare it as one.
Kabam doesn't sit on game busting bugs this big for 2+ years and merely go over the data, they fix it immediately with emergency maintenance. There's a reason they let it go on for so long.
The fact that the ability description says he can't die doesn't mean anything in this context. We don't expect Corvus to survive other situations where the players get knocked out as a design of the content. Players are supposed to understand that some content features override others, and this is clearly one of those situations. No reasonable person should believe that the timeout feature in AQ was meant to be something some champions could simply bypass indefinitely, because that's a constraint of the game mode, not an RPG challenge to be nullified by a champion's abilities.
Also, there are exploits and then there are Exploits. Some exploits are severe enough to draw punishment from the game operator. Some exploits are just colloquial exploits that are unintended, but for whatever reason the game operator chooses not to punish players for using them. The Corvus timeout was one of the latter ones. They decided to allow it to continue because they had balanced higher maps in an environment where that bug existed, and thus their statistical information on how difficult the maps were to alliances were contaminated by that bug. Removing it arbitrarily could cause AQ to become harder than intended, so that's why they decided to allow the bug to persist until they released the next higher map.
Do you think they will fix all the pain points of map 7 going into 8? They say they are, but historically their data collection takes many months to figure out even though players know what's wrong immediately.
Historically speaking, problems that affect mid-range maps can often persist for a while, but problems that make top tier maps impossible to nearly impossible to complete tend to get addressed pretty quickly. Mostly, for the simple reason that every issue that roadblocks a mid tier player is probably an issue that doesn't roadblock a top tier player, so "git gud" is a viable response to those problems, but an issue that roadblocks everyone at the top has almost no one capable of claiming that better skill would surmount the issue, and the devs tend to react more quickly.
For good or for ill, the Corvus cheese has distorted that reaction, because some alliances are not using it and facing higher difficulty, and some are using it and facing objectively lower difficulty, and there's no way to know how many of them would complete map 7 consistently and without burning through excessive potions if Corvus cheese didn't exist. With Map 8, at least the devs will know, because everyone will start with that tactic being unavailable. And ironically, this will make Map 7 into a perceived mid tier map over time, and my guess is the devs will probably phase out Corvus timeout on a much slower timescale there.
Honestly I don't want the game to die but inevitably something has to change and if you feel that calling your bluff just to keep things exactly the same, then what's to stop the game dying a different way?
I’m saying it would be the downfall because map 7 players Spend just as much if not more on this game whaling out on other ish than all the map 1-6 players combined. And now they removed level 1 team revives from the loyalty store that you’re able to purchase for AQ use. The only level 1 team revives you’re able to buy without using units is the 4 a week now in glory store. Which if you buy all 4, it costs over 1000 glory. They’re forcing you to pull out your wallet. They’re getting greedy and the games going to die because of that greed.
…Everyone can timeout, Corvus’ glaive charges just give you that extra buffer to take a couple hits or five a few hits before they run out. …
There's a difference between “Timing out” naturally, and just tossing up your hands in the middle of a boxing round and saying “hey, hold on, you’re about to beat me, so let me go rest a bit and then I’ll be right back”.
I’d be fine with a natural timeout letting you stay alive, but I want you to have to fight for the whole 3 or 5 minutes (or whatever the duration if it's some higher boss nodes), and not just pause or whatever else is done to avoid actually fighting before timeout kicks in.
The point of using Corvus is his glaives immunity prevents him from dying. He can be brought in to use on any damage over time effect. If you bring him in on one of those nodes, it would be impossible to fight the entire 3 minutes, or the entire 15 minutes on certain fights, becuase once you run out of his glaives immunity charges you instantly die. So that’s why you have to “throw up your hands” as you call it that’s what makes Corvus so affective in AQ, he can be used on anything.
Hear me out. I’m part of the top 10 AQ alli. Been apart of top 20s for awhile. Getting rid of Corvus timeout would be ridiculous, or timeouts in general? Everyone can timeout, Corvus’ glaive charges just give you that extra buffer to take a couple hits or five a few hits before they run out.
You guys are already taking 50% health for the game crashing while playing.
Also if someone is out of resource and doesn’t have the money to buy an Odin. In order to revive your champs it costs over 5$ for a team revive. Level 1 team revives come around once a month maybe.
You also take into consideration why people use Corvus timeout. To be in top 10 AQ now, you’re recruiting guys that have R4’s. All these guys aren’t in the same timezones, they’re spread out across the world. I don’t think there’s one top 10 alli where all the players are from the same country, plus take into consideration someone’s work schedule, dudes may be working graveyard, so it’s like they’re on a normal sleep schedule for someone on the other side of the planet.
So my situation in particular, by time AQ starts these guys on other continents move then they go to bed. I’m up for the first 11hrs of AQ. If everyone waited around for nodes to clear before we take down mini bosses, AQ might not be finished, or it’ll come down to the wire. I’m order to complete these mini bosses and the boss, A lot of us have to fight noded.
So before you bury yourselves. Reconsider removing timeouts, nobody’s going to spend 5$ a team revive when they die. I say thst because no timeouts mean more resources used, meaning more loyalty store revives used, meaning more pockets that’ll be dug into to revive.
I’d like to see this game survive, so im trying to give you insight on why we use Corvus.
Fixed your spacing.
Also you do realize over 75% of the games alliances have people in them from different timezones? You’re not special.
The Corvus cheese was just something entitled “top tier” players relied on because of your lack of skills. If you had any understanding of the game you would see there are a multitude of champs that can handle minis substantially better than Corvus and relying on a BS mechanic.
There is a reason why people like you are QQing up a storm. It’s because you will be found wanting and lackluster. If you’re forced to actually take a hard assessment of your skills you will find they are better suited for map4. I’m sorry if that sounds rude and dismissive, but it is what it is. And I said what I said.
Everyone who is against this has yet to give a solid retort other than “the games too hard” and I’m sorry, but that shows what type of player you are. One who lets money and abuses a mechanic that should have been fixed in the May 2018 update, a month after his release.
Speaking of his release, you haven’t found one champ better to take on minis and bosses in over 3 years? Come on son. Admit what everyone knows, those who abuse the Corvus Cheese are beta players who can’t understand a more complex champion.
I have a max rank Corvus and I hardly ever use him outside of AW and ONLY if I’m facing champs on my path that will ramp him up before the midway point.
You know how many timeouts I’ve had with Corvus? Take a wild guess, you’ll never believe it. Take the exact number timeouts you’ve had to force multiply that by 6, subtract 88, run a curved graph, add 42 and then divide that by 0. Yeah ZERO timeouts. Wanna know why? Because I understand that he isn’t the best champ to defeat mini and or bosses. I know that by making use of my entire roster will make for a better time and clear the map faster than spending time doing timeouts with a subpar champion.
If you all need tips and help you can DM me on Line. I will be sure to hold your hand along the way. Know it’s scary doing things differently. But you all have a strong community here that seems to know more about the game and champions than some of you all do. Make use of those resources.
In closing stop whining. It’s getting old and it shows your only where you are because of money not skill.
Simply put, people invest time and REAL $$$ into this game to get these heroes AS THEY ARE, not as they're intended to be. Especially since CG has been out for scoo long. So is Kabam going to compensate players who invest in these heroes, time and money????
I've said it b4 and ill say it again, once hero has been out for so long, just leave them be.
Hear me out. I’m part of the top 10 AQ alli. Been apart of top 20s for awhile. Getting rid of Corvus timeout would be ridiculous, or timeouts in general? Everyone can timeout, Corvus’ glaive charges just give you that extra buffer to take a couple hits or five a few hits before they run out.
You guys are already taking 50% health for the game crashing while playing.
Also if someone is out of resource and doesn’t have the money to buy an Odin. In order to revive your champs it costs over 5$ for a team revive. Level 1 team revives come around once a month maybe.
You also take into consideration why people use Corvus timeout. To be in top 10 AQ now, you’re recruiting guys that have R4’s. All these guys aren’t in the same timezones, they’re spread out across the world. I don’t think there’s one top 10 alli where all the players are from the same country, plus take into consideration someone’s work schedule, dudes may be working graveyard, so it’s like they’re on a normal sleep schedule for someone on the other side of the planet.
So my situation in particular, by time AQ starts these guys on other continents move then they go to bed. I’m up for the first 11hrs of AQ. If everyone waited around for nodes to clear before we take down mini bosses, AQ might not be finished, or it’ll come down to the wire. I’m order to complete these mini bosses and the boss, A lot of us have to fight noded.
So before you bury yourselves. Reconsider removing timeouts, nobody’s going to spend 5$ a team revive when they die. I say thst because no timeouts mean more resources used, meaning more loyalty store revives used, meaning more pockets that’ll be dug into to revive.
I’d like to see this game survive, so im trying to give you insight on why we use Corvus.
Fixed your spacing.
Also you do realize over 75% of the games alliances have people in them from different timezones? You’re not special.
The Corvus cheese was just something entitled “top tier” players relied on because of your lack of skills. If you had any understanding of the game you would see there are a multitude of champs that can handle minis substantially better than Corvus and relying on a BS mechanic.
There is a reason why people like you are QQing up a storm. It’s because you will be found wanting and lackluster. If you’re forced to actually take a hard assessment of your skills you will find they are better suited for map4. I’m sorry if that sounds rude and dismissive, but it is what it is. And I said what I said.
Everyone who is against this has yet to give a solid retort other than “the games too hard” and I’m sorry, but that shows what type of player you are. One who lets money and abuses a mechanic that should have been fixed in the May 2018 update, a month after his release.
Speaking of his release, you haven’t found one champ better to take on minis and bosses in over 3 years? Come on son. Admit what everyone knows, those who abuse the Corvus Cheese are beta players who can’t understand a more complex champion.
I have a max rank Corvus and I hardly ever use him outside of AW and ONLY if I’m facing champs on my path that will ramp him up before the midway point.
You know how many timeouts I’ve had with Corvus? Take a wild guess, you’ll never believe it. Take the exact number timeouts you’ve had to force multiply that by 6, subtract 88, run a curved graph, add 42 and then divide that by 0. Yeah ZERO timeouts. Wanna know why? Because I understand that he isn’t the best champ to defeat mini and or bosses. I know that by making use of my entire roster will make for a better time and clear the map faster than spending time doing timeouts with a subpar champion.
If you all need tips and help you can DM me on Line. I will be sure to hold your hand along the way. Know it’s scary doing things differently. But you all have a strong community here that seems to know more about the game and champions than some of you all do. Make use of those resources.
In closing stop whining. It’s getting old and it shows your only where you are because of money not skill.
Simply put, people invest time and REAL $$$ into this game to get these heroes AS THEY ARE, not as they're intended to be. Especially since CG has been out for scoo long. So is Kabam going to compensate players who invest in these heroes, time and money????
I've said it b4 and ill say it again, once hero has been out for so long, just leave them be.
And Corvus will continue to work the way he always has. If in a fight and you have glaive charges up he won’t die.
This can die after a timeout is stretching his abilities beyond the ridiculous.
Let me ask you this. After a KO comes up. And Corvus is mid attack. How many hits of are crits? How fast do all the buffs shut down for any other champ? Answer to Corvus, none. Answer to any other champ all of them. How many hits after the KO does Ægon carry over? None after the KO. Just up to it.
Meaning we all know that when a KO happens AND when a TO happens those buffs shut down. Including his glaive charges.
To contort his abilities to fit your narrative is laughable.
Comments
Also, there are exploits and then there are Exploits. Some exploits are severe enough to draw punishment from the game operator. Some exploits are just colloquial exploits that are unintended, but for whatever reason the game operator chooses not to punish players for using them. The Corvus timeout was one of the latter ones. They decided to allow it to continue because they had balanced higher maps in an environment where that bug existed, and thus their statistical information on how difficult the maps were to alliances were contaminated by that bug. Removing it arbitrarily could cause AQ to become harder than intended, so that's why they decided to allow the bug to persist until they released the next higher map.
I knew someone was gonna point this out. But it wasn't gonna be me.
Yeah I feel quite upset at myself for messing that one up. I was so I to trying to make that part funny I messed up. I take 100% ownership of that mess up. And can laugh that off.
Edit what it going on with quotes….
For good or for ill, the Corvus cheese has distorted that reaction, because some alliances are not using it and facing higher difficulty, and some are using it and facing objectively lower difficulty, and there's no way to know how many of them would complete map 7 consistently and without burning through excessive potions if Corvus cheese didn't exist. With Map 8, at least the devs will know, because everyone will start with that tactic being unavailable. And ironically, this will make Map 7 into a perceived mid tier map over time, and my guess is the devs will probably phase out Corvus timeout on a much slower timescale there.
Honestly I don't want the game to die but inevitably something has to change and if you feel that calling your bluff just to keep things exactly the same, then what's to stop the game dying a different way?
And now they removed level 1 team revives from the loyalty store that you’re able to purchase for AQ use. The only level 1 team revives you’re able to buy without using units is the 4 a week now in glory store. Which if you buy all 4, it costs over 1000 glory. They’re forcing you to pull out your wallet.
They’re getting greedy and the games going to die because of that greed.
I've said it b4 and ill say it again, once hero has been out for so long, just leave them be.
This can die after a timeout is stretching his abilities beyond the ridiculous.
Let me ask you this. After a KO comes up. And Corvus is mid attack. How many hits of are crits? How fast do all the buffs shut down for any other champ? Answer to Corvus, none. Answer to any other champ all of them. How many hits after the KO does Ægon carry over? None after the KO. Just up to it.
Meaning we all know that when a KO happens AND when a TO happens those buffs shut down. Including his glaive charges.
To contort his abilities to fit your narrative is laughable.