**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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5 revs, 1 on Masacre, 4 on Herc, because I'm a stubborn scrub
5⭐️ R4 Massacre did a solo. I was genuinely surprised.
I did the other objective 6*R3 Hercules with two revives 🤷🏻♂️
When he uses first hit of combo as a whiff attack and i dash forward, he literally uses his entire combo on my sad monkey
for the #raw damage objective i almost soloed him with 6* r3 sunspot. cost me 1 revive.
Suicides has some great benefits with some champs and some nodes, but they’re a double edged sword (literally lol).
It’s almost like the names suicides, recoil and double edge could mean that what you’re using can harm you 🤔
It's always a couple of champs that cause problems. The biggest issue though is not being to use green boosts. Using 30% though was massively helpful and helped solo in my first few tries boosted whereas i was kinda struggling unboosted
The issue is having content that is clearly geared to remove the edge they provide. And I’m not talking about the occasional healblock. It’s plenty apparent when that’s the case.
If they are going to do that, then let us switch masteries for free. It’s unreasonable to make us pay for something we’ve unlocked.
- punish you having debuffs
- Punish you having DOT
- Make you use specials often
- Block or reduce healing
- Punish healing
There is no downside to not running suicides, but there aren’t any upsides either. That means no node punishes you for not running suicides. But you don’t get any of suicides benefit. That’s a choice to make.
But equally, the choice you make when you run suicides is that you get positives (attack) but you also have the negatives.
The reason people think suicides are “targeted” is because not running suicides is a neutral. There isn’t ever a situation where someone says “argh this node completely screws over non-suicides users because I *need* a bleed/poison debuff on me”. You only ever get someone coming up against encroaching stun or special delivery and seeing that it makes you use specials, which makes you lose health.
So when you run suicides you notice all these bad situation that arise by chance just by nodes being added, and you assume that it’s geared against you. When in fact, it’s just the developers adding nodes to fights to create a challenge. We can’t, and nor will we ever, avoid anti suicides nodes because suicides is a choice, and the game doesn’t have to conform to your choice unfortunately.
You say it’s plenty apparent when it’s the case that content is geared against suicides, do you have any examples of that? Or proof that it’s specifically geared against suicides other than there just being a node that doesn’t gel with suicides?
https://youtu.be/id5RRQVYU0o
There’s no downside to not running suicides in the sense that (as I explain in the post) there’s never a time that not having a debuff on you is a bad thing. That is, you never really *need* a debuff on you.
There’s no fight that requires suicides, but there’s plenty of nodes that push you to not use suicides - simply because it’s sometimes bad to have debuffs on you or lose health from specials.
Less attack can be worked around, it’s why no fight in the game requires a rank 4 over a rank 3. Some fights however will not let you work around suicides, that’s the nature of the deal you sign up for.
That’s what I mean by not running suicides having no downside.