**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Options
Comments
Thronebreaker is the second highest progress tier in this game. You don't get there just because you've had the game installed on your phone for seven years. You get it by doing things: lots of things. A high activity player that isn't thronebreaker after seven years and wants to be almost certainly has things they could be doing better to achieve it. But someone playing casually for seven years, "taking breaks" during that time, doesn't have to be anywhere in particular in the game.
Nobody plays a massively multiplayer game that doesn't care about the other players around them. But players of progressional games have to have reasonable expectations. And it is simply not reasonable to want what other players have without doing what they are doing. If you are highly skilled and knowledgeable, you can achieve TB in six months like BitterSteel did. More likely, a highly active player that plays reasonable well and for reasonable amounts of time could do it in eighteen months to two years. That's an entirely reasonable amount of time to achieve the second highest progressional tier in a game that's eight years old.
When it comes to progression, this is a game of months and years, not days and weeks. If that kind of timeline is unreasonable to someone, then this is probably not the game for them. You *can* get Cavalier in days, you *can* get Thronebreaker in weeks, but only a tiny percentage of players could do that. The game intends much longer time frames to progress. But that time frame will ultimately be different for different players. There's nothing "wrong" about taking a long time to reach TB, or even Cav. What matters is having the right expectation for the level of effort you're putting in.
So, probably not this week.
*Gestures wildly at DNA3000's post history*
Well make sure you tag him next time otherwise that may take another 7 years for him to see your advice & explanation.
That’s some luck.
I got there with alt accounts farming units for GGCs to send to myself. I have 5 alts that I auto battle through the two easiest monthly EQs. Every month. All paths.
The aim is 6-8 thousand units per account by December, got there last year, at around 9 thousand + units, but the story quests are all done for those accounts now. Gonna do it again this year.
I use the alts while watching tv with my wife in the evenings. It's simple. It's a long game approach, which we all know is needed for MCoC.
There are other ways, though. Grinding, for the most part. Some luck is involved, but selectors for t5cc are definitely out there.
Keep at it,
Trapkill
Variants, Glory store, Cav difficulty, Act 7, AW
Start doing all of this & u'll have ur T5CC soon
Act 7 is for the most part easier than Act 6 & provides good amount of T5CC
U just need to get a hang of how to play & who to use
Are you referring to 6.4.6 instead?
When this game launched *neither* was the explicit path to progress. You could, as we used to say in D&D (or for that matter in World of Warcraft) XP was fungible. You could do Act 2, then Act 3, then Act 4. Or you could just do monthly content over and over again, just like you could kill a million rats and end up in the same place as players doing high difficulty content.
One thing MCOC is pretty consistent in doing is reinventing the wheel. They started off with XP based progression, then went to content gated progression, and now they have a hybrid content/roster progression system. If a progression game lasts long enough, it eventually gets there. I can even tell you what's next on the evolutionary tree: its some form of end game orthogonal progression system. WoW had its raid gear. City of Heroes had the Incarnate system. Lineage 2 had its PvP oriented end game (really, the actual game but point stands). Eventually the next link in the chain takes you to a for-realsies end game progression path that is distinct from the normal path in that a) you need to actually be in the end game to make any progress at all and b) most or all of that progress is only usable in the actual end game, so that it doesn't blow up the base game.
As this actually requires a real end game, which MCOC doesn't have, it will be interesting to see if they iterate a mutant version of this, or actually try to make an actual end game.
Have White Magneto 6-Star and a R2 rank-up 💎.
Can do?
Also, do you have any idea how expensive it is to compete in track and field? Shoes are the least of your worries. Traveling to the venue is far more expensive. That's why even professional Chess players need sponsors. They could never afford to travel to the competitions on their winnings alone, and Chess literally requires no more equipment to play at a competitive level than a pencil.
You could be the greatest Chess player that ever lived. But the top ranked Chess players aren't just the most skilled people on Earth in Chess. They are also the ones that spend enough money to travel to international competitions. If you don't spend to attend, no one will ever know how skilled you are (at least at Classical Chess due to the limitations involved in playing Classical Chess online).
You do not need to spend a dime to become Thronebreaker (or Paragon). Spending is helpful, and it would be extremely difficult to have become TB or Paragon when those titles originally released without spending. But spending is not mandatory, and luck is not mandatory. Both are only necessary for players who are impatient or who are racing other players. And if you're racing other players, you have to expect to do what they are doing to stay in the race.
Is it fun - no.
Is it helpful - absolutely.
Will it save you money and keep you FTP - yes sir.
Can it be the difference between getting stuck or getting through a tough piece of content - most likely (unless you planned your team poorly and just hit a roadblock that can't handle certain fights without a proper counter).
You would be surprised how many resources you can acquire in 13 days (revives, energy refills and potions - those typically only last up to 14 days in overflow) if you focus strictly on maximizing your daily energy on that and leave the other stuff alone. Plus, if you do it right, you will eventually find yourself in constant overflow so you can blow through new monthly events and then start farming the rest of the time for your next major hurdle. Then, rinse and repeat.
It took me years before I realized this and wish someone would have told me sooner.
Rushing through a video game is like rushing through your vacation. There's no reward for reaching the end faster than everyone else.