New champions = Too much stuff

JefechutaJefechuta Member Posts: 1,212 ★★★★
I am the only one thinking that every new champ feels like having 7 nodes inside his passive? I was playing Incursions and damn, Infamous Iron Man has too much stuff to pay attention to, same with other champs like Hulkling, Galan, etc etc.

They have like 3 to 15 things to pay attention to and if you add that to the nodes it just becomes quite boring.

I think Im not the only one thinking each new champion has more text than the one before him, Im cool with the champs being more complex than before, but being complex is not having 15 passives, buffs, mechanics, etc etc in only one champion.

So please Kabam, stop :(
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Comments

  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    There's a lot of stuff but you only need to pay attention to a few things while fighting them
  • JefechutaJefechuta Member Posts: 1,212 ★★★★

    OK so what's your solution?

    Lol, just dont put that much stuff on champions, as I said, the ones on 2019-2020 have the perfect amount of info and mechanics
  • PapaMidnite007PapaMidnite007 Member Posts: 1,622 ★★★★
    I have no problem with it all you need is patience this game isn't going anywhere you need to take time and read while yes essays are annoying but it'll help you in the long run.
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  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    edited December 2022
    SCP1504 said:

    Games that have abilities evolve by increasing abilities and creating more abilities to counter old meta abilities etc
    It's just evolution otherwise it would go stale
    Take your 2019 champs and go do act 5 or something and maybe youll have fun 🤷‍♂️

    I already explained this, its not evolving, Im fine with that, but you dont need 10 pages of passives, mechanics and buff to counter new meta abilities, the problem aint those new metas, problem is the quantity
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    H3t3r said:

    Jefechuta said:

    SCP1504 said:

    Games that have abilities evolve by increasing abilities and creating more abilities to counter old meta abilities etc
    It's just evolution otherwise it would go stale
    Take your 2019 champs and go do act 5 or something and maybe youll have fun 🤷‍♂️

    I already explained this, its not evolving, Im fine with that, but you dont need 10 pages of passives, mechanics and buff to counter new meta abilities, the problem aint those new metas, problem is the quantity
    I'd much rather have 10 pages of stuff then 3. More fun and engaging in my opinion
    Yeah same, but I think its better 6 than 3 or 10
  • NearJrNearJr Member Posts: 158 ★★
    This looks like a "you" problem, not a Kabam problem.

    New champs are fun and actually require you to think and have a modicum of skill.

    This is not a "git gud" post.
  • Qwerty12345Qwerty12345 Member Posts: 839 ★★★★
    The issue isn't just for the player... but for Kabam. How many times have there been some synergy or node interaction totally unexpected because there just is too many things out there that can interact with eachother.

    Then you get confusion like the difference between stagger (the application of it and when it actually nullifies) vs. nullify vs. neutralize...

    Purify vs. shrug off

    and don't get me started on its often hard to tell what is active/passive, and that the icons usually suggesting something is a passive aren't consistantly used.

    And of course if anything actually ever gets "corrected"... its immediately seen as a nerf... so many times we are stuck with unintended side effects.

    And it isn't like there is some rule book or something that explains all these things. Its hard enough to find where it is that poisons lower your healing rate... let alone something as nuanced as why something with true-strike or true-accuracy can be glanced.
  • SuelGamesSuelGames Member Posts: 947 ★★★
    Agree. Too much stuff to read, i like the simple old school gameplay without having to worry about a bunch of rotations
  • TreoTreo Member Posts: 389 ★★
    I completely agree I have tried to bring this point to attention but failed in my wording more then once. It’s not the nodes, it’s not the abilities. It’s the stacking that is getting out of hand. And I totally get that is not a problem for everyone. But it is for a group of players. And the more they keep stacking the bigger that group eventually will become. Out it that comes my fear at a point it will not only outgrow my own capabilities of playing this game but a growing group. for myself I have accepted it woont understand a lot of champs when they get released and maybe understand a part of then when I need that part. my feelings towards this is we are reaching the point of maximum saturation.
  • ButtehrsButtehrs Member Posts: 5,938 ★★★★★
    SuelGames said:

    Agree. Too much stuff to read, i like the simple old school gameplay without having to worry about a bunch of rotations

    You can still do that you know. You don't have to play every champ on their optimal rotations. It's a choice you have.
  • Doug4theWinDoug4theWin Member Posts: 198 ★★
    Your response is longer than any new champion’s description. There are plenty of original champions with similar mechanics and minimal synergies for your entertainment.
  • CaptainaidenCaptainaiden Member Posts: 1,081 ★★★★
    I love too much stuff
  • ReignkingTWReignkingTW Member Posts: 2,774 ★★★★★
    Imagine trying to learn this game now!
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  • KoopaKrusherKoopaKrusher Member Posts: 105
    I'm in agreement that the game needs to keep getting more technical with complex champions in order to evolve, but it does bring up a good point about how steep the learning curve is for new players. I brute forced my way to Uncollected before I even considered looking for external resources on YouTube or the forums to learn the game better. Kabam kinda addressed that when they started buffs. 1* Colossus still uses his old kit, but they gave 1* BP the new kit and I assume they'll do the same with the Spidey and Hulk updates. So if you're a new player, is reading complex champion descriptions a significant enough barrier to entry that they quit the game?

    I don't think so, for 2 reasons. First, a lot of the more popular characters still don't have buffs and are using simple descriptions. If you come to MCOC excited to play Iron Man and Thor, you're not going to be turned off by essay champ mechanics cuz those champs are still simple. I haven't looked at it, but I would guess that champs expected to be more popular on release (connected with MCU content) have simpler descriptions than more niche champs (Iron Doom, Galan). Second, and more importantly, new players get stronger champs a lot quicker than 3 years ago, so reading the champ description isn't really necessary until you're already somewhat invested in the game. You can ignore champ descriptions entirely until you hit a wall and have to figure out why your current champs aren't working. With the new Act 1-4, that wall doesn't come for a lot of players until they've already been playing the game for a while. You can get pretty far in the game by just swiping and tapping and never reading a champ description. If you're at a point where you want to dive into champ descriptions, you're probably at a point where an essay isn't going to turn you off the game.
  • Hilbert_unbeatable2Hilbert_unbeatable2 Member Posts: 805 ★★★
    Jefechuta said:

    I am the only one thinking that every new champ feels like having 7 nodes inside his passive? I was playing Incursions and damn, Infamous Iron Man has too much stuff to pay attention to, same with other champs like Hulkling, Galan, etc etc.

    They have like 3 to 15 things to pay attention to and if you add that to the nodes it just becomes quite boring.

    I think Im not the only one thinking each new champion has more text than the one before him, Im cool with the champs being more complex than before, but being complex is not having 15 passives, buffs, mechanics, etc etc in only one champion.

    So please Kabam, stop :(

    Idoom playstyle is more or less same as mystic doom
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