**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
5.3.6 changed to spawn only Small Energy Refills...?
This discussion has been closed.
Comments
There has been the occasional time rng has not given a full refill but on a consistent basis there would typically be 2 or maybe 1 full refill every run I would do and that’s why I didn’t mind actually doing the fights to get them. This is going to completely change the way I play this game
Honestly taking away a farming method is pretty shameful if the only alternative is to buy potions. I think most players would be happy if something like deadpool healing halls was made a regular weekly event. Kabam will still make lots and lots of money from revives and special offers from players in difficult content. But it wouldn’t hurt to make the healing halls weekly or even bi weekly and have “Electros Energy Emporium” run ever other week.
The rewards from the monthly log in calendar are so outdated now that all but the very early players will get benefit from the amount of revives offered.
We also know that the 4-hour cavalier crystal producing a revive is rarer than hens teeth.
This company doesn’t have to be so greedy. You have a very loyal player base who for the majority are more than happy to get their wallets out and support. None of us are naive we know kabam is a for profit business but they need to fight the right balance between making profit for the sake of it and making a product that their players still want to enjoy and play without having progression content constantly behind paywalls.
No one should say it’s rng because a lot of YouTubers have made videos about this way of farming. Ironically I haven’t seen any YouTuber making a video of this issue.
KABAM should be transparent and give a update ASAP.
Dr. Zola
Sorry for the late response. This change is intentional but went out earlier than it should. We meant to get this out next month and planned to announce it as well.
While it's not a problem that there are some areas of the game that you can replay to find some items and resources, there shouldn't be a space where it's consistently more profitable on energy than what is used. This is not sustainable for Energy.
We apologize for the lack of communication. We will be cleaning up this thread and closing it as well because it went off the rails very quickly.