**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
People aren't happy with what came out of it. I'm not blind. I'm just not pandering the exaggerations. He's better than he was. He's not actually useless. How much better may be up for debate, but not all of these are going to have the end goal of people being happy they pulled them. Not at the stage we, and people further than myself, are at.
As for my own opinion, I'm enjoying the new animations and learning as I go. Which isn't a bad idea. I will form my own conclusions at a later time. I didn't say people were wrong in their own opinions either way. Arguing with me isn't going to make you any happier.
But it's like tweaks are being planned out and pushed without actually seeing how they'd function in-game...?
He still uses SP1 tons when you fight him.
Dr. Zola
The fact that you don't realize this and believe that you should create and update champs for the first week of a summoner's play through says so much about the company's way of thinking.
This is literally what the community means when we say Kabam is so out of touch with its player base.
So yeah…didn’t really spend a lot of time on the 2* phase and blew right past the 3* phase. And that was without picking off some of the tasty offers that popped up.
Dr. Zola
So I would argue that to some, 2* champs have zero relevance.
Now they're giving out basically free 3* champs as you mentioned, 2* champs just rapidly stop serving much purpose to even new players - new players who MAY wonder "why use a 2* when I can use this stronger 3*?"
Maybe some players might like the character enough.
Maybe.
As for the excuse that Deadpool was kept simple because new players are more likely to pull him as a 2*, I don’t think this should be a priority. 2* champions aren’t typically used for very long in content, as the game quickly pushes players towards 3* and even 4* champs. Why should buffs be aimed at making champs “better” at the 2* level for new players who will quickly move past using 2*s?
And I say better with quotations because Deadpool being aimed at new players seems very counterintuitive considering his new playstyle. Many older players have stated how impractical the skipping aspect of his new kit is. If older players are struggling with it, how are newer, less experienced players expected to make use of it?
If new buffs are going to be aimed at making 2* champs better for new players, then I believe this should be explicitly stated to the community. We’ve already seen other buffs with a similar purpose, and making the intent of the buff program clear would probably help prevent backlash each time a buff comes out that is tailored towards new players.