Signature Ability - Pop the Claws When Logan pops his claws for a Special Attack, each attack has a (10 - 25%) chance to cause an additional Bleed for each charge of Pacifism he has at the time, inflicting 50% of your attack as direct damage over 3 seconds. The Bleed effects from Pop the Claws stacks infinitely and has a chance to trigger per Pacifism charge active.
charaderdude2 wrote: » Well,Logan is AWESOME for long-time fights,such as high-pi guys in war,Act 5,Rol,Lol etc. If you mess up and lose some health,and then hold your own,You would be back to full health in some time. Personally,He's my favourite,I used him for my 1st ROL WS solo.
MegaSkater67 wrote: » A lot of people are probably going to tell you he’s awful but I think you should make your own mind up about him. He’s one of my personal favourites and yes he is actually very useful as long as you know how to use him. I’ll start with his sig first because it massively improves him. From the description it doesn’t sound that impressive, but if you’re able to manage the pacifism charges well it’s really good. Basically unduped Logan has 2 ways to inflict bleed. His sp2 can inflict up to 3 relatively high damage bleeds and his sp3 guarantees one bleed (sp1 and 2 are far better than 3). Awakened he can inflict bleed on any special including sp1 as long as he has pacifism. Let’s say you have 3 charges of pacifism when you launch a sp2. Sp2 has 3 hits. Awakened he will be able to inflict UP TO 4 bleeds on each hit with 3 charges of pacifism. So 12 total. 3 from his sig, and one from his unduped sp2 bleed. These are different bleeds with different damages and durations. The unduped bleed is stronger, but his sig is brutal when you get enough stacks. More pacifism=more likely to get a lot of stacks. As you can imagine Deep Wounds is particularly useful to have with Logan. The same applies to his sp1. If you have 3 charges of pacifism you could get up to 3 bleeds from his sp1, up to 5 with 5 charges of pacifism and so on. Sp1 is great because it pierces 100% of the opponent’s armour. I’ve had crits of over 10k at r5. Berserk is excellent for burst damage. Each time an opponent uses a special, or you lose 10% health he gains a charge of pacifism. Each time he gains he has a chance to go berserk with fury and cruelty. Again, if you get enough charges beforehand he hitsreally hard during berserk and bleed damage does scale up. His Regen is more useful than it seems also. It’s permanent and recovers around 4.5k health per minute at r5 with recovery. Perfect for replacing lost health from chip damage when blocking and using parry. Play well and you can consider him a good Regen champ. He shrugs bleed off 85% faster than normal. So you can easily go through a bleed node taking very little damage with his Regen on top of that. What’s left can heal up later in the fight. He’s a better all rounder than wolverine or x-23 with a great damage output and some healing. Bleed immunes are not an issue due to berserk and sp1 and you can choose not to inflict bleed on certain champs like cable, who will then put Degen on you in return. Is he worth a gem? Entirely up to you, if you like him then I’d use a class gem. Not generic though. Also depends on what other mutants you have and what types of champs you need more of. This is a pic from a while ago when I had him at 4/40. I deliberately took some hits to get my pacifism up but keep in mind that was only because the opponent wouldn’t have survived long enough otherwise. It’s very possible to repeat this by simply baiting specials and not taking damage.
TurbulentUrFace wrote: » Thanks for the advice you guys! @MegaSkater67 that was super helpful. I'll upgrade him for sure but I'm still not sure on the awakening.