A subjective list of MCOC's notable sins and merits
Sins:
1. The item cap introduction. Previously we could store potions and then unload them on difficult content. They capped it so we will need to pay for pots.
2. The introduction of the willpower mastery. Debuff champs (Black Panther and Iron Fist) were the original OP champs. Willpower became a must have mastery ($$$) that made debuff champs useless.
3. The destruction of the willpower mastery. Previously we could gain lots of health from debuffs. They nerfed it so severely to make content much more difficult and costly.
4. The destruction of block proficiency. Previously skilled players could take zero damage on block and even master ROL with 2* champs. They nerfed it multiple times to make content much more difficult and costly.
5. The destruction of parry. Parry is a must-have mastery. Previously, well-timed blocks would stun opponents. They introduced a "bug" to make parry unreliable and thereby make content much more difficult and costly.
6. The destruction of game recovery. Previously if the game dropped in the middle of a fight, you would restart the fight from the beginning. This was removed to make content much more difficult.
7. The introduction of game recovery part II. After removing game recovery, they introduced a new game recovery system that can occur once every two hours. They introduced a "bug" to make this system unreliable and thereby make content more difficult and costly.
8. The compensation for suicide masteries. After the willpower nerf, suicide masteries became less powerful. They retroactively rewarded people that had suicide masteries unlocked and unfairly refused to give equal compensation to players that later unlocked suicide masteries.
9. The removal of revive pots from ROL. Previously, players could farm through the first fights of ROL to stock up on revives. This was changed to make content more difficult and costly.
10. Creation of prestige as a thing. Arbitrary numbers used to force purchase for progression.
11. Introduction of diminishing returns ("diminishing returns" should be Kabam's company motto). Basically nerfed crit damage, crit rate, armor, resistance, and every other stat to make content more difficult and costly.
12. Arbitrary awakening gem for 200k pi players performed retroactively.
13. Introduction of champion rating. Another way to nerf all stats simultaneously and make content more difficult and costly.
14. Introduction of evade "bug" allowing spiderman to attack immediately after an evade and then putting him on important nodes. Over a year and counting.
15. Introduction of evade "bug" part 2. Making it impossible to use dexterity on double attacks.
16. Nerf of deadpool and DS. Other nerfs were sins too but these were devastatingly drastic.
17. Creation of spidergwen and taunting us by using her as default avatar.
Merits:
1. Introduction of dupe. Previously, duping characters was pointless. They introduced signature abilities to make this very worthwhile.
2. Introduction of alliances. Most addictive part of the game.
3. Introduction of alliance events.
4. Introduction of solo events.
5. Introduction of AQ.
6. Introduction of AW.
7. Fixing arenas. They made this much better for players.
8. Fixing Juggs. He used to suck but they buffed him twice very nicely.
9. Fixing Magik. She used to suck and now she is great.
10. Introduction of 2 new characters every month. This must be extremely difficult to accomplish.
11. Introduction of masteries.