Xthea9 wrote: » Nice , appreciate what you did and I have a question may be someone already asked this and may be there is an answer somewhere in the chat but did rolled all the chat so asking , my question is related to the attack bouns , do we see the stats in real time if we are KO the defender in first time or x times. Or it will just work behind the scenes, I really want to see this if all of the alliance members can see how we are going with the war attack strategy, watching these points and attempt numbers will help us to make any changes to our attack strategy.
Note: We are currently working on some UI improvements that will make monitoring and accounting for the Attack Bonus easier to do. This will come in a future update.
DNA3000 wrote: » Xthea9 wrote: » Nice , appreciate what you did and I have a question may be someone already asked this and may be there is an answer somewhere in the chat but did rolled all the chat so asking , my question is related to the attack bouns , do we see the stats in real time if we are KO the defender in first time or x times. Or it will just work behind the scenes, I really want to see this if all of the alliance members can see how we are going with the war attack strategy, watching these points and attempt numbers will help us to make any changes to our attack strategy. They said in the announcement they are working on something for this, but it sounds like it won't be in the next iteration of AW: Note: We are currently working on some UI improvements that will make monitoring and accounting for the Attack Bonus easier to do. This will come in a future update.
Roninitup wrote: » Will the matchmaking parameters also be addressed or will it still be by prestige primarily and war rating second?
Marine3444 wrote: » Concern: taking an empty node is as many points as a one shot kill. That’s seems a bit jaded as there are always more nodes than we had ability to place defenders.
pseudosane wrote: » All you did is bring back defender kills and hide it in another stat and make the whole scoring system overly complicated. If we receive fewer points for defeating a node that takes multiple attempts (we lose an attacker or attackers), then your opponent is essentially scoring points from... you guessed it DEFENDER KILLS. You've merely limited the number of defender kills per defender. Why does it have to be so complicated though?
Istenmajma wrote: » Also I am not sure if the scoring sheet on the end of your info thread is actually accurate. You count full exoration on 3 maps as 300 instances wirh 150 points per explored node. Underneath that you are counting attacker rating as 450 instances with 240 points per node in best case. Either it is 150 points per explored percent or the amount of nodes is off...
GroundedWisdom wrote: » Overall, I think I'm cool with it. I admit I have to have more coffee and consider it deeper. Lol. My main issues with metrics for Kills and penalizing Resources are respected, so I'm okay with this. Interesting angle. Actually, some ideas I remember shared here. On the surface, looks good.
chunkyb wrote: » GroundedWisdom wrote: » Overall, I think I'm cool with it. I admit I have to have more coffee and consider it deeper. Lol. My main issues with metrics for Kills and penalizing Resources are respected, so I'm okay with this. Interesting angle. Actually, some ideas I remember shared here. On the surface, looks good. DEFENDER KILLS ARE BACK! (under another name)
GroundedWisdom wrote: » chunkyb wrote: » GroundedWisdom wrote: » Overall, I think I'm cool with it. I admit I have to have more coffee and consider it deeper. Lol. My main issues with metrics for Kills and penalizing Resources are respected, so I'm okay with this. Interesting angle. Actually, some ideas I remember shared here. On the surface, looks good. DEFENDER KILLS ARE BACK! (under another name) No. Not really. When the idea was presented before, I was iffy about it because it seemed to that effect, but there is a limited number with this system, and it doesn't actually penalize dying. There are Points given, then deducted for attempts. Now, the most you can lose are the Points allotted. I may have been a bit rigid originally, but I'm cool with this. It won't amount to the same high metrics Defender Kills did. There are limited Points and limited penalizations. After that, nothing is deducted, so it doesn't penalize Item Use.
LeNoirFaineant wrote: » GroundedWisdom wrote: » chunkyb wrote: » GroundedWisdom wrote: » Overall, I think I'm cool with it. I admit I have to have more coffee and consider it deeper. Lol. My main issues with metrics for Kills and penalizing Resources are respected, so I'm okay with this. Interesting angle. Actually, some ideas I remember shared here. On the surface, looks good. DEFENDER KILLS ARE BACK! (under another name) No. Not really. When the idea was presented before, I was iffy about it because it seemed to that effect, but there is a limited number with this system, and it doesn't actually penalize dying. There are Points given, then deducted for attempts. Now, the most you can lose are the Points allotted. I may have been a bit rigid originally, but I'm cool with this. It won't amount to the same high metrics Defender Kills did. There are limited Points and limited penalizations. After that, nothing is deducted, so it doesn't penalize Item Use. The same high metrics? Most wars were won then by boss kills or exploration. Defender kills only factored into the equation when one group tried to overcome being beaten by reviving over and over again. This looks like it will function very much in the same way. Do you have some numbers that show how defender kills were a "high metric" as opposed to this system? Just curious.
DNA3000 wrote: » Marine3444 wrote: » Concern: taking an empty node is as many points as a one shot kill. That’s seems a bit jaded as there are always more nodes than we had ability to place defenders. In other words, where we place the "holes" can potentially be as important as where we place the defenders, at least in many tiers of AW where 100% doesn't happen all the time. Where AW usually ends in 100%/100%, it will be a wash and not harm the war either way.