**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Alliance Wars Season 33 Changelog, Rewards Update, Loyalty Store and Glory Store Updates!
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So then this change has many ‘cashgrab’ vibes. Even if they reduce the loyalty cost of a potion with 80%, imo the glory store is still the better store for it..
So if you’re a TB player who’s spending glory on t4cc, you can do almost nothing and rank 1200 in AQ or kill yourself to maybe be 151, and you get…almost nothing extra.
300 extra glory
350ish value of added t5cc
150ish t5b
250ish t2aIpha
…for a total of around 1050.
Meanwhile, if being ranked 800-1200 takes you from buying 5 t4cc per week to buying 2, you save 1050 glory. Yikes.
Can you please acknowledge this post. I know you’re busy on here bud, I sure would love know weather or not the T1A is getting reduced price like the post says.
And I wouldn’t hate an extra week of offseason.
But honestly, id rather they fix this situation sustainably and ASAP so we know where it is headed.
We read about it once and we will know immediately.
When this announcement came out before it was updated, i was one of the first comments, and i asked whether the loyalty pots would be cheap, or if lloyalty suppy would increase. We, the players, know exactly how stuff like this would play out.
I wish we had a feedback loop beofre they implemented such gamebreaking changes.
This is not complicated. If you look to introduce changes to a game mode that will have the effect of driving away around half of the players who play that game mode at the highest level, something has gone wrong and you need to think again.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
Criticize the devs for rushing out a poorly thought out change. They deserve it. Don’t criticize them for the time they spent trying to get it right that they should have spent originally. It might be emotionally satisfying, but it is also irrational and counter productive. If you criticize the devs when they rush and also criticize them when they are slow, that nets out to zero. It literally nets out to silence.
Changes like this need more eyes looking, more independent perspectives vetting, and maybe the players need to be demanding that from the devs. Start asking for them to at least put this stuff in front of the CCP and other NDA protected players. I guarantee you if the CCP saw the changes a week before they were announced they would not have seen the light of day. The general sense that literally nobody liked these changes was definitely heard (and this was one of those extremely rare cases where that’s not hyperbole) but the CCP went to bat for the players with very targeted and convincing analysis and arguments that took a lot of time to work through. Time that often doesn’t get spent. Time that maybe the players need to start asking for specifically. The CCP is a valuable community resource. They deserve more credit than they will probably attempt to take in this situation. Perhaps we need to start asking Kabam to allow them to help the players more.
1) Why is taking so long?
2) Why we can get an explanation I understand what you say, as always very well said. The problem how I see it is that the original mistake is starting a cascade of mistakes. Now players have been unable to buy a product on the market. That's a pretty huge change in any market. It is like you go to any grocery store and you see that all the fresh foods is 10 times more, where a bag of salad was 6 dollars now is 60.... as we are in a captive market and we cannot go anywhere else, our only options as a consumers is to leave the "town" or go to "the managers office" and ask for an explanation, and basically pray that they would not only understand the issue, but they correct it quick, because at the end of the day you still need to eat salad...
So ok I understand they did something wrong, and they need the time to fix the mistake and to accomplish what they originally wanted to accomplish... In the meantime you go to were you where and stop the issue that you create into becoming something more problematic.
They should have "snapped their fingers" and magically undo what it was done, then you take your time to analyze what happened and to correct and amend the mistakes.
They should have reacted quicker, since time is aggravating the problem.
Important things to note: We realize that this may not match what some had hoped an update to Alliance War Potions and Revives would look like. Our goal here is not to make these a replacement for the weekly Alliance War potions Summoners are receiving right now, but to ensure that we are accounting for the number of Potions and Revives that Summoners were using prior to the weekly compensation packages going live.