Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress.
Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress. Looking at Arcane right now, I’m 100% comfortable saying many of those accounts don’t deserve their progress or their rewards. Dr. Zola
Hey Summoners!A bit of a story for you...One of the members of the game team messaged me last night with this thread (in our off-hours) and wanted me to pass along that they investigated the leaderboard after watching this video and the first ten accounts mentioned in the vid, "literally every single one of them was banned by our sweep today." So a couple things to keep in mind: 1. Bans happen in waves, not continuously all the time.2. "The system that bans [cheaters] and the system that [removes] them from the leaderboard is not the same system," and as we've talked about before, it takes some time to remove those accounts visibly from the leaderboards.I know the intention with this video is more to call out the matchmaking and: we hear you. We've stated before that matchmaking is constantly being evaluated and there are adjustments being planned for coming seasons; we've seen the constant conversation in the forums over the last month+. It is, however, worth noting that there has not been a single suggestion that everyone has unanimously agreed with. This is a solution that doesn't seem to have a solution to appease everyone; and therein lies the challenge."Fair matchmaking" is defined differently by everyone and, in some cases, Summoners demanding "fair matchmaking" are asking for matchmaking that best suits them. We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time. Every other game mode (excluding AW), you dedicate time and energy and you will end up with a W in the end. Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Now, none of this is in defense of the current matchmaking - like I said, there are adjustments in the works - these are simply a few additional considerations on the topic. Happy Friday, everyone.
It is, however, worth noting that there has not been a single suggestion that everyone has unanimously agreed with.
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone.
Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress. Looking at Arcane right now, I’m 100% comfortable saying many of those accounts don’t deserve their progress or their rewards. Dr. Zola That's where I'm going to have to disagree. Unless they cheated somehow to get there, they fight within the competition, they win, they progress, and they have earned them. It's a competition based on progress made within the competition as the requirements stand. They're not manipulating the outcome, they're not cheating (the ones I'm speaking to), and they're not gaining any unfair advantages. They deserve them because they've earned them.
Hey Summoners!A bit of a story for you...One of the members of the game team messaged me last night with this thread (in our off-hours) and wanted me to pass along that they investigated the leaderboard after watching this video and the first ten accounts mentioned in the vid, "literally every single one of them was banned by our sweep today." …We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time. Every other game mode (excluding AW), you dedicate time and energy and you will end up with a W in the end. Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Now, none of this is in defense of the current matchmaking - like I said, there are adjustments in the works - these are simply a few additional considerations on the topic. Happy Friday, everyone.
That's where I'm going to have to disagree. Unless they cheated somehow to get there, they fight within the competition, they win, they progress, and they have earned them. It's a competition based on progress made within the competition as the requirements stand. They're not manipulating the outcome, they're not cheating (the ones I'm speaking to), and they're not gaining any unfair advantages. They deserve them because they've earned them.
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone. @Kabam Jax can't quite believe that's been acknowledged but the logical conclusion has not been reached. As @Greekhit @Banhammer_ste and others have pointed out, that design will lead to the death of BGs. If 50% lose and their time in game feels like dead time, they will stop playing and it does then death spiral as the next on the losers list also quit.The risk your run, is that big accounts who dedicated a lot of time and money in the game, will quit the game *entirely* if they feel that the most lucrative rewards in game mandate playing a mode which has a substantial chance of being entirely dead time, for no reward. The other discussion is littered with spending paragons, saying they are already quitting BGs; https://forums.playcontestofchampions.com/en/discussion/328375/bgs-killing-my-drive#latestCheck your stats on game engagement; if BG play time has gone up at the expense of war, AQ and EQ, then be worried, as this matchmaking system, may kill the game as a result, when the BG death spiral kicks in. I hate to be the one to mention this but 50% losing is the core mathematics of any head to head competition.
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone. @Kabam Jax can't quite believe that's been acknowledged but the logical conclusion has not been reached. As @Greekhit @Banhammer_ste and others have pointed out, that design will lead to the death of BGs. If 50% lose and their time in game feels like dead time, they will stop playing and it does then death spiral as the next on the losers list also quit.The risk your run, is that big accounts who dedicated a lot of time and money in the game, will quit the game *entirely* if they feel that the most lucrative rewards in game mandate playing a mode which has a substantial chance of being entirely dead time, for no reward. The other discussion is littered with spending paragons, saying they are already quitting BGs; https://forums.playcontestofchampions.com/en/discussion/328375/bgs-killing-my-drive#latestCheck your stats on game engagement; if BG play time has gone up at the expense of war, AQ and EQ, then be worried, as this matchmaking system, may kill the game as a result, when the BG death spiral kicks in.
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone. @Kabam Jax can't quite believe that's been acknowledged but the logical conclusion has not been reached. As @Greekhit @Banhammer_ste and others have pointed out, that design will lead to the death of BGs. If 50% lose and their time in game feels like dead time, they will stop playing and it does then death spiral as the next on the losers list also quit.The risk your run, is that big accounts who dedicated a lot of time and money in the game, will quit the game *entirely* if they feel that the most lucrative rewards in game mandate playing a mode which has a substantial chance of being entirely dead time, for no reward. The other discussion is littered with spending paragons, saying they are already quitting BGs; https://forums.playcontestofchampions.com/en/discussion/328375/bgs-killing-my-drive#latestCheck your stats on game engagement; if BG play time has gone up at the expense of war, AQ and EQ, then be worried, as this matchmaking system, may kill the game as a result, when the BG death spiral kicks in. I hate to be the one to mention this but 50% losing is the core mathematics of any head to head competition. The problem is not the 50% win rate. My alliance has an approximately 50% win rate, but doesn't have the issues with AW that most people seem to be having with BG. It is important to separate the individual fights and matches of BG with the overall structure of BG. Much like AW, most of the rewards in BG are not for winning individual matches. Your win rate per match does not directly correlate to your rewards. Precisely how you win matters more, and that's currently structured in ways that are problematic for many people.I discuss this in more detail in my BG suggestion thread linked above, which was apparently moved to Suggestions and Requests because asking people to read 3500 words about a game mode is not enough of a challenge, someone had to make them all invisible. Yeah I read your post (all the way to the summary!) and I totally believe you've highlighted and offered solutions to the biggest problems in bg. The heart of a lot of it (correct if I misunderstood) is the mode needs to offer the impression of winning even when losing by the current metric in order to motivate players to participate, which is a great insight (if im right). I was just trying to help that dude understand that as structured it's impossible to have more wins than losses overall by the collective player base.
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone. @Kabam Jax can't quite believe that's been acknowledged but the logical conclusion has not been reached. As @Greekhit @Banhammer_ste and others have pointed out, that design will lead to the death of BGs. If 50% lose and their time in game feels like dead time, they will stop playing and it does then death spiral as the next on the losers list also quit.The risk your run, is that big accounts who dedicated a lot of time and money in the game, will quit the game *entirely* if they feel that the most lucrative rewards in game mandate playing a mode which has a substantial chance of being entirely dead time, for no reward. The other discussion is littered with spending paragons, saying they are already quitting BGs; https://forums.playcontestofchampions.com/en/discussion/328375/bgs-killing-my-drive#latestCheck your stats on game engagement; if BG play time has gone up at the expense of war, AQ and EQ, then be worried, as this matchmaking system, may kill the game as a result, when the BG death spiral kicks in. I hate to be the one to mention this but 50% losing is the core mathematics of any head to head competition. The problem is not the 50% win rate. My alliance has an approximately 50% win rate, but doesn't have the issues with AW that most people seem to be having with BG. It is important to separate the individual fights and matches of BG with the overall structure of BG. Much like AW, most of the rewards in BG are not for winning individual matches. Your win rate per match does not directly correlate to your rewards. Precisely how you win matters more, and that's currently structured in ways that are problematic for many people.I discuss this in more detail in my BG suggestion thread linked above, which was apparently moved to Suggestions and Requests because asking people to read 3500 words about a game mode is not enough of a challenge, someone had to make them all invisible.
Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress. Looking at Arcane right now, I’m 100% comfortable saying many of those accounts don’t deserve their progress or their rewards. Dr. Zola That's where I'm going to have to disagree. Unless they cheated somehow to get there, they fight within the competition, they win, they progress, and they have earned them. It's a competition based on progress made within the competition as the requirements stand. They're not manipulating the outcome, they're not cheating (the ones I'm speaking to), and they're not gaining any unfair advantages. They deserve them because they've earned them. They’ve not proved they’ve earned anything. You’re arguing they have more skill than me because they have won enough consecutive matches to get into GC and I haven’t. But I’m not getting the opportunity to play them with my years of knowledge and experience. I think there is only one solution. We limit victory track to only be able to use 3* champions and everybody plays each other, then Gladiators Circuit is open to whole roster. So for Victory track its Uncollected Vs Cavalier Vs Thronebreaker Vs Paragon but only using 3* rosters. Then it will be about skill, roster knowledge, understanding counters etc. I want to play uncollected players using an uncollected level team. Not sandbanding team of half 1* champs half 6*R3 or 4. So let’s make it about skill, limit everyone to 3* and see how many of these uncollected/cav accounts end up this quickly in GC. They won’t. That’s why I disagree with your whole perspective on this. This is why we get so annoyed seeing GS full of accounts that as paragon players we could beat. If getting through VT was truly skill based those of us complaining would be more likely to be there.So that’s my solution let’s equalise Victory Track by limiting rosters to lowest common denominator.
Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress. Looking at Arcane right now, I’m 100% comfortable saying many of those accounts don’t deserve their progress or their rewards. Dr. Zola That's where I'm going to have to disagree. Unless they cheated somehow to get there, they fight within the competition, they win, they progress, and they have earned them. It's a competition based on progress made within the competition as the requirements stand. They're not manipulating the outcome, they're not cheating (the ones I'm speaking to), and they're not gaining any unfair advantages. They deserve them because they've earned them. They’ve not proved they’ve earned anything. You’re arguing they have more skill than me because they have won enough consecutive matches to get into GC and I haven’t. But I’m not getting the opportunity to play them with my years of knowledge and experience. I think there is only one solution. We limit victory track to only be able to use 3* champions and everybody plays each other, then Gladiators Circuit is open to whole roster. So for Victory track its Uncollected Vs Cavalier Vs Thronebreaker Vs Paragon but only using 3* rosters. Then it will be about skill, roster knowledge, understanding counters etc. I want to play uncollected players using an uncollected level team. Not sandbanding team of half 1* champs half 6*R3 or 4. So let’s make it about skill, limit everyone to 3* and see how many of these uncollected/cav accounts end up this quickly in GC. They won’t. That’s why I disagree with your whole perspective on this. This is why we get so annoyed seeing GS full of accounts that as paragon players we could beat. If getting through VT was truly skill based those of us complaining would be more likely to be there.So that’s my solution let’s equalise Victory Track by limiting rosters to lowest common denominator. The first point is just moot, really. They've earned their Rewards in the competition, and whether you think they deserve them or not is inconsequential. If they've made it as far as they have without cheating the system, they deserve them because they've earned them. You can't argue legitimate results.The second part I'm quite happy with. In fact, I suggested that myself, and I believe you'd be pleasantly surprised that some Players are skilled enough to advance with an equal footing. All? No. Some would still succeed.
Meaning, "We would flatten them if they came up against us." is not a statement that they don't deserve their progress. Looking at Arcane right now, I’m 100% comfortable saying many of those accounts don’t deserve their progress or their rewards. Dr. Zola That's where I'm going to have to disagree. Unless they cheated somehow to get there, they fight within the competition, they win, they progress, and they have earned them. It's a competition based on progress made within the competition as the requirements stand. They're not manipulating the outcome, they're not cheating (the ones I'm speaking to), and they're not gaining any unfair advantages. They deserve them because they've earned them. They’ve not proved they’ve earned anything. You’re arguing they have more skill than me because they have won enough consecutive matches to get into GC and I haven’t. But I’m not getting the opportunity to play them with my years of knowledge and experience. I think there is only one solution. We limit victory track to only be able to use 3* champions and everybody plays each other, then Gladiators Circuit is open to whole roster. So for Victory track its Uncollected Vs Cavalier Vs Thronebreaker Vs Paragon but only using 3* rosters. Then it will be about skill, roster knowledge, understanding counters etc. I want to play uncollected players using an uncollected level team. Not sandbanding team of half 1* champs half 6*R3 or 4. So let’s make it about skill, limit everyone to 3* and see how many of these uncollected/cav accounts end up this quickly in GC. They won’t. That’s why I disagree with your whole perspective on this. This is why we get so annoyed seeing GS full of accounts that as paragon players we could beat. If getting through VT was truly skill based those of us complaining would be more likely to be there.So that’s my solution let’s equalise Victory Track by limiting rosters to lowest common denominator. The first point is just moot, really. They've earned their Rewards in the competition, and whether you think they deserve them or not is inconsequential. If they've made it as far as they have without cheating the system, they deserve them because they've earned them. You can't argue legitimate results.The second part I'm quite happy with. In fact, I suggested that myself, and I believe you'd be pleasantly surprised that some Players are skilled enough to advance with an equal footing. All? No. Some would still succeed. I haven't seen one person here arguing that the lowbie accounts didn't earn where they are in the current rules. Stop making false arguments. The argument is if the system in place to allow them to be I. That position is fair
Hey Summoners!A bit of a story for you...We've also chatted about how BG is the first mode that isn't meant to be won 100% of the time.....Because you are head-to-head with other Summoners, inevitably 50% of you are losing. It is completely reasonable that this shift in gameplay mentality causes discomfort and frustration.Happy Friday, everyone. @Kabam Jax can't quite believe that's been acknowledged but the logical conclusion has not been reached. As @Greekhit @Banhammer_ste and others have pointed out, that design will lead to the death of BGs. If 50% lose and their time in game feels like dead time, they will stop playing and it does then death spiral as the next on the losers list also quit.The risk your run, is that big accounts who dedicated a lot of time and money in the game, will quit the game *entirely* if they feel that the most lucrative rewards in game mandate playing a mode which has a substantial chance of being entirely dead time, for no reward. The other discussion is littered with spending paragons, saying they are already quitting BGs; https://forums.playcontestofchampions.com/en/discussion/328375/bgs-killing-my-drive#latestCheck your stats on game engagement; if BG play time has gone up at the expense of war, AQ and EQ, then be worried, as this matchmaking system, may kill the game as a result, when the BG death spiral kicks in. I hate to be the one to mention this but 50% losing is the core mathematics of any head to head competition. The problem is not the 50% win rate. My alliance has an approximately 50% win rate, but doesn't have the issues with AW that most people seem to be having with BG. It is important to separate the individual fights and matches of BG with the overall structure of BG. Much like AW, most of the rewards in BG are not for winning individual matches. Your win rate per match does not directly correlate to your rewards. Precisely how you win matters more, and that's currently structured in ways that are problematic for many people.I discuss this in more detail in my BG suggestion thread linked above, which was apparently moved to Suggestions and Requests because asking people to read 3500 words about a game mode is not enough of a challenge, someone had to make them all invisible. Too bad your BG suggestion thread moved to Suggestions and Requests section (aka let it die section of forum).This post should be on top of General Discussion, since it’s a great post for solving an issue, most players are bothered with at the moment.Great write up as always 👏
Too bad your BG suggestion thread moved to Suggestions and Requests section (aka let it die section of forum).This post should be on top of General Discussion, since it’s a great post for solving an issue, most players are bothered with at the moment.Great write up as always 👏
I'd like to see something where metas were based on other things and just not nodes. Let's have a rarity meta where everyone has to use certain rarities, or a class-based meta where each week, a different class is at the forefront. We see iterations of those in quests. It would level the playing field a bit and maybe bridge the gap between accounts.