That’s exactly how it has always worked
That’s exactly how it has always worked No it hasn't. And if it has, it's not logical. How would the opponent be able to block just the second hit, being hit in the face with the first?
No, Stand your ground always worked like that. You may resist the first two hits from a Storm's heavy for example, and get hit by the 3rd kick. It's a life saver mastery some times though, way better than having more points to Perfect Block for example.
No, Stand your ground always worked like that. You may resist the first two hits from a Storm's heavy for example, and get hit by the 3rd kick. It's a life saver mastery some times though, way better than having more points to Perfect Block for example. I don't think you get what I'm saying: the first hit of my heavy GETS IN, the second one gets Stand Your Ground. How is it possible that Stand Your Ground applies on the second punch after already being hit by the first one?
No, Stand your ground always worked like that. You may resist the first two hits from a Storm's heavy for example, and get hit by the 3rd kick. It's a life saver mastery some times though, way better than having more points to Perfect Block for example. I don't think you get what I'm saying: the first hit of my heavy GETS IN, the second one gets Stand Your Ground. How is it possible that Stand Your Ground applies on the second punch after already being hit by the first one? Because even the second hit has a potential of breaking your block. I don't think there's somewhere specified that if a heavy has two or three "parts", hits, that it's the 1st one that can break it
No, Stand your ground always worked like that. You may resist the first two hits from a Storm's heavy for example, and get hit by the 3rd kick. It's a life saver mastery some times though, way better than having more points to Perfect Block for example. I don't think you get what I'm saying: the first hit of my heavy GETS IN, the second one gets Stand Your Ground. How is it possible that Stand Your Ground applies on the second punch after already being hit by the first one? Because even the second hit has a potential of breaking your block. I don't think there's somewhere specified that if a heavy has two or three "parts", hits, that it's the 1st one that can break it I think I made myself clear enough, I don't know why you're talking about breaking the block.I'm talking about the fact that in a two-hit heavy the first one breaks the block and the second one gets blocked. It shouldn't be happening.I shouldn't be blocked on the SECOND hit of the heavy after having broken the block with the first one.They shouldn't have the recovery time to block after being hit. If you go with a 5 hit combo they don't have the recovery time to block you on your 2nd, 3rd, 4th and last hit. How is it that I hit them with the first part of my heavy and I get blocked on the second one? I'll said it once again: this shouldn't be happening.Ps: the screenshots are not in order. The order is 4-1, 3-2. So, as you can see, they recover from the first hit and I get Stand Tour Ground.
She Hulk's heavy attack is slow enough between the 2 hits making it possible to recover and block the second hit in time to trigger stand your ground. Did you do parry/heavy in the examples above? Since you're in arena, it's very likely your opponent has 1 or more points in limber, making the recovery time even shorter.
Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them.
She Hulk's heavy attack is slow enough between the 2 hits making it possible to recover and block the second hit in time to trigger stand your ground. Did you do parry/heavy in the examples above? Since you're in arena, it's very likely your opponent has 1 or more points in limber, making the recovery time even shorter. Limber has no effect on anything but stunn duration. Getting hit in a combo and recovering half way through is a not a game mechanic in a normal champs base kit.
Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Evade is different from blocking. Are you telling me its normal when you are in the middle of a combo that an AI can block before you ended your combo?
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ]
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ] If the first hit is a block attempt it registers as the subsequent hits as still having block applied from what
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ] If the first hit is a block attempt it registers as the subsequent hits as still having block applied from what Nahh.When first hit connects, opponent is no longer blocking.
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ] If the first hit is a block attempt it registers as the subsequent hits as still having block applied from what Nahh.When first hit connects, opponent is no longer blocking. Says you? Bc that's obviously not how it's been working forever
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ] If the first hit is a block attempt it registers as the subsequent hits as still having block applied from what Nahh.When first hit connects, opponent is no longer blocking. Says you? Bc that's obviously not how it's been working forever Says you? If it's bugged forever doesn't means it should work forever.
So you guys are saying, using double/multiple hit heavies in a war was never safe?We are yet to see an evidence of second hit getting resisted after first hit connects.HT, Capiw, Mr.N, Rulk, Shulkaegon, NF, Elsa, falcon, stealthApoc, AA, Domino, havok, OR, SunspotGhost, Nebula, Peni, VisionAngela, Corvus, Herc, Hype, Medusa, VPDiablo, Tigra.These are some of the Top attackers with multiple hit heavies. What some of you are saying will make them obsolete if a defender can resist connected heavies.So if defence is running 5/5 SYG, does that means the defender have 50% chance to resist mid multiple hit heavy?No it doesn't. Can think of it similar to Evade (see Corvus against Spider-Man, hoping all 3 hits of Corvus Heavy get thru and not have either the 2nd or 3rd evaded even though 1st strike landed).Just because someone is hit once doesn’t mean that they can’t get ready to do something other than continuing to get hit automatically from all the rest of them. Auto-block and evade are unique abilities.Medusa autoblocks while being stunned does she had time to recover? It's an ability. An auto-evade can happen anytime, just not under stun effects or mid special.Edit.[Side note: I faced this some months ago, Just like OP posted, Rocket Racoon's Heavy hit box is also bugged. I came out of his heavy after first hit connected. here's a link to a comment I made https://forums.playcontestofchampions.com/en/discussion/comment/1951428/#Comment_1951428 ] If the first hit is a block attempt it registers as the subsequent hits as still having block applied from what Nahh.When first hit connects, opponent is no longer blocking. Says you? Bc that's obviously not how it's been working forever Says you? If it's bugged forever doesn't means it should work forever. Where does it say that once the block is broken you can't block again?