Yondu has a kit with a ton of potential. It needs some extra damage and a bit more utility. I like his really unique mechanics, so I designed a moderate update that I think looks good (around warlock, g2099, ultron lvl hopefully).Thanks to
@BitterSteel for helping me balance it.
also, if kabam ever buffs yondu I really hope they give him a moderate instead of an overhaul
Note: Ravager tech allows you to shut down the opponent’s abilities, while also gaining damage from either an sp1 or sp3 cycle playstyle. On the other hand, Xandar tech allows for a faster fight, it reduces chip damage and makes the ai more aggressive, and it is not debuff reliant. Additionally, Yondu will punish people with buffs, especially the cosmic beings he is used to interacting with(and stealing from). Although Yondu is a force to be reckoned with on offense, be cautious when fighting him on defense. His weakness, power control, and AAR applies to nodes such as short burst lockdown and also interacts with suicides. Prefights:
You can only activate one prefight per fight
Ravager tech
Xandar tech
If no prefight is activated, Ravager tech is selected by default
Note: watch out for ravager tech on defenceAlways active: Yondu’s high-octave vocal range gives him precise control over his yaka arrows. Enemies activating a Special Attack suffer Weakness for each Debuff effect they’re suffering from at the time of the activation, reducing Attack by 25% for 5 seconds.
Additionally, years of intense concentration using the yaka arrow allow Yondu to have a base ability accuracy of 150%
Note: I may have worded this part wrong but it means that all of yondu’s abilities have a 150% higher chance to trigger. This helps him against domino’s and disorient debuffs.
Yaka Arrow Hits (Light attacks and sp1):
100% chance to poke holes in fleshy targets, making them Bleed for 2000 Damage over 14 seconds.
If the target is immune to Bleed, they have a 100% chance to suffer a -500 Armor Break for 14 seconds instead
If Xandar tech is active, bleeds and armor breaks gain 150% potency
+424 Armor and Block Penetration
The strength and precision of Yondu’s Yaka Arrow allow it to trigger Critical Hits and Abilities through an enemy Block, additionally, yondu is stun immune when striking with his yaka arrows.
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Medium attacks:
Yondu has a 100% chance to remove a buff, this ability can trigger through block.
Every time this ability triggers he receives 16% of his max power.
Note: I really liked his old ability where he “stole the opponent’s armor” which he could “trade for units later.” This is a new version that extends to all buffs without the rng factor, while also giving him “units” (power) in exchange for nullified buffs. I know that some people may be confused as to why a tech champ is good against cosmic champs but yondu spends his life fighting and stealing from cosmic champs in space, that was pretty much my reasoning. All Attacks:
If ravager tech is active, Opponents Generate 8% less Power and 10% less Ability accuracy for each Debuff they suffer from.
Note: Ravager tech allows you to keep the opponent’s power under control while also limiting the triggers of pesky abilities at the cost of a slower sp2 ramp up. Heavy Attack:
If Xander tech is active, 100% chance to apply a passive taunt decreasing attack by 40% and increasing the chance to throw a special by 70%.
Note: along with the weakness on opponent special activation. Xander tech should allow you to minimize chip damage while also staying aggressive. Special 1:
100% chance to apply a non-stacking healblock for 10 seconds. If Xandar tech is active then apply a passive heal block for 15 seconds instead.
If the target is Regenerating, inflict Heal Block for 20 seconds. If Xandar tech is active then apply a passive heal block for 30 seconds instead.
Note: The heal block debuff counts toward Ravager tech. Use it wisely.
Special 2:
+424 Block Penetration
+1000 Attack for each Special Attack activated by either champ this fight. Max: x15
Special 3:
100% chance to gain 3 precision buffs, each boosting Critical Rating by 400 for 30 seconds
Severely damaged by the Yaka Arrow, enemies are powerlocked for 15 seconds.
Signature Ability:
Centaurian Archery: Yondu’s high-octave vocal range gives him precise control over his yaka arrows. if bleeds are triggered on a critical hit, they have a 100% chance to become critical bleeds scaling with crit damage multiplier. Additionally, Yaka arrows have a 100% chance to pause all buffs on yondu for 0.5-3 seconds.
Note: all in all, I tried to make yondu have meaningful utility and multiple playstyles while also keeping his unique abilities.
TLDR:
If Ravager tech prefight is used
Buff control
100% AAR
80% Power reduction
Heal block
150% base AA
Crit bleeds/armor breaks
Stun immune on lights and sp1
3 precision buffs on sp3
If Xandar tech prefight is used
Buff control
Taunt
Longer Heal block
150% base AA
50% stronger Crit bleeds/armor breaks
Weakness on opponent special activation
Stun immune on lights and sp1
3 precision buffs on sp3
Parts of his kit would definitely need in-game testing to balance perfectly but let me know what yall thought of this buff concept