Why AQ mechanics are messed up.
Usually on Day 5 of Map 5 I bring my R4 5* champs to deal damage and save on pots.
I've just played fully through 5.2 with my 5* R4 champs, so you get a feel for how long they survive against champs with 20k+ pi, buffed out.
Then you bring the same champs into AQ and they BLOCK an L2 of a 10-15k pi champ with minimal buffing and they lose a third of their health.
The question would be: Is blocking damage turned WAY down in questing to avoid it being a ridiculous money grab OR is the blocking damage turned way up in AQ to BECOME a ridiculous money grab.
(I could see needing to generate more revenue in AQ if the rewards weren't ****, but full cat drops are so rare in Map 5 and Map 6 crystals why is AQ tuned up to **** levels? Even in AW you don't take that much blocking damage.)