**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
The difficulty increase is ridiculous
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Comments
Unless it's a certain mod, who in his own way will say "Git Gud."
However the path fights are becoming tediously long even when using the correct node counters. I think they should adjust the potency of the bonuses gained by matching correct champs to nodes.
... Or so they thought...
So yes while for some this may not be a big deal but for quite a few people it is and it impacts their enjoyment of the game
You mention "compatible with skill and rosters at that time". I'm curious, do you see that rosters now develop at the same rate as yours did way back when?
Just 1 post below yours is a newly minted cavalier. With 2 6* rank 3's. Not sure about you, but I didn't have any 6* rank 3's at cavalier. My first was when I beat Grandmaster. It is infinitely easier to get ahold of 5* and 6* shards now- and that's a fact.
There’s very few single champs that break the entire game on their own. Champ acquisition by itself as a standalone still requires a significant amount of other variables.
So yeah, we can all have stacked rosters and each of us will get different results from it. I may not be as skilled as you now and I might also be more skilled than you six months from now. But that will affect my game progression.
I don’t believe it’s a stretch to say player skill should be the driving factor across the game broadly and to say that quests and rewards should scale accordingly.
There are some pretty advanced nodes in the UC EQ and the PI and health pools are increased. At minimum, if this was intended behavior, probably should have been part of the announcement with at least some measure of explanation. I can’t imagine an actual UC player that isn’t ready for late Act 5 and early Act 6 content is ready for the quest that is at their own defined skill level.
What the changes to the lower EQ means to me, especially the elimination of the units from the bottom two levels, is that I don’t have to waste time on them any more. Sure sucks to not be able to burn energy on auto-play for free units, but selling those is how Kabam makes money.
I’m Cav, been there for almost a year, and happy with it. Don’t have any desire to frustrate myself going for TB or Paragon. I love my alliance mates, enjoy picking up new champs and learning them, and will progress on my timetable and my comfort level, not Kabam’s and not trying to keep up with the Joneses.
1. we used to have 5 difficulties, now we have 6 with the addition on TB
2. comparing the PI, the attack\health values level 1-4, this month is much higher than previous month. for example uncollected chapter 1 has defenders with PI of 18-20K vs 6-7K last month (excluding boss)
3. regarding chapter 5, I haven't mentioned it above because to be honest I haven't noticed the PI. Fights are just longer because the supporting buffs were removed.
4. rewards are the same for these levels
5. there was no announcement about changing the difficulty of the existing levels.
now, is it "too hard"... depends who you ask... for players that were waiting for the TB level probably not. But for newer player that used to run only Heroic (level2), Master (level3) and maybe Uncollected (level4) it is much harder.
Personally, I don't like the changes in the older difficulty because as others mentioned, I used to burn energy with autoplay on the lower level when I got ready for work or just being busy, or also just play (no auto-play) but on lower level that doesn't require much attention if I'm not in the mood.
@Kabam Miike , @Kabam Jax, sorry for the direct call out but could you possibly investigate the difficulty spike in EQ etc this month across the board and let us know what the deal is? It would be appreciated.
Then we would find out if it’s people truly concerned about skill development and growing their rosters for fair effort and rewards, or people mad that they can’t Autoplay and don’t care about the health of the overall game
Very curious what Kabam intended here because they just made a it a ton harder on lower accounts with no explanation
But if it was me, I would say, “OK. Heard the complaints. Units are one of the pillars of the game. It’s fine if you want to farm lower levels of EQ for them. Absolutely fine. But it’s not fine for those Units to come for no effort beyond Autoplay. If you want the Units, by all means, go ahead. But you actually have to play the game, actually put forth SOME effort at those levels, for the Units.”
If a person says, “Oh, I am going to quit if I can’t Autoplay Conqueror every month,” then I guess we would be moving on without you
That’s absolutely how the game should work, especially if you are F2P — you have the ability to get something simply by working.
As I said, I went into these modes last night. They are harder, but they can be done, even with a 3/30 4-star on at least the first chapter of Uncollected.
So to me, you can still clear the content.
But at the same time, I do admit that it’s harder and that the rewards were reduced. So I would restore UC and below, and just remove Autoplay, and that should be the end of it because certainly no one should complain that actually having to play the game is a requirement to get rewards.
Just say what it is, and not act like the content is so hard that it cannot be cleared with a developing roster
Both 100% old Cav every month, this month I won’t bother to 100%TB with my main and probably couldn’t 100% with mini without using a large number of items.
Remind you both are Paragon accounts and one can’t manage content labeld “Throne Breaker”.
The monthly EQ is not targeted at the progression level that it states.
I was only able to rank them to R3 due to the banquet rewards.
tldr: The team is actively discussing this topic, we're hoping to know more soon.
When we announced Thronebreaker difficulty was coming to the contest, we also announced there would be a rework to all the other difficulties as well.
We've received a lot of feedback that the new difficulties feel overtuned, and is something I've experienced as well; it's something we have brought to the game team.