TripleD_Fenrir wrote: » Heya! I'm gonna try my hand at Carnage. Here goes: Carnage-Skill(/Cosmic)-> He fits more in the Skill class with what he does, but I can see him as a cosmic too. Symbiotic Bloodstream->Having the Carnage symbiote in his blood, Cletus Cassady only gets stronger when he bleeds. Whenever the opponent bleeds Carnage, he instead regenerates for the amount of damage he would have taken, while gaining increased attack indefinetely. Bleeds on any hits->The chance starts out at zero and increases by 5% for each bleed currently on the opponent. Short duration, these ones, for about 3.5-4 seconds. Critical hits-> 25% chance to Bleed the opponent for 5 seconds. Open Wounds-> If Carnage finishes a combo, no matter the hits, on an opponent with 7 bleeds, he has a 50% chance to leave an Open Wound. This chance increases by 10% for any additional bleed. His heavy has a 10% chance/Bleed to cause another Open Wound. If the opponent is Bleeding, his sp2 has a 75% chance to leave another Open Wound, and his sp3 leaves another Open Wound no matter what. Twist The Wound-> Each Open Wound increases Critical Damage by X. Every time Carnage Bleeds an Open Wounded opponent, he also deals X% of their health as bleed damage instantly. Signature Ability: CHAOS!!! ( That's how he would say it) Carnage relishes in chaos, and hates being orderly with a passion. Every time you use the same combo in a row, Carnage gains a reduced power gain debuff and removes his other CHAOS!!! half. For each different combo he instead gains a Precision and a Fury buff, while also removing all power gain debuffs generated by CHAOS!!!. If Carnage uses a heavy when in a combo, he becomes Unstoppable for 1.5 seconds. (These are not treated as ACTUAL buffs, so they can't be replicated, nullified, and if they go away they will not feed Mystic Dispersion.) Every combo needs to have at least two other combos between uses to be considered a different combo Ex.: If you'd do M-L-L-L-M twice in a row, you'd get reduced power gain. But if you'd do M-L-L-L-M, then L-M-L-M, you'd get a buff. If you do another M-L-L-L-M after, you'd lose the buff and gain the debuff. So go wild! Specials: Sp1 and/or sp2 should have a LOT of small hits in it/them. Sp2 should send him into a blood lust, increasing crit chance per bleed on the opponent for some time. Sp3 should just send him into a maniacal Frenzy, gaining some extra crit and attack+the same amount/any current bleed on the opponent ( he has a base, to which he bloodily adds more). Any thoughts/opinions?
UndeadProphet wrote: » Agent Coulson (Tech) Nick Fury (skill/tech) Silver surfer (cosmic) Human torch (cosmic) Heimdall (cosmic/mystic) Quicksilver Apocalypse Professor X Sabretooth Deathlok Doctor Doom Iron spider (man) Destroyer Morg Living Tribunal Mephisto Akenhaten Sentry (cosmic) Ymir Cyttorak Skaar
CreeperWhisper7 wrote: » Bahamut wrote: » TripleD_Fenrir wrote: » Heya! I'm gonna try my hand at Carnage. Here goes: Carnage-Skill(/Cosmic)-> He fits more in the Skill class with what he does, but I can see him as a cosmic too. Symbiotic Bloodstream->Having the Carnage symbiote in his blood, Cletus Cassady only gets stronger when he bleeds. Whenever the opponent bleeds Carnage, he instead regenerates for the amount of damage he would have taken, while gaining increased attack indefinetely. Bleeds on any hits->The chance starts out at zero and increases by 5% for each bleed currently on the opponent. Short duration, these ones, for about 3.5-4 seconds. Critical hits-> 25% chance to Bleed the opponent for 5 seconds. Open Wounds-> If Carnage finishes a combo, no matter the hits, on an opponent with 7 bleeds, he has a 50% chance to leave an Open Wound. This chance increases by 10% for any additional bleed. His heavy has a 10% chance/Bleed to cause another Open Wound. If the opponent is Bleeding, his sp2 has a 75% chance to leave another Open Wound, and his sp3 leaves another Open Wound no matter what. Twist The Wound-> Each Open Wound increases Critical Damage by X. Every time Carnage Bleeds an Open Wounded opponent, he also deals X% of their health as bleed damage instantly. Signature Ability: CHAOS!!! ( That's how he would say it) Carnage relishes in chaos, and hates being orderly with a passion. Every time you use the same combo in a row, Carnage gains a reduced power gain debuff and removes his other CHAOS!!! half. For each different combo he instead gains a Precision and a Fury buff, while also removing all power gain debuffs generated by CHAOS!!!. If Carnage uses a heavy when in a combo, he becomes Unstoppable for 1.5 seconds. (These are not treated as ACTUAL buffs, so they can't be replicated, nullified, and if they go away they will not feed Mystic Dispersion.) Every combo needs to have at least two other combos between uses to be considered a different combo Ex.: If you'd do M-L-L-L-M twice in a row, you'd get reduced power gain. But if you'd do M-L-L-L-M, then L-M-L-M, you'd get a buff. If you do another M-L-L-L-M after, you'd lose the buff and gain the debuff. So go wild! Specials: Sp1 and/or sp2 should have a LOT of small hits in it/them. Sp2 should send him into a blood lust, increasing crit chance per bleed on the opponent for some time. Sp3 should just send him into a maniacal Frenzy, gaining some extra crit and attack+the same amount/any current bleed on the opponent ( he has a base, to which he bloodily adds more). Any thoughts/opinions? I like it!! I hate to be the one to tell you, especially since you typed all that, but Carnage is already in the game...
Bahamut wrote: » TripleD_Fenrir wrote: » Heya! I'm gonna try my hand at Carnage. Here goes: Carnage-Skill(/Cosmic)-> He fits more in the Skill class with what he does, but I can see him as a cosmic too. Symbiotic Bloodstream->Having the Carnage symbiote in his blood, Cletus Cassady only gets stronger when he bleeds. Whenever the opponent bleeds Carnage, he instead regenerates for the amount of damage he would have taken, while gaining increased attack indefinetely. Bleeds on any hits->The chance starts out at zero and increases by 5% for each bleed currently on the opponent. Short duration, these ones, for about 3.5-4 seconds. Critical hits-> 25% chance to Bleed the opponent for 5 seconds. Open Wounds-> If Carnage finishes a combo, no matter the hits, on an opponent with 7 bleeds, he has a 50% chance to leave an Open Wound. This chance increases by 10% for any additional bleed. His heavy has a 10% chance/Bleed to cause another Open Wound. If the opponent is Bleeding, his sp2 has a 75% chance to leave another Open Wound, and his sp3 leaves another Open Wound no matter what. Twist The Wound-> Each Open Wound increases Critical Damage by X. Every time Carnage Bleeds an Open Wounded opponent, he also deals X% of their health as bleed damage instantly. Signature Ability: CHAOS!!! ( That's how he would say it) Carnage relishes in chaos, and hates being orderly with a passion. Every time you use the same combo in a row, Carnage gains a reduced power gain debuff and removes his other CHAOS!!! half. For each different combo he instead gains a Precision and a Fury buff, while also removing all power gain debuffs generated by CHAOS!!!. If Carnage uses a heavy when in a combo, he becomes Unstoppable for 1.5 seconds. (These are not treated as ACTUAL buffs, so they can't be replicated, nullified, and if they go away they will not feed Mystic Dispersion.) Every combo needs to have at least two other combos between uses to be considered a different combo Ex.: If you'd do M-L-L-L-M twice in a row, you'd get reduced power gain. But if you'd do M-L-L-L-M, then L-M-L-M, you'd get a buff. If you do another M-L-L-L-M after, you'd lose the buff and gain the debuff. So go wild! Specials: Sp1 and/or sp2 should have a LOT of small hits in it/them. Sp2 should send him into a blood lust, increasing crit chance per bleed on the opponent for some time. Sp3 should just send him into a maniacal Frenzy, gaining some extra crit and attack+the same amount/any current bleed on the opponent ( he has a base, to which he bloodily adds more). Any thoughts/opinions? I like it!!