**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Hyperion Heal Nerfed?
Kamikaze138
Posts: 6 ★
I didn't see it in the patch notes. Hype lost healing power.
On a single heal he used to get about 1/4 of his HP back. It seems closer to 10-15% now. Im getting +98 ticks now.
I don't know the tick rate. But...
HP gained: 2514.3 (w recovery 2891.91)
Tick HP: 98
My sig is 46.13% time bonus
15s heal
15s x 1.4613 = 21.9s
2891.9÷98= 29.5 #ticks aren't 1s, maybe .5s
I can go deeper in the math, but you see where im headed with my variables. Please address cause I don't want to insult your intelligence by spelling it out.
Please address this math. Thanks
On a single heal he used to get about 1/4 of his HP back. It seems closer to 10-15% now. Im getting +98 ticks now.
I don't know the tick rate. But...
HP gained: 2514.3 (w recovery 2891.91)
Tick HP: 98
My sig is 46.13% time bonus
15s heal
15s x 1.4613 = 21.9s
2891.9÷98= 29.5 #ticks aren't 1s, maybe .5s
I can go deeper in the math, but you see where im headed with my variables. Please address cause I don't want to insult your intelligence by spelling it out.
Please address this math. Thanks
0
Comments
And if you play the game you would know hyperion is poison immune seriously dude
I play the game. Just focused on the Healing. Long day. Lol.
Is it via video recording?
46.14 ($mod) is listed in my sig bonus
2514.3 ($h) & 15s($t) is in the Heal description
Recovery bonus = $y • 1.15
Buff duration = $t • $mod
Oh. And no mastery changed were made before it after patch.
They corrected this issue, but making his cool down not a debuff, therefore, no extra regen.
Do suicides poison immune champs now? lol. Think before posting please.
Im also referring to its active status. Hence the +98 tick.
The total healed should be:
total healed = recovery mod(2513 base • (100%+ sig modifier))
for my 49 sig (46.14% modifier) with +15% recovery should be: 4228 HP. Almost 1/3 his max HP. Its not happening.
98x2x15=2940. By your math he’s healing for too much.
Mine can do 1907.7 over 15s.
His current max health in next image.