**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Alliance Wars Season 33 Changelog, Rewards Update, Loyalty Store and Glory Store Updates!

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Comments

  • Yodabolt21Yodabolt21 Posts: 2,524 ★★★★★
    JJ4 said:



    No, we based this on what was used before the Compensation started.

    So... before r4 were introduced. And also during Summer of Pain, which saw A MASSIVE influx in r3 champs due to rewards for that.

    You guys are so out of touch it isn't even funny. @Kabam Miike

  • Amms90Amms90 Posts: 327 ★★★
    OGAvenger said:

    You all need to think about this differently…

    If you never lose any health, then you’ll never need to get potions! 🤔

    fair enough... we should just use mods and never bother actually playing the game in a sportsmanlike fasion
  • Mik81Mik81 Posts: 80
    edited April 2022
    OGAvenger said:

    You all need to think about this differently…

    If you never lose any health, then you’ll never need to get potions! 🤔

    Hey! or even simpler, if we don play AW or care about it we won't need them either!!
  • TyphoonTyphoon Posts: 1,738 ★★★★★
    edited April 2022
    Thanks for making it easier for me to stop playing war.
  • MauledMauled Posts: 3,957 Guardian

    What is so surprising is the numbers they used were before the compensation started, which was the START of proliferation of r3s in war. Who is incharge of these delusional decisions?
    now exclusively r3s are used in war, with r4s as well. 9.5 heals NOTHING.
    Upon that, you have delayed the start of these potions to AFTER war season start, so we are starting with ZERO potions. Incompetence at its finest, what a joke of a change. To think i actually had hope in this announcement.
    You guys just killed the flourishing war scene.

    We did not ignore the inflation of HP from Rank 3 to Rank 4, and included those in our calculations. We based it on the average number of potions used, then inflated for the change.
    So tell me Miike, r4 apoc, unboosted, is 52k health.
    boosted, 70-80k health. The potions you guys are offering us, heal 9.5k. One near death/death bankrupts us now? healing him also equates to 3 wins in war. What sort of calculations/justifications has the team done?
    That's not the question we set out to answer. The question was "How many Glory Potions did Summoners use on a regular basis". That is what we based our calculations on. People were not regularly fully healing their Champions with potions they got from the Glory store.
    The reason for that is because the glory store potions were already outdated before the compensation started. Outside of the very top end of alliance war where there are players who are consistently finishing all of their paths with 90% everybody used these health potions all season and had to ration them so carefully between war and AQ. One bad war could genuinely ruin your entire season. That wasn’t sustainable then when we were primarily using 5* and it certainly isn’t now when nobody even has 5* on their team unless it’s for a synergy.
  • MauledMauled Posts: 3,957 Guardian

    What a joke 😂😂 has anyone at kabam actually ever played a T1 war before? If they did I’m certain they would realize this change is bad for everyone

    I’d like all of the devs to make an alliance and see where they place. Watching them item out for P4 would prove all of the lack of thought that went into this update.
  • MikeTheMighty1MikeTheMighty1 Posts: 15
    Those new loyalty update changes are in no way sufficient.

    This game is so broken. AQ and AW are both awful game modes.
  • Kappa2gKappa2g Posts: 266 ★★★
    The purchase limit and availability issue was indeed solved with the changes, however it seems like the issue of cost was never addressed/in mind.

    Prior to the changes and compensation players have always used loyalty to purchase class boosts and invuln/powerstart/regen boosts and no one buying them regularly could have built up a loyalty stash, now potions are also added to loyalty cost and what was done was simply multiplying the loyalty gained per war by 5 times, thats it?

    I doubt your data will show much changes next season while compensation is still going on, but when thats gone, we all know what will happen to the numbers in AW. Then you will realize how much good faith will be needed to draw players back into the mode.
  • RaganatorRaganator Posts: 2,498 ★★★★★
    edited April 2022
    thepiggy said:



    Out of pocket alliance potions are entry fees that will never work. You don't seem to realize it (or refuse to acknowledge it), but many players already spend $3000-$4000 a year on deals just to maintain their spot on a team, why are you risk all of that on something so silly like a potion tax?

    Exactly. Dying in AW is and should be THE penalty and the one that matters. Everything else is monetization.
  • JJ4JJ4 Posts: 38

    What a joke 😂😂 has anyone at kabam actually ever played a T1 war before? If they did I’m certain they would realize this change is bad for everyone

    They would never get that high. They would quit because of the frustration of using all their items due to the bugs we have to live with daily .
This discussion has been closed.