Why is human torch not immune to nova flames?
mitak4
Member Posts: 9 ★
Just a question about why is Human torch not immune to nova flames? I mean he can do them but not immune to them? Doesn't make sense right?
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Also, if you can make someone bleed does that make you immune to bleeding?
Havok isn't immune to plasma feedback.
Magik isn't immune to Limbo damage
Knull isn't immune to Corruption
Terrax isn't immune to Rock Field
Korg isn't immune to Rock Hard Thorns
Quicksilver isn't immune to Whiplash
Vision Aarkus isn't immune to his own Coldsnap
Famously, nor is Iceman
I'm not saying that these things couldn't be different; and I'd be perfectly happy if they were. But these are choices made for game balance, not because of real-world-type logic, I'm afraid.
Iceman : yeah yeah, i know i know you damn skull
Nick Fury give bleed but he is a human so that make sense why he is not immune.
Edit: Forgot it’s surfers sp3. Also we see Surfer in his SP3 he launches someone into the sun… hate to break it to you but the Sun, even at its core, isn’t the hottest thing in the universe. Not even close. If HT is supposed to be as hot as the sun… he can be burned.
The sun is pretty hot.
Not as hot as the LHC smashing particles together though.
There are a lot of things that could probably burn something that is resistant to the suns core temperature. Just because something can withstand a high temperature doesn’t make it immune to being burned.
Not to mention, that the battlerealm is a different universe and has different physics and rules. ISO8 alters champions, making Hulk able to uppercut black widow without turning her into a gooey red mess.
That easily explains why Torch can upgrade his normal incinerates to nova flames which can affect a different version of himself, and why some champions can incinerate Phoenix even if she did fly into the sun in a different universe.
Ultimately, game balance trumps complaints that X champion isn’t Y immune. If you want to look deeper than that, ISO8 explains it. This isn’t our universe.
Honestly with a few champs the immunities are f***** up. And the thing is there is no champ immune to nova flames yet.
In terms of gameplay, you’re absolutely right as well. It’s a game where mechanically speaking nothing has to conform to the exact source materials that they’re referencing and nor should it for several reasons, obviously the main one being game balance.
I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.
So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.
Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
It brings up an interesting point, that one of the weird things I will never understand about people, is that they feel fictional worlds should follow their own expectations even more than the actual real world. When they accuse something of being "unrealistic" and it turns out that in fact it is not just realistic, it is actual reality, many people will actually double down and still say that even though the real world works that way it still doesn't make sense. For example, there's a perfectly reasonable explanation for why Iceman is not immune to coldsnap that is both consistent with Marvel canon and also consistent with actual physics but even when confronted with that explanation, there are people who still say that even if it is consistent with real world physics, it still doesn't make sense and shouldn't happen in a game. In other words, games should obey "common sense." Not the fictional reality and not real reality either. It should obey their own incomplete notions of what reality ought to be.
I cannot do justice to how bizarre I find this.
Like in game of thrones (spoilers I guess for season 5)
Or say in Guardians of the galaxy when Carina holds the power stone and she’s not part celestial, she explodes. But if we had seen Tony stark for example hold the power stone and be fine it would have broken those rules.
Physics still exist like you say, and rules exist, if in a movie a dragon torches a normal human (and it’s been established that other normal humans are burnt to a crisp), and he gets up and brushes off some ash, and carried on we can’t just say “welp, I am fine with that because dragons don’t exist”. Fire does exist, and the rules have been set.
We are applying dragons to what we know, people can’t do that in real life. So yes, we should ask questions about why doesn’t X work in Y fictional universe. There should be rules.
Where all of this falls down regarding MCOC is that there is basically a catch-all explanation of ISO-8; let’s say the dragon from the last example is added to the game and blows fire at normal human, well now the human is infused with ISO-8 and he can survive that.
So literally any version of the question “why does X character not do this to Y character” is answered by ISO-8, this is not our universe, they do not play by the normal rules, the dragon does not burn the human in the battle realm.
However, in all fairness to DNA, I’m not entirely sure he was arguing against what we’ve both said here.
I believe he was making the point of when someone like ice man has a real world physics (and comic book) explanation of why he could damage himself with cold damage, but someone flat out refuses to take either of them and just say “well, iceman is cold so he shouldn’t take coldsnap damage”, and take *their* version of “common sense” over any other explanation.
For example, you say Galan is larger than other extra large champs. On what basis do you make that claim? Here, in the Battlerealm, while fighting in the Contest of Champions, Galan is not larger than other extra large champions:
Now, you can argue that Galan should have been designed to be larger than that, but that exits the realm of fictional consistency because we have no in-universe information that would dictate Galan's size in the Battlerealm. Even in the -616 universe, Galactus' size is stated to be both highly variable and also somewhat misleading: as a cosmic being his apparent size isn't always a matter of physicality. How mortal beings perceive Galactus and his actions are governed by perceptual limitations. In the Battlerealm, where literally everything however powerful they might be in their home dimensions honors and obeys the will of the Battlerealm, we can't say what Galan's physical size would be with certainty, and we can't say what rejecting his role as Galactus and leaving his original reality to live in Battlerealm would do to his relative size in the Battlerealm.
Cosmic beings don't really have a fixed size normally, but within the Battlerealm everything has one consistent size when fighting each other in the Contest. This is presumably a fiat of the Contest. So the real world reason and the fictional in-game reasons for Galan's size are probably essentially identical. Kabam designers wanted him to be L so they made him L, and Carina didn't want Galan to be squishing everyone in the Contest as a 30 foot tall cosmic being and so decreed him to be L.
The Battlerealm is a fictional world that serves as the backdrop of a game with combat, and thus the entities that control that fictional world and all of the elements of reality in that world are essentially author inserts of the developers. Galan's size is one of those elements of reality they decide for the purpose of maintaining the contest similar to making bullets hurt cosmic entitles while in the Contest.