**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Change is inevitable, and there’s no sense in complaining about change itself. But the reason for the changes wasn’t just to change them for change’s sake. It was to make them more accessible, as they are no longer top tier maps but really mid tier maps with map 7/8 now taking the top tier spots. And some of the changes to map 5 and map 6 do help certain alliances complete those maps more easily - particularly less coordinated or less full alliances. But the per path difficulty of map 5 seems significantly higher for a map whose overall difficulty should have been neutral, and the per path difficulty of map 6 is dramatically higher than it seems the intended target should have been. The goal was to make the maps more accessible, not to update them to make them more difficult. The maps are objectively much harder, and clearly based on feedback subjectively much harder as well. In this specific case, they shouldn’t be.
I also don’t think the dramatic change in difficulty was an intentional change by Kabam (despite the fact that compensation packets are likely ending soon and alliances would likely either need to spend units to complete or drop down to map 5 and accept slower account progression)
But it is extremely frustrating how a post that is begging for some kind of response goes yet another day without any acknowledgement. Unfortunately it would seem like the Map 6 player base just isn’t big enough for Kabam to respond to. Instead meme posts and buff praise posts take priority.
Remove literally any one of those 3 and you fix it. Remove power snack and you won’t have to play ridiculously slow with tech champs baiting specials. Remove poison and you don’t have to worry about shrugging/immunity. Remove the class restrictions and plenty of science/cosmic/mutant champs and Claire become relevant.
I understand why internal data doesn’t get shared, and I’m not asking that I be shared, but I’d be fascinated to see the item use breakdown on that path versus others.
And remember that time last summer where AQ was suddenly scaling incredibly sharply?
They’ve addressed these types of things before.
It eventually got fixed after much persistance on our part. But well... back then there was no map 7 or 8.
Now it feels like we might as well be complaining about map 1 the lack of damns being given, except by ourselves who are affected by it.
I’m giving up. Leaving alliance and AQ after this AW season.
Has anyone noticed this long thread?
Not that long anymore…
Stupid change is the issue.
If we're given stupid change then yes, give us back the old thing that worked better until you can give us an actual improvement we will be happy with.
They removed 9 fights from the map, not even one per person. The PIs are outlandishly high - I’m consistently fighting above 25,000 on day 3.
Watch how easy this is:
Phase 1: combine paths B and C. Lengthen D/E one node and fight each
Phase 2: remove path H
Phase 3: remove path H, shorten I and J by one node each
Then refresh the champs. No one asked for this overhaul, just a realistic way to earn map 6 crystals without a full 30. These fights are incredibly slow even avoiding the 50% attack nerf. The PIs and HP pools are out of whack with previous map 6 too.
Why can't the links be at the beginning of the paths instead of the end? Hasn't AW taught KABAM that not forcing players to wait for other players is a good thing.
Honestly, it is irritating with the class restrictions and not really an enjoyable change. 3 of us who've been together for years have had enough and are quitting after this AQ series.
We will be dropping some Map 6 runs back to Map 5 next lot of AQ’s. My expectation is that you do AQ to gain resources, rather than use them all up.