The best arguments i’ve seen against this post so far are:AoN heals the damage you took when it expires (fine by me, I like this node)AoG can be reversed and used to heal (again, I like this node. Usually I just time my special/combo to kill the opponent before AoG activates.)“Just use a regen champ”Direct Damage and Starburst are lazy. There used to be a somewhat large chunk of the community who agreed, at least, if I remember correctly. I like nodes where you have to actually put forth an effort to counter it. “Just use a regen champ”, while true to an extent (you aren’t avoiding the damage, just reducing the toll it takes on your champions), is just lazy fight/node design. I’d like to see it get replaced, maybe with nodes like No Retreat or Flare (Yes, I’m aware Flare is unavoidable damage, but it provides you with an extra tool to defeat your opponent) that actually encourage you to play skillfully and strategically so you avoid the damage.Just my opinion. God bless.
A skilled player isn’t going to start that fight with only 1% health.Fact is, if you go into that fight (direct damage or starburst) with health, you come out with less health regardless of skill.
The best arguments i’ve seen against this post so far are:AoN heals the damage you took when it expires (fine by me, I like this node)AoG can be reversed and used to heal (again, I like this node. Usually I just time my special/combo to kill the opponent before AoG activates.)“Just use a regen champ”Direct Damage and Starburst are lazy. There used to be a somewhat large chunk of the community who agreed, at least, if I remember correctly. I like nodes where you have to actually put forth an effort to counter it. “Just use a regen champ”, while true to an extent (you aren’t avoiding the damage, just reducing the toll it takes on your champions), is just lazy fight/node design. I’d like to see it get replaced, maybe with nodes like No Retreat or Flare (Yes, I’m aware Flare is unavoidable damage, but it provides you with an extra tool to defeat your opponent) that actually encourage you to play skillfully and strategically so you avoid the damage.Just my opinion. God bless. This is an interesting position. So what is regen for? There's an Electro on Map 5 that I regularly take down on my secondary alt account. I don't have many AAR options in that account, so I use X-23. I can outheal the strikeback damage *if* I don't get hit by specials and *if* I don't use specials myself, keeping my power high so my regen is working at maximum efficiency. If I do both things, I win. If I don't, I die.For me, that damage is unavoidable. But I'm using knowledge and skill to beat the fight. By your assessment, this is being "lazy." The design of the fight is lazy because it presents damage to a player they cannot avoid, and my solution to the problem is lazy because I'm just using regen to beat it. I suspect most players in my position would tend to disagree with your characterization, as I suspect most Map 6 runners who do these paths would likewise say their solution to these fights isn't lazy, and thus the fight design itself isn't necessarily lazy, because it presents a requirement that roster, knowledge, and skill can collectively overcome.
A skilled player isn’t going to start that fight with only 1% health.Fact is, if you go into that fight (direct damage or starburst) with health, you come out with less health regardless of skill. I always go in at 1% for herc 🙃Oh and btw mini and linked boss included and I take those "unavoidable damage" lanes your talking about
All of these are avoidable or counter-able With maybe 2-4 Champs No? Direct Damage and Starbust can be outhealed, And AoN and AoG can be survived by basically everyone.
All of these are avoidable or counter-able With maybe 2-4 Champs
All of these are avoidable or counter-able
All of these are avoidable or counter-able With maybe 2-4 Champs No? Direct Damage and Starbust can be outhealed, And AoN and AoG can be survived by basically everyone. But what is the point of taking this damage?
Gladiator Hulk
You should fought those nodes a few years ago before we had more options and degeneration immune champs. They’re much easier now
I did not expect this to be such a debate...
What about infinite blast. This node has 0 counter, you literally enter the fight and get a portion of health taken away. Doesn’t matter if you can heal it back. It’s unavoidable (maybe with class advantage, not sure).
All of these are avoidable or counter-able Direct damage is not avoidable as far as I know. It’s counter-able with a high regen champ or duped corvus. Do you know of any champs that can avoid it altogether?