LeNoirFaineant wrote: » CoatHang3r wrote: » I’m not even against it. I’m arguing against the unreasonable, hyperbolic, deceitful, deceptive, shortsighted, etc points of view. I’d like a little more to increase the rate I can bring up my champions, it’s really as simple as that but people want to make a mountain out of this molehill. Also if I was given access to unlimited resources I wouldn’t have much reason to keep playing and it would kill the game for me. @CoatHang3r fair enough. Given @DNA3000's statement that t1alphas are no less available I'm willing to accept that as he is the most reasonable person on this forum, myself included lol. I still feel like they used to be available more from other sources like the civil war but whatever. But especially now that the uncollected monthly quest will grant a full 5* crystal every month and 5*s will be coming faster I do feel as though the availability of T1 alphas isn't keeping up with the progression of the game. I agree with your point that resources being too available could kill the game. I've never called for them to open the flood gates. They added t4 basic frags back to aq. If they would put some alpha frags in solo quests or whatever I'd be satisfied. Is that reasonable?
CoatHang3r wrote: » I’m not even against it. I’m arguing against the unreasonable, hyperbolic, deceitful, deceptive, shortsighted, etc points of view. I’d like a little more to increase the rate I can bring up my champions, it’s really as simple as that but people want to make a mountain out of this molehill. Also if I was given access to unlimited resources I wouldn’t have much reason to keep playing and it would kill the game for me.
Lurker wrote: » I agree that 5* cost reduction along the lines that @DNA3000 suggest is the "right" answer, but reducing the cost of 5* rank up at this point will cause a whole new "wailing and gnashing of teeth" from players who feel they should be refunded the cost difference.
Fanoin wrote: » I find this amusing at any one time in have about 5 or.more t1a in my garbage pail. With 35 4* at r3 12 at r4 3 at r5 and two 5* at r2. My bottle neck is a shortage of t4cc. So for high level players it's is t1a for lower folks it is t44cc my rating 211k
IAmNotUrMom wrote: » Fanoin wrote: » I find this amusing at any one time in have about 5 or.more t1a in my garbage pail. With 35 4* at r3 12 at r4 3 at r5 and two 5* at r2. My bottle neck is a shortage of t4cc. So for high level players it's is t1a for lower folks it is t44cc my rating 211k There will always be bottleneck resources no matter what level you are at. For newer players it seems to be t3 class catalysts. For mid-level players (advanced tier of AQ) I would say that it is t4 basic catalysts or t4 class catalysts depending on what map you are running. If you are high advanced tier and swapping between advanced and expert brackets then you are most likely running map 5 and going to be getting lots of t4 basic fragments but you will get no t1 alpha catalysts. That is why people who run map 5 complain about never having enough t1 alphas to rank up our 5*s.
DNA3000 wrote: » IAmNotUrMom wrote: » Fanoin wrote: » I find this amusing at any one time in have about 5 or.more t1a in my garbage pail. With 35 4* at r3 12 at r4 3 at r5 and two 5* at r2. My bottle neck is a shortage of t4cc. So for high level players it's is t1a for lower folks it is t44cc my rating 211k There will always be bottleneck resources no matter what level you are at. For newer players it seems to be t3 class catalysts. For mid-level players (advanced tier of AQ) I would say that it is t4 basic catalysts or t4 class catalysts depending on what map you are running. If you are high advanced tier and swapping between advanced and expert brackets then you are most likely running map 5 and going to be getting lots of t4 basic fragments but you will get no t1 alpha catalysts. That is why people who run map 5 complain about never having enough t1 alphas to rank up our 5*s. It is important to recognize this works both ways. There will always be bottlenecks in a progression game like this, so the existence of a bottleneck doesn't prove there is a problem. But by the same token, it is not true that all randomly selected resource limits are equally valid: there is such a thing as a wrongly set resource cost. But if the bottlenecks themselves are not considered direct evidence of a resource costs problem, you must have a different way to assess if there is a problem. Otherwise you have a blind spot in your game design. So eliminating all player complaints for a moment, if you look at the rank up costs for 4* champions, and you look at the rank up costs for 5* champions, given the current availability of all of those resources, what would you set the T1A rank up costs to be for 5* champions, if you had to set them initially? What should guide that decision, and how would you know if you set them wrong if the existence of a bottleneck was not useful information to make that determination? I say, we look at the relative proportions between the availability of the different resources as players can earn them in the game, and compare that to the proportionality of the costs of rank up. With some margin for judgment and tweaking, the numbers should be roughly similar in my judgment. They currently are not. Since they are not, what's the justification for making T1A costs three to five times higher for 5* champion rank ups than analogous 4* champion rank ups, when there is no such large cost increase for tier 4 catalysts? To put it another way, if 6* champions followed the same pattern for T2A that 5* champions did for T1A, then ranking up one 6* champion from rank 1 to rank 2 will cost 13 T2As. That's how unusual the T1A costs are compared to all other rank up costs for all ranks and rarities.
IAmNotUrMom wrote: » DNA3000 wrote: » IAmNotUrMom wrote: » Fanoin wrote: » I find this amusing at any one time in have about 5 or.more t1a in my garbage pail. With 35 4* at r3 12 at r4 3 at r5 and two 5* at r2. My bottle neck is a shortage of t4cc. So for high level players it's is t1a for lower folks it is t44cc my rating 211k There will always be bottleneck resources no matter what level you are at. For newer players it seems to be t3 class catalysts. For mid-level players (advanced tier of AQ) I would say that it is t4 basic catalysts or t4 class catalysts depending on what map you are running. If you are high advanced tier and swapping between advanced and expert brackets then you are most likely running map 5 and going to be getting lots of t4 basic fragments but you will get no t1 alpha catalysts. That is why people who run map 5 complain about never having enough t1 alphas to rank up our 5*s. It is important to recognize this works both ways. There will always be bottlenecks in a progression game like this, so the existence of a bottleneck doesn't prove there is a problem. But by the same token, it is not true that all randomly selected resource limits are equally valid: there is such a thing as a wrongly set resource cost. But if the bottlenecks themselves are not considered direct evidence of a resource costs problem, you must have a different way to assess if there is a problem. Otherwise you have a blind spot in your game design. So eliminating all player complaints for a moment, if you look at the rank up costs for 4* champions, and you look at the rank up costs for 5* champions, given the current availability of all of those resources, what would you set the T1A rank up costs to be for 5* champions, if you had to set them initially? What should guide that decision, and how would you know if you set them wrong if the existence of a bottleneck was not useful information to make that determination? I say, we look at the relative proportions between the availability of the different resources as players can earn them in the game, and compare that to the proportionality of the costs of rank up. With some margin for judgment and tweaking, the numbers should be roughly similar in my judgment. They currently are not. Since they are not, what's the justification for making T1A costs three to five times higher for 5* champion rank ups than analogous 4* champion rank ups, when there is no such large cost increase for tier 4 catalysts? To put it another way, if 6* champions followed the same pattern for T2A that 5* champions did for T1A, then ranking up one 6* champion from rank 1 to rank 2 will cost 13 T2As. That's how unusual the T1A costs are compared to all other rank up costs for all ranks and rarities. You completely missed my point and have made this a glorified post for you to present your argument for revising rank up requirements for 5*. Great job.
Thawnim wrote: » I personally agree that you will eventually find yourself lacking something that you need. Whether it is t1 alpha, t4 basic, t4 class catalysts, or even gold.
DNA3000 wrote: » IAmNotUrMom wrote: » DNA3000 wrote: » IAmNotUrMom wrote: » Fanoin wrote: » I find this amusing at any one time in have about 5 or.more t1a in my garbage pail. With 35 4* at r3 12 at r4 3 at r5 and two 5* at r2. My bottle neck is a shortage of t4cc. So for high level players it's is t1a for lower folks it is t44cc my rating 211k There will always be bottleneck resources no matter what level you are at. For newer players it seems to be t3 class catalysts. For mid-level players (advanced tier of AQ) I would say that it is t4 basic catalysts or t4 class catalysts depending on what map you are running. If you are high advanced tier and swapping between advanced and expert brackets then you are most likely running map 5 and going to be getting lots of t4 basic fragments but you will get no t1 alpha catalysts. That is why people who run map 5 complain about never having enough t1 alphas to rank up our 5*s. It is important to recognize this works both ways. There will always be bottlenecks in a progression game like this, so the existence of a bottleneck doesn't prove there is a problem. But by the same token, it is not true that all randomly selected resource limits are equally valid: there is such a thing as a wrongly set resource cost. But if the bottlenecks themselves are not considered direct evidence of a resource costs problem, you must have a different way to assess if there is a problem. Otherwise you have a blind spot in your game design. So eliminating all player complaints for a moment, if you look at the rank up costs for 4* champions, and you look at the rank up costs for 5* champions, given the current availability of all of those resources, what would you set the T1A rank up costs to be for 5* champions, if you had to set them initially? What should guide that decision, and how would you know if you set them wrong if the existence of a bottleneck was not useful information to make that determination? I say, we look at the relative proportions between the availability of the different resources as players can earn them in the game, and compare that to the proportionality of the costs of rank up. With some margin for judgment and tweaking, the numbers should be roughly similar in my judgment. They currently are not. Since they are not, what's the justification for making T1A costs three to five times higher for 5* champion rank ups than analogous 4* champion rank ups, when there is no such large cost increase for tier 4 catalysts? To put it another way, if 6* champions followed the same pattern for T2A that 5* champions did for T1A, then ranking up one 6* champion from rank 1 to rank 2 will cost 13 T2As. That's how unusual the T1A costs are compared to all other rank up costs for all ranks and rarities. You completely missed my point and have made this a glorified post for you to present your argument for revising rank up requirements for 5*. Great job. You completely missed my point and have made this post to attempt to appear clever. Ill-advised.
Speeds80 wrote: » Thawnims point has been addressed multiple times, the alpha as a bottleneck leaves champs at ranks that they are unplayable, so it makes the least sense rather than t4bs t4cs and t2as all of which cap ranking at an at least playable level in terms of at least arena and say even having fun when you grind through medium event for hours for that one extra t1a a month
Speeds80 wrote: » Nobody has yet argued that point, does it make a bit much sense
DNA3000 wrote: » Speeds80 wrote: » Thawnims point has been addressed multiple times, the alpha as a bottleneck leaves champs at ranks that they are unplayable, so it makes the least sense rather than t4bs t4cs and t2as all of which cap ranking at an at least playable level in terms of at least arena and say even having fun when you grind through medium event for hours for that one extra t1a a month How do you get that point from "you will eventually find yourself lacking something that you need. Whether it is t1 alpha, t4 basic, t4 class catalysts, or even gold." It sounds like his point is the same one @IAmNotUrMom was making when he said there will always be a bottleneck, which is that there will always be a bottleneck.
Speeds80 wrote: » I'm not sure what's even going. On or why I'm being flagged? Ive said multiple times there will always be a bottleneck, I don't disagree with that. I thought thawnim was saying that it might as well be t1as. my point that I'm saying no one has argued against. is that t1as are a strange bottleneck as their choke points make for unplayable characters , the other rankup materials make more sense as bottlenecks
Thawnim wrote: » DNA3000 wrote: » Speeds80 wrote: » Thawnims point has been addressed multiple times, the alpha as a bottleneck leaves champs at ranks that they are unplayable, so it makes the least sense rather than t4bs t4cs and t2as all of which cap ranking at an at least playable level in terms of at least arena and say even having fun when you grind through medium event for hours for that one extra t1a a month How do you get that point from "you will eventually find yourself lacking something that you need. Whether it is t1 alpha, t4 basic, t4 class catalysts, or even gold." It sounds like his point is the same one @IAmNotUrMom was making when he said there will always be a bottleneck, which is that there will always be a bottleneck. Sorry for the confusion, but I guess I should have been more clear. On my main account (500k rating) I am running low on t1 alpha catalysts and gold. On my alt account (240k rating) I am running low on t4 class catalysts and on t4 basic catalysts. Admittedly I do not do enough arena to keep up on gold, but I am agreeing that t1 alphas are an issue for some players, just as t4 basic or t4 class catalysts are issues for other players.
GroundedWisdom wrote: » My main point is we can't call it a shortage when it's not. The perception is subjective, albeit en mass. "I can't Rank fast enough. I have a Resource that I keep running out of. Other people run out of that Resource. The game doesn't have enough." What's lacking is the introspect as to why that Resource is expending so quickly. That doesn't really lie with the availability in this case. It's spending habits and reaping focuses.
GroundedWisdom wrote: » You know, spamming that after every comment I make doesn't actually make my statements wrong.
RagamugginGunner wrote: » GroundedWisdom wrote: » My main point is we can't call it a shortage when it's not. The perception is subjective, albeit en mass. "I can't Rank fast enough. I have a Resource that I keep running out of. Other people run out of that Resource. The game doesn't have enough." What's lacking is the introspect as to why that Resource is expending so quickly. That doesn't really lie with the availability in this case. It's spending habits and reaping focuses. Wrong.