EQ design problem

HeterminusHeterminus Member Posts: 80
Any advice on how to apply bleed to a champion immune to bleed? @Kabam Miike
It is also another consecutive month where the classes do not maintain the multifight passive furies mentioned in the special node.




«1

Comments

  • ShivacruxShivacrux Member Posts: 424 ★★★

    Any advice on how to apply bleed to a champion immune to bleed? @Kabam Miike
    It is also another consecutive month where the classes do not maintain the multifight passive furies mentioned in the special node.




    For the second point there hasn't been a node that said class based champs take their charges to next fight
    Read the last node
  • InsaneSkullInsaneSkull Member Posts: 327 ★★
    I agree with it that's not a big deal, but node design does not apply to champ then it misses the point. Fun fact i forgot to read obstinate charge while i completed the quest.
  • Etm34Etm34 Member Posts: 1,664 ★★★★★
    I think there’s some language where only the tagged champs get to keep the cross fight. Could be wrong though
  • TerraTerra Member Posts: 8,326 ★★★★★

    Ooh that’s normal kabams always slips these champs in to make it more annoying 😂

    I hate seeing Masacres on DoT applying nodes. Damage from simply touching him, amazing
  • MoosetiptronicMoosetiptronic Member Posts: 2,147 ★★★★
    Hate this level; I use 5/65 and 3/45 apoc, as he can parry and bleed, but that means you're using them for all 6 path fights, on all 6 paths.

    Just not engaging and reparry is off, so it just feels badly designed. Frustrating rather than fun.
  • Darkknight_94Darkknight_94 Member Posts: 459 ★★★
    edited June 2022
    @Kabam Miike @Kabam Lyra @Kabam Zibiit @Kabam Porthos @Kabam Vydious
    Can you guys please make a sense of this 3.1 node & path defender contradicting each other thing??
  • SirGamesBondSirGamesBond Member Posts: 4,790 ★★★★★
    Looks like I'm one of those who does not care a tad bit about whatever is in a cav eq.
    Some fights were anti-node, took a minute extra, big whoop!
    Explored day2, now I don't have to look back at it anymore until the next month.
  • ReferenceReference Member Posts: 2,899 ★★★★★
    The feeling after exploration is: did Kabam review their opponent placement vs their nodes design? are they a separate teams? The champ issue as mentioned by OP was only few of the various problems in this month’s Cav EQ. Frankly some of the fights were deemed to be impossible to one shot without well planning of my attack team arrangements.

  • CaptainaidenCaptainaiden Member Posts: 1,035 ★★★★

    DNA3000 said:

    I agree with it that's not a big deal, but node design does not apply to champ then it misses the point.

    TeeBleezy said:

    I'm surprised I haven't seen anyone talk about the Emma Frost fight in 1.1.

    The node is set up so where if you knock the defender down, you get an evade charge. When the defender attacks, you evade and they get stunned. In diamond form, Emma is stun immune and in her telepath form, she can't be evaded.

    How are we supposed to "play the node?"

    The tactical advantages on Cav paths are not necessarily going to be optimal for every single fight. There's no cosmic law that says an advantage must exist in every fight to the same degree or it is pointless.
    I usually think your posts are constructive this one you missed the mark. The point of the node design is to help us. If it’s not helping us, it missed the mark. When you place champs who don’t let you do what the node intended it’s poor design. Whether we can clear without it, that’s what I’m clearly going to do but this makes it drag more than what the design is there for. Shows they don’t check their launches before making them go live.
    That what i post before this, they said to use nullify or slow champs, but i tell them even i used them, i can't get the advantage and the charges
  • Jeal79Jeal79 Member Posts: 444 ★★★
    I'm with DNA and Bond on this one.

    Yes the nodes help for the majority of fights but it makes sense to throw in some defenders intentionally that negate the benefit. This quest is only available to Cavalier players so it's not really anything a Cav can't handle.

    You have a preview button. Check your path, pick your team accordingly. A handful of champs that benefit from TAG or class, a boss counter and a wildcard to deal with the fight where the node doesn't benefit.

    I don't think those champs are on those lanes accidentally at all. They are there to present a bit more of a challenge. Or would you rather a lane that consisted of just multiple OG Cap? Where's the fun/challenge in that?
  • Terry_BolleaTerry_Bollea Member Posts: 55
    Look at this node combination in Act 6...
  • Terry_BolleaTerry_Bollea Member Posts: 55

  • phil56201phil56201 Member Posts: 986 ★★★

    Any advice on how to apply bleed to a champion immune to bleed? @Kabam Miike
    It is also another consecutive month where the classes do not maintain the multifight passive furies mentioned in the special node.




    The wording is a bit confusing, and it took me a few read thru's to grasp it when these nodes were first introduced.

    It was easy to confuse cross charge and cross fight abilities (for me, least). Cross charges are what you gain in fight. Cross fight charges are converted from the cross charges gained in a single fight into cross fight charges that persist into further fights.

    Looking at the node, only champions with TAGtical Edge can do this.



    The confusion for me was the power exchange node (or it's class equivalent depending on quest), that states both TAGtical Edge and class gain cross charges. I assumed that was the same as cross fight, but it's only describing the in fight charges.
  • TeeBleezyTeeBleezy Member Posts: 39
    edited June 2022
    The tactical advantages on Cav paths are not necessarily going to be optimal for every single fight. There's no cosmic law that says an advantage must exist in every fight to the same degree or it is pointless.

    Yeah but Kabam has often said they design quests expecting the players to try to play the node. I could just bring Corvus, Doom and Archangel and just ignore nodes altogether but bypassing nodes isn't what makes this game fun to me.

  • BizarreSoldierBizarreSoldier Member Posts: 17
    Yeah, what bugs me about this design, specially this chapter, is that they put champs that need a proper counter that aren't in the tag champs, so you can't get the bonus (the furies as cross-fight). Also, having a "class node" is pointless because they don't get the furies, so why put them in the mix?

    Of course the chapter isn't impossible to do, just bring any champ you want that can clear the path, but again, what's the point of the nodes if you can't use the ones that can get an extra bonus?
  • DrZolaDrZola Member Posts: 8,929 ★★★★★
    I feel like they let MODOK use his randomizer to design some of this month’s EQ nodes and defenders. Sadly, they didn’t let him apply a little zest to the rewards as well.

    Dr. Zola
  • altavistaaltavista Member Posts: 1,412 ★★★★
    What I've been finding more annoying is the Cav EQ Science / Spiderverse chapter. Defender gains unblockable every few seconds; tagged champions can gain evade.

    The annoying part is how defensively the enemy AI is. You would expect that when they have Unblockable on, that they would dash in to hit you. Even when I don't have an Evade charge to 'deter', I'll have to spend an inordinate amount of time watching the enemy AI just dash back, block, dash back.
  • Speeds80Speeds80 Member Posts: 2,013 ★★★★

    Can't see why y'all are complaining. It forces you to think outside the box instead of just mashing everything with Hercules or something. I personally like nodes-defdner combinations that require more critical thinking like this.

    It’s actually the opposite of this, the point of nodes is to make us use specific champions instead of smashing through everything with Hercules, when the nodes dont actually work
    With the targeted champs then we may as well just bring Hercules, that’s what the complaint is about
  • DNA3000DNA3000 Member, Guardian Posts: 19,397 Guardian
    Speeds80 said:

    Can't see why y'all are complaining. It forces you to think outside the box instead of just mashing everything with Hercules or something. I personally like nodes-defdner combinations that require more critical thinking like this.

    It’s actually the opposite of this, the point of nodes is to make us use specific champions instead of smashing through everything with Hercules, when the nodes dont actually work
    With the targeted champs then we may as well just bring Hercules, that’s what the complaint is about
    If that's what you believe, bring Hercules. The game isn't designed with that mindset, so if you're an all or nothing player, it is best to jump straight to nothing, because you aren't going to get all.

    When people declare what "the point" of the nodes is, they are usually projecting their own preferences onto the design rather than actually inferring the point of the design from the actual design. If I was designing the maps, I would put a global with some baseline benefit, and then I would place defenders that sometimes amplified that benefit, and sometimes complicated or negated that benefit, because my design philosophy isn't monotony. The people who just want to smash through the content mindlessly? I don't design for such people. They are going to do what they are going to do, and I wouldn't really consider them when designing standard content.

    I would be thinking about them when designing challenge content, though. Because the mind is like a muscle. You can't just use it only when you think you need it.
  • DNA3000DNA3000 Member, Guardian Posts: 19,397 Guardian
    Speeds80 said:

    @DNA3000 its common knowledge that the point of the class specific nodes and interactions was incentive to expand our roster use in each class, I have r3 flaming trinity and r3 archangel apocalypse, I can do probably all eq with that if I wanted, every month,same 5 attackers, game would get pretty tired pretty fast. that’s the point, they wanted to make interactive nodes so we would find use for our mid range attackers. Making the game not just about our top 5 champs over and over and making more incentive to keep popping crystals once we have Hercules, kitty pride and ghost. Making nodes that can’t be accessed screams bad design, and is counterintuitive to the overall point of having those nodes. As mike just communicated it was a mistake, when people notice counterintuitive design it’s usually because it is just bad design

    If it was a mistake in this case, then it was a mistake. But that's not usually the case. Usually when people notice what they call "bad design" it isn't bad design, it is bad design understanding. For every one time the devs make a mistake, there's a dozen that just seems to be perfectly normal stuff.

    I wouldn't even say it was bad design in this case. If it was unintentional, then it was an error. But not because it should never happen, only that it wasn't intended to happen.
Sign In or Register to comment.