All our crappy 5* pull woes can be easily solved by the following (make this game a little more RPG)
Specific only to 5*/6* champs:
Rank 2: Add attack ability (E.g. Elektra will gain chance % bleed per light attack)
Rank 3: Add defense ability (E.g. Elektra will gain % damage reduction)
Rank 4: Add second attack ability (E.g. Elektra will gain chance % increase bleed duration for SP1 and SP2)
Rank 5: Add second defense ability (E.g. Elektra will gain chance % increase to automatic evade)
For existing God-tier champs will be the same, except that they will be stripped of their God tier powers and follow the same ranking.
Gwenpool will no longer cause bleed per light attack until she reaches Rank 2, etc.
sig abiity for 5*s will enhance existing abilities plus one of Rank 2 - 5 additional abilities.
Taking the direction of making MCOC more RPG towards the end game content (Act 5 and beyond) will level the playing field without having to do too much rethinking of existing champ templates.
What do you guys think?