**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Why do you think you should get alphas if your not willing to do the things to get them that has already been given to us? Glory was added so peopl can buy the resources they need the most. Not to buy every resource all at once.
People can have opinions.
It is in the majority's opinion, that there is a T1A shortage.
You can argue until your face is black and blue, that this isn't the case.
Doesn't stop people from having opinions.
Grow up.
P.S. Have you stopped to consider you are actually arguing on the same side as Grounded Wisdom? The guy who is so desperately on Kabams side that he is easily one of, if not, the biggest trolls on this forum?
Life's tough when your brain actually believes what he spews.
I think I can agree with that to some degree, I don't think everyone is making it a mountain of it though. It has been an issue for a while and has become annoying. I have managed my resources around t1a for a while and I am just tired of it. I do a 2 to 3 week look ahead of resources and who I want to rank so it isn't lack of planning or management. T4b was the same situation but they have made it better but without freeing up t1a it just made it more of am issue. I get that some resource will always be limited at any given progression of the game but it doesn't make sense to me to have T1A a limiting resource at my progression of the game. A lot of people feel this way and manage around of it, those taking up this issue are just voicing the frustration within our community. I agree that it shouldn't be unlimited but I think there should be access to those that want to spend more time or energy getting T1A.
And yet we are the ones that are "unreasonable, hyperbolic, deceitful and deceptive", smh. This only frustrates us more, if we wanted more r4 5*s we would be discussing T2A not T1A, we get the logic in why the highest available rank is limited.
- Only give out them to top 50 in AQ
- Remove them from all map crystals but map6
- Delete all the current T4C crystals and shard crystals everyone is hoarding
All fixed! New players can buy them from glory store
1. 4*s didn't require many to rank and T4B and t4CC was by far the limiting resource.
2. 5*s we're not easy to get.
That all changed when:
1. They released more 5*s and gave more frags
2. New season of AQ removed T1A from crystals (though Valor probably made up for that if you purchase T1A)
3. They increased T4B frags in AQ and made it cheaper to get T4B in valor store.
A lot has changed in 6 months though they barely increased how many T1A we get while increasing the demand by having more 5*s available. They greatly increased the T4B rate which is great, why not T1A?
If 5* have become more readily available as part of the new game meta, then it makes sense to have alphas more available as well, in a proportional way. You are contradicting yourself with the statement you made.
Nobody is asking to get full alphas just for logging in, we all want a way to farm more shards or something similar. We are facing a deficit and want to point it out for the future that alphas will need to be increased.
Haha that might of been me, my calculations were wrong though it's 8 a week you can get.
5 from glory.
2 from the 3 day events
1 from arena.
People are just expecting to rank a new 5* every day... it's the highest available rank and rarity of champ, these should take time to level up.
Increasing t1 alpha would end up in more whinging of basics or t4cc.
People just need to be patient in ranking up and not expecting it to be available every couple of days.
Yes. Increased availability of 5*s plus the inclusion of 6*s has led to a push to Rank faster.
There is a reason these threads keep popping up, built-up frustration along with lack of response and action.
The frustration may not match the severity of issue but as the saying goes the squeaky wheel gets the oil. We have been patient and silent for a long time hoping it would resolve itself but we don't see that happening.
How often do you expect to rank up a 5* to level 2, 3 then 4?
Just want to know, bear in mind it takes about a month (ish) to get a 5*...
Maybe in 6 months, I wont be complaining about t1a shortage.Maybe...
some of us are way past map 3. we aspire for map 6 but need to work on map 5 for the rewards...
Welp, you certainly have a t1a shortage. I'd give you my surplus, I have 8 or so expiring in a week lol
As horrifying a thought as that is, I'm not going to forfeit arithmetic to be on the opposite side.
And all it would take to convince me there was an intractable T1A shortage would be to simply show a calculation that shows it is possible to earn so much more T4CC and T4B in a month than T1A for someone that is taking all reasonable steps to earn them that the imbalance creates an inability to rank up champions at a reasonable rate.
Backlogs aren't convincing on their own because by definition if you're trying to prove there's a bottleneck that is out of your control, you cannot use your own bottleneck to prove it was out of your control. I can artificially create bottlenecks anywhere I want. The question is are those players with those bottlenecks using all reasonable means to alleviate them.
Math says T1A is more available not less. Math says T1A is available enough to do a significant amount of upgrades. I'm on my calculator's side. If people are experiencing bottlenecks, then they are. But if they are unwilling to explain how those bottlenecks are occurring when evidence suggests there are ways to significantly reduce them, then I don't think the devs are likely to do anything about it.
I think it is more likely that the devs will revisit the T1A costs of upgrading 5* champs at the next time those costs are revisited. They already preemptively reduced the T5B costs of rank 5, because those costs clearly didn't make sense - what's the point of making a cost high that they are only now about to introduce the earnings capability for? They could easily reduce that cost and balance the effort to earn them around that new cost. T1A though is a pre-existing resource and changing it would probably require more in-game resource analysis. This revisit is supportable through hard analysis of the costs without any subjectivity.
Would you please stop spamming this non sense thread.
My issue is that my alliance is what keeps me in this game, I've been an officer in my alliance for almost 2 years. we don't have a minimum for arena and we run map 5. This means I'm so frustrated with the imbalance of resources. And inability to rank the champs that I'm pulling
That logically i probably have to change alliances. They don't all want to run map 3, we've discussed it. Lots of t4c alliance guys are realising this and doing stints in map 3 alliances. Is this really what kabam wants us to do. I think it's a bad idea to make us chop and change alliances and do easier maps that aren't a challenge for us. As I have said plenty of times the main issue is the 5:2 ratio. Of alphas to t4bs at the r2 of a 5*, this is a strange choke point for kabam to be setting for our resources, does anybody know of an alliance who does t4cs for a few weeks then map 3s for a few weeks this seems the most optimum farming of resources for the game like it is now
It seems no one who thinks there's a T1A bottleneck cares about the mathematics of the situation, but for the record my analysis of the earning potential for doing this says it is an incredibly bad thing to do. Any increase in T1A would be an illusion borne of getting a couple of T1A's "for free" at the cost of losing thousands of glory per AQ that you could have just spent on buying way more T1A than you can earn dropping down.
I don't want to do all of the math again, but let's just look at glory. In the advanced bracket you're going to max out at 800 glory assuming you get to all the milestones. You won't get promoted doing map 3 so lets assume you end up in the highest non-promotion tier. That would be 550 glory. So you're earning about 1350 glory every AQ week running map 3 and trying to farm T1A that way.
Let's say you are only getting to milestone 8 in the expert tier and remaining in expert running Map 5 (anyone getting a lot of T4CC has to be higher than this). You're earning 1430 per AQ week in milestones. If you are barely staying in expert, that's 750 glory for the ranked rewards. That is 2180 glory per AQ week.
So running Map 5 and staying in expert earns at least 2180 glory, while running Map 3 and staying in Advanced earns no more than 1350. That's 830 glory less per AQ week you're earning doing this. It costs 775 glory to buy two T1A per AQ week. Meanwhile, Map 3 crystals are not going to earn you two T1A's per week.
And this is the best case scenario. For any alliance that earns more than 2180 glory per AQ week doing Map 5x5, the situation becomes worse dropping down. Even if your prestige is so high you can actually get promoted doing Map 3 (I'm not sure that's even possible), that would only mean your expert tier earning potential is even higher and probably exceeding your Map 3 earning ability by a wider margin.
In my judgment, dropping down to try to earn more T1A is shooting yourself in the foot. You'll end up with less T1A *and* less glory. The only way I see this helping people's bottlenecks is if it chokes off T4B and T4CC so badly that they don't need T1A anymore because they can't rank anything up anymore. That's what the numbers tell me at the moment.
When maintenance is over I will definitely look you up. Either you aren’t ranking 5*s (or really anyone), or you are not being honest about this.
That tells us nothing. How many 4*s below r3 and how many 5*s at r1?