**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Hyperion Heal Nerfed?

I didn't see it in the patch notes. Hype lost healing power.

On a single heal he used to get about 1/4 of his HP back. It seems closer to 10-15% now. Im getting +98 ticks now.
I don't know the tick rate. But...
HP gained: 2514.3 (w recovery 2891.91)
Tick HP: 98
My sig is 46.13% time bonus
15s heal
15s x 1.4613 = 21.9s
2891.9÷98= 29.5 #ticks aren't 1s, maybe .5s

I can go deeper in the math, but you see where im headed with my variables. Please address cause I don't want to insult your intelligence by spelling it out.

Please address this math. Thanks

Comments

  • GrimmbearGrimmbear Posts: 639 ★★★
    Do you have WP?
  • TheMageHunterTheMageHunter Posts: 711 ★★
    It was a bug which made his cooldown count as a debuff so that extra heal of yours came from Willpower not his regen
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    If you're running Poison Suicides, Poison reduces Healing.
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    If you're running Poison Suicides, Poison reduces Healing.

    And if you play the game you would know hyperion is poison immune seriously dude

    I play the game. Just focused on the Healing. Long day. Lol.
  • winterthurwinterthur Posts: 7,655 ★★★★★
    OP, how did you get those numbers? I would like to check on mine too.

    Is it via video recording?
  • Kamikaze138Kamikaze138 Posts: 6
    @winterthur the +98 is visible.
    46.14 ($mod) is listed in my sig bonus
    2514.3 ($h) & 15s($t) is in the Heal description
    Recovery bonus = $y • 1.15
    Buff duration = $t • $mod

    Oh. And no mastery changed were made before it after patch.
  • mum_m2mum_m2 Posts: 1,776 ★★★★
    another thread on this, but his cool down was a debuff which increased his regeneration rate while he was regenerating. then after the regen ended, he continued to regen via willpower.

    They corrected this issue, but making his cool down not a debuff, therefore, no extra regen.
  • RagamugginGunnerRagamugginGunner Posts: 2,210 ★★★★★
    edited December 2017
    If you're running Poison Suicides, Poison reduces Healing.

    Do suicides poison immune champs now? lol. Think before posting please.
  • Kamikaze138Kamikaze138 Posts: 6
    Hahaha. This has *NOTHING* to do with Willpower. Its based off his self-generated controlled heal.
  • Kamikaze138Kamikaze138 Posts: 6
    This has *nothing* to do with Willpower. Im talking about his self-generated controlled heal.

    Im also referring to its active status. Hence the +98 tick.

    The total healed should be:
    total healed = recovery mod(2513 base • (100%+ sig modifier))
    for my 49 sig (46.14% modifier) with +15% recovery should be: 4228 HP. Almost 1/3 his max HP. Its not happening.
  • thetaman23thetaman23 Posts: 43
    Yeah, my Hyperion is healing less per tick too.
  • Bmf420Bmf420 Posts: 161
    As usual we have the content creator Lets play to blame for this nerf.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    I didn't see it in the patch notes. Hype lost healing power.

    On a single heal he used to get about 1/4 of his HP back. It seems closer to 10-15% now. Im getting +98 ticks now.
    I don't know the tick rate. But...
    HP gained: 2514.3 (w recovery 2891.91)
    Tick HP: 98
    My sig is 46.13% time bonus
    15s heal
    15s x 1.4613 = 21.9s
    2891.9÷98= 29.5 #ticks aren't 1s, maybe .5s

    I can go deeper in the math, but you see where im headed with my variables. Please address cause I don't want to insult your intelligence by spelling it out.

    Please address this math. Thanks
    It ticks every .5 seconds. It ticks for 98. you say the base value is 2541 which should be over a period of 15 seconds. Recovery bumps the base to heal to 2892. So
    98x2x15=2940. By your math he’s healing for too much.
  • New_Noob168New_Noob168 Posts: 1,562 ★★★★
    Were these changes in our heir release notes
  • winterthurwinterthur Posts: 7,655 ★★★★★
    @winterthur the +98 is visible.
    46.14 ($mod) is listed in my sig bonus
    2514.3 ($h) & 15s($t) is in the Heal description
    Recovery bonus = $y • 1.15
    Buff duration = $t • $mod

    Oh. And no mastery changed were made before it after patch.

    5ialzdpcln8g.png

    Mine can do 1907.7 over 15s.
    His current max health in next image.

    drkhebl6xbhw.png

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